1191 lines
33 KiB
C++
1191 lines
33 KiB
C++
#include "global.h"
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#include "OptionRowHandler.h"
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#include "LuaManager.h"
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#include "ScreenOptionsMasterPrefs.h"
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#include "NoteSkinManager.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "GameState.h"
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#include "Course.h"
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#include "Steps.h"
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#include "Style.h"
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#include "song.h"
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#include "SongManager.h"
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#include "Character.h"
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#include "PrefsManager.h"
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#include "StepsUtil.h"
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#include "GameManager.h"
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#include "Foreach.h"
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#include "GameSoundManager.h"
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#include "CommonMetrics.h"
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#include "CharacterManager.h"
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#define ENTRY(s) THEME->GetMetric ("ScreenOptionsMaster",s)
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#define ENTRY_MODE(s,i) THEME->GetMetric ("ScreenOptionsMaster",ssprintf("%s,%i",(s).c_str(),(i+1)))
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#define ENTRY_DEFAULT(s) THEME->GetMetric ("ScreenOptionsMaster",(s) + "Default")
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void OptionRowHandler::GetIconTextAndGameCommand( const OptionRowDefinition &def, int iFirstSelection, CString &sIconTextOut, GameCommand &gcOut ) const
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{
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sIconTextOut = "";
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gcOut.Init();
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}
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static void SelectExactlyOne( int iSelection, vector<bool> &vbSelectedOut )
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{
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ASSERT_M( iSelection >= 0 && iSelection < (int) vbSelectedOut.size(),
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ssprintf("%d/%u",iSelection, unsigned(vbSelectedOut.size())) );
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for( int i=0; i<int(vbSelectedOut.size()); i++ )
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vbSelectedOut[i] = i==iSelection;
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}
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static int GetOneSelection( const vector<bool> &vbSelected )
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{
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int iRet = -1;
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for( unsigned i=0; i<vbSelected.size(); i++ )
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{
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if( vbSelected[i] )
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{
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ASSERT( iRet == -1 ); // only one should be selected
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iRet = i;
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}
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}
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ASSERT( iRet != -1 ); // shouldn't call this if not expecting one to be selected
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return iRet;
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}
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class OptionRowHandlerList : public OptionRowHandler
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{
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public:
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vector<GameCommand> ListEntries;
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GameCommand Default;
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bool m_bUseModNameForIcon;
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vector<CString> m_vsBroadcastOnExport;
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OptionRowHandlerList::OptionRowHandlerList() { Init(); }
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virtual void Init()
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{
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OptionRowHandler::Init();
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ListEntries.clear();
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Default.Init();
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m_bUseModNameForIcon = false;
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m_vsBroadcastOnExport.clear();
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}
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virtual void Load( OptionRowDefinition &defOut, CString sParam )
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{
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ASSERT( sParam.size() );
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if( sParam.CompareNoCase("NoteSkins")==0 ) { FillNoteSkins( defOut, sParam ); return; }
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else if( sParam.CompareNoCase("Steps")==0 ) { FillSteps( defOut, sParam, false ); return; }
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else if( sParam.CompareNoCase("StepsLocked")==0 ) { FillSteps( defOut, sParam, true ); return; }
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else if( sParam.CompareNoCase("Characters")==0 ) { FillCharacters( defOut, sParam ); return; }
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else if( sParam.CompareNoCase("Styles")==0 ) { FillStyles( defOut, sParam ); return; }
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else if( sParam.CompareNoCase("Groups")==0 ) { FillGroups( defOut, sParam ); return; }
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else if( sParam.CompareNoCase("Difficulties")==0 ) { FillDifficulties( defOut, sParam ); return; }
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else if( sParam.CompareNoCase("SongsInCurrentSongGroup")==0 ) { FillSongsInCurrentSongGroup( defOut, sParam ); return; }
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Init();
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defOut.Init();
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m_bUseModNameForIcon = true;
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defOut.m_sName = sParam;
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Default.Load( -1, ParseCommands(ENTRY_DEFAULT(sParam)) );
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/* Parse the basic configuration metric. */
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Commands cmds = ParseCommands( ENTRY(sParam) );
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if( cmds.v.size() < 1 )
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RageException::Throw( "Parse error in ScreenOptionsMaster::%s", sParam.c_str() );
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defOut.m_bOneChoiceForAllPlayers = false;
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const int NumCols = atoi( cmds.v[0].m_vsArgs[0] );
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for( unsigned i=1; i<cmds.v.size(); i++ )
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{
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const Command &cmd = cmds.v[i];
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CString sName = cmd.GetName();
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if( sName == "together" ) defOut.m_bOneChoiceForAllPlayers = true;
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else if( sName == "selectmultiple" ) defOut.m_selectType = SELECT_MULTIPLE;
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else if( sName == "selectone" ) defOut.m_selectType = SELECT_ONE;
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else if( sName == "selectnone" ) defOut.m_selectType = SELECT_NONE;
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else if( sName == "showoneinrow" ) defOut.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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else if( sName == "reloadrowmessages" )
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{
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for( unsigned a=1; a<cmd.m_vsArgs.size(); a++ )
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m_vsReloadRowMessages.push_back( cmd.m_vsArgs[a] );
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}
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else if( sName == "enabledforplayers" )
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{
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defOut.m_vEnabledForPlayers.clear();
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for( unsigned a=1; a<cmd.m_vsArgs.size(); a++ )
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{
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CString sArg = cmd.m_vsArgs[a];
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PlayerNumber pn = (PlayerNumber)(atoi(sArg)-1);
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ASSERT( pn >= 0 && pn < NUM_PLAYERS );
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defOut.m_vEnabledForPlayers.insert( pn );
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}
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}
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else if( sName == "exportonchange" ) defOut.m_bExportOnChange = true;
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else if( sName == "broadcastonexport" )
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{
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for( unsigned i=1; i<cmd.m_vsArgs.size(); i++ )
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m_vsBroadcastOnExport.push_back( cmd.m_vsArgs[i] );
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}
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else RageException::Throw( "Unkown row flag \"%s\"", sName.c_str() );
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}
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for( int col = 0; col < NumCols; ++col )
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{
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GameCommand mc;
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mc.Load( 0, ParseCommands(ENTRY_MODE(sParam, col)) );
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/* If the row has just one entry, use the name of the row as the name of the
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* entry. If it has more than one, each one must be specified explicitly. */
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if( mc.m_sName == "" && NumCols == 1 )
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mc.m_sName = sParam;
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if( mc.m_sName == "" )
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RageException::Throw( "List \"%s\", col %i has no name", sParam.c_str(), col );
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if( !mc.IsPlayable() )
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{
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LOG->Trace( "\"%s\" is not playable.", sParam.c_str() );
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continue;
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}
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ListEntries.push_back( mc );
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CString sName = mc.m_sName;
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CString sChoice = mc.m_sName;
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defOut.m_vsChoices.push_back( sChoice );
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}
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}
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void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
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{
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int iFallbackOption = -1;
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bool bUseFallbackOption = true;
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FOREACH_CONST( PlayerNumber, vpns, pn )
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{
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PlayerNumber p = *pn;
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vector<bool> &vbSelOut = vbSelectedOut[p];
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for( unsigned e = 0; e < ListEntries.size(); ++e )
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{
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const GameCommand &mc = ListEntries[e];
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vbSelOut[e] = false;
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if( mc.IsZero() )
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{
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/* The entry has no effect. This is usually a default "none of the
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* above" entry. It will always return true for DescribesCurrentMode().
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* It's only the selected choice if nothing else matches. */
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if( def.m_selectType != SELECT_MULTIPLE )
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iFallbackOption = e;
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continue;
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}
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if( def.m_bOneChoiceForAllPlayers )
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{
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if( mc.DescribesCurrentModeForAllPlayers() )
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{
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bUseFallbackOption = false;
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if( def.m_selectType != SELECT_MULTIPLE )
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SelectExactlyOne( e, vbSelOut );
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else
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vbSelOut[e] = true;
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}
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}
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else
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{
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if( mc.DescribesCurrentMode( p) )
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{
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bUseFallbackOption = false;
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if( def.m_selectType != SELECT_MULTIPLE )
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SelectExactlyOne( e, vbSelOut );
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else
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vbSelOut[e] = true;
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}
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}
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}
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if( def.m_selectType == SELECT_ONE && bUseFallbackOption )
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{
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if( iFallbackOption == -1 )
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{
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CString s = ssprintf("No options in row \"%s\" were selected, and no fallback row found; selected entry 0", m_sName.c_str());
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LOG->Warn( s );
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CHECKPOINT_M( s );
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iFallbackOption = 0;
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}
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SelectExactlyOne( iFallbackOption, vbSelOut );
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}
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VerifySelected( def.m_selectType, vbSelOut, def.m_sName );
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}
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}
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int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
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{
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FOREACH_CONST( PlayerNumber, vpns, pn )
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{
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PlayerNumber p = *pn;
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const vector<bool> &vbSel = vbSelected[p];
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Default.Apply( p );
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for( unsigned i=0; i<vbSel.size(); i++ )
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{
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if( vbSel[i] )
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ListEntries[i].Apply( p );
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}
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}
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FOREACH_CONST( CString, m_vsBroadcastOnExport, s )
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MESSAGEMAN->Broadcast( *s );
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return 0;
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}
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virtual void GetIconTextAndGameCommand( const OptionRowDefinition &def, int iFirstSelection, CString &sIconTextOut, GameCommand &gcOut ) const
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{
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sIconTextOut = m_bUseModNameForIcon ?
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ListEntries[iFirstSelection].m_sModifiers :
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def.m_vsChoices[iFirstSelection];
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gcOut = ListEntries[iFirstSelection];
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}
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virtual bool HasScreen( int iChoice ) const
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{
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const GameCommand &gc = ListEntries[iChoice];
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return !gc.m_sScreen.empty();
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}
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void FillNoteSkins( OptionRowDefinition &defOut, CString sParam )
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{
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Init();
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defOut.Init();
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ASSERT( sParam.size() );
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m_sName = sParam;
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defOut.m_sName = "NoteSkins";
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defOut.m_bOneChoiceForAllPlayers = false;
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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CStringArray arraySkinNames;
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NOTESKIN->GetNoteSkinNames( arraySkinNames );
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for( unsigned skin=0; skin<arraySkinNames.size(); skin++ )
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{
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arraySkinNames[skin].MakeUpper();
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GameCommand mc;
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mc.m_sModifiers = arraySkinNames[skin];
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ListEntries.push_back( mc );
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defOut.m_vsChoices.push_back( arraySkinNames[skin] );
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}
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}
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void FillSteps( OptionRowDefinition &defOut, CString sParam, bool bLockedTogether )
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{
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Init();
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defOut.Init();
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ASSERT( sParam.size() );
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m_sName = sParam;
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defOut.m_sName = "Steps";
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defOut.m_bOneChoiceForAllPlayers = bLockedTogether;
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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// fill in difficulty names
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if( GAMESTATE->IsEditing() )
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{
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defOut.m_vsChoices.push_back( "" );
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ListEntries.push_back( GameCommand() );
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}
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else if( GAMESTATE->IsCourseMode() ) // playing a course
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{
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defOut.m_bOneChoiceForAllPlayers = (bool)PREFSMAN->m_bLockCourseDifficulties;
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vector<Trail*> vTrails;
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GAMESTATE->m_pCurCourse->GetTrails( vTrails, GAMESTATE->GetCurrentStyle()->m_StepsType );
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for( unsigned i=0; i<vTrails.size(); i++ )
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{
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Trail* pTrail = vTrails[i];
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CString s = CourseDifficultyToThemedString( pTrail->m_CourseDifficulty );
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s += ssprintf( " %d", pTrail->GetMeter() );
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defOut.m_vsChoices.push_back( s );
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GameCommand mc;
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mc.m_pTrail = pTrail;
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ListEntries.push_back( mc );
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}
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}
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else // !GAMESTATE->IsCourseMode(), playing a song
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{
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vector<Steps*> vpSteps;
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Song *pSong = GAMESTATE->m_pCurSong;
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pSong->GetSteps( vpSteps, GAMESTATE->GetCurrentStyle()->m_StepsType );
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StepsUtil::RemoveLockedSteps( pSong, vpSteps );
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StepsUtil::SortNotesArrayByDifficulty( vpSteps );
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for( unsigned i=0; i<vpSteps.size(); i++ )
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{
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Steps* pSteps = vpSteps[i];
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CString s;
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if( pSteps->GetDifficulty() == DIFFICULTY_EDIT )
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s = pSteps->GetDescription();
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else
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s = DifficultyToThemedString( pSteps->GetDifficulty() );
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s += ssprintf( " %d", pSteps->GetMeter() );
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defOut.m_vsChoices.push_back( s );
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GameCommand mc;
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mc.m_pSteps = pSteps;
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mc.m_dc = pSteps->GetDifficulty();
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ListEntries.push_back( mc );
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}
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}
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}
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void FillCharacters( OptionRowDefinition &defOut, CString sParam )
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{
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Init();
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defOut.Init();
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ASSERT( sParam.size() );
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m_sName = sParam;
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defOut.m_bOneChoiceForAllPlayers = false;
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defOut.m_bAllowThemeItems = false;
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defOut.m_sName = "Characters";
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Default.m_pCharacter = CHARMAN->GetDefaultCharacter();
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{
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defOut.m_vsChoices.push_back( "Off" );
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GameCommand mc;
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mc.m_pCharacter = NULL;
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ListEntries.push_back( mc );
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}
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vector<Character*> vpCharacters;
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CHARMAN->GetCharacters( vpCharacters );
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for( unsigned i=0; i<vpCharacters.size(); i++ )
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{
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Character* pCharacter = vpCharacters[i];
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CString s = pCharacter->GetDisplayName();
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s.MakeUpper();
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defOut.m_vsChoices.push_back( s );
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GameCommand mc;
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mc.m_pCharacter = pCharacter;
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ListEntries.push_back( mc );
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}
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}
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void FillStyles( OptionRowDefinition &defOut, CString sParam )
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{
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Init();
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defOut.Init();
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ASSERT( sParam.size() );
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m_sName = sParam;
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defOut.m_bOneChoiceForAllPlayers = true;
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defOut.m_sName = "Style";
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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vector<const Style*> vStyles;
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GAMEMAN->GetStylesForGame( GAMESTATE->m_pCurGame, vStyles );
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ASSERT( vStyles.size() );
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FOREACH_CONST( const Style*, vStyles, s )
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{
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defOut.m_vsChoices.push_back( GAMEMAN->StyleToThemedString(*s) );
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GameCommand mc;
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mc.m_pStyle = *s;
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ListEntries.push_back( mc );
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}
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Default.m_pStyle = vStyles[0];
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}
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void FillGroups( OptionRowDefinition &defOut, CString sParam )
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{
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Init();
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defOut.Init();
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ASSERT( sParam.size() );
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m_sName = sParam;
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defOut.m_bOneChoiceForAllPlayers = true;
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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defOut.m_sName = "Group";
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Default.m_sSongGroup = GROUP_ALL;
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vector<CString> vSongGroups;
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SONGMAN->GetSongGroupNames( vSongGroups );
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ASSERT( vSongGroups.size() );
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{
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defOut.m_vsChoices.push_back( "AllGroups" );
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GameCommand mc;
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mc.m_sSongGroup = GROUP_ALL;
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ListEntries.push_back( mc );
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}
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FOREACH_CONST( CString, vSongGroups, g )
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{
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defOut.m_vsChoices.push_back( *g );
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GameCommand mc;
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mc.m_sSongGroup = *g;
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ListEntries.push_back( mc );
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}
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}
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void FillDifficulties( OptionRowDefinition &defOut, CString sParam )
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{
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Init();
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defOut.Init();
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ASSERT( sParam.size() );
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m_sName = sParam;
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defOut.m_bOneChoiceForAllPlayers = true;
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defOut.m_sName = "Difficulty";
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Default.m_dc = DIFFICULTY_INVALID;
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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{
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defOut.m_vsChoices.push_back( "AllDifficulties" );
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GameCommand mc;
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mc.m_dc = DIFFICULTY_INVALID;
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ListEntries.push_back( mc );
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}
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FOREACH_CONST( Difficulty, DIFFICULTIES_TO_SHOW.GetValue(), d )
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{
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CString s = DifficultyToThemedString( *d );
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defOut.m_vsChoices.push_back( s );
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GameCommand mc;
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mc.m_dc = *d;
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ListEntries.push_back( mc );
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}
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}
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void FillSongsInCurrentSongGroup( OptionRowDefinition &defOut, CString sParam )
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{
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Init();
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defOut.Init();
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ASSERT( sParam.size() );
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m_sName = sParam;
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vector<Song*> vpSongs;
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SONGMAN->GetSongs( vpSongs, GAMESTATE->m_sPreferredSongGroup );
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if( GAMESTATE->m_pCurSong == NULL )
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GAMESTATE->m_pCurSong.Set( vpSongs[0] );
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defOut.m_sName = "SongsInCurrentSongGroup";
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defOut.m_bOneChoiceForAllPlayers = true;
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defOut.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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|
defOut.m_bExportOnChange = true;
|
|
|
|
FOREACH_CONST( Song*, vpSongs, p )
|
|
{
|
|
defOut.m_vsChoices.push_back( (*p)->GetTranslitFullTitle() );
|
|
GameCommand mc;
|
|
mc.m_pSong = *p;
|
|
ListEntries.push_back( mc );
|
|
}
|
|
}
|
|
};
|
|
|
|
class OptionRowHandlerLua : public OptionRowHandler
|
|
{
|
|
public:
|
|
LuaExpression *m_pLuaTable;
|
|
|
|
OptionRowHandlerLua() { m_pLuaTable = new LuaExpression; Init(); }
|
|
virtual ~OptionRowHandlerLua() { delete m_pLuaTable; }
|
|
void Init()
|
|
{
|
|
OptionRowHandler::Init();
|
|
m_pLuaTable->Unset();
|
|
}
|
|
virtual void Load( OptionRowDefinition &defOut, CString sLuaFunction )
|
|
{
|
|
ASSERT( sLuaFunction.size() );
|
|
|
|
Init();
|
|
defOut.Init();
|
|
|
|
m_sName = sLuaFunction;
|
|
defOut.m_bAllowThemeItems = false; // Lua options are always dynamic and can theme themselves.
|
|
|
|
Lua *L = LUA->Get();
|
|
|
|
/* Run the Lua expression. It should return a table. */
|
|
m_pLuaTable->SetFromExpression( sLuaFunction );
|
|
|
|
if( m_pLuaTable->GetLuaType() != LUA_TTABLE )
|
|
RageException::Throw( "Result of \"%s\" is not a table", sLuaFunction.c_str() );
|
|
|
|
m_pLuaTable->PushSelf( L );
|
|
|
|
lua_pushstring( L, "Name" );
|
|
lua_gettable( L, -2 );
|
|
const char *pStr = lua_tostring( L, -1 );
|
|
if( pStr == NULL )
|
|
RageException::Throw( "\"%s\" \"Name\" entry is not a string", sLuaFunction.c_str() );
|
|
defOut.m_sName = pStr;
|
|
lua_pop( L, 1 );
|
|
|
|
|
|
lua_pushstring( L, "OneChoiceForAllPlayers" );
|
|
lua_gettable( L, -2 );
|
|
defOut.m_bOneChoiceForAllPlayers = !!lua_toboolean( L, -1 );
|
|
lua_pop( L, 1 );
|
|
|
|
|
|
lua_pushstring( L, "ExportOnChange" );
|
|
lua_gettable( L, -2 );
|
|
defOut.m_bExportOnChange = !!lua_toboolean( L, -1 );
|
|
lua_pop( L, 1 );
|
|
|
|
|
|
lua_pushstring( L, "LayoutType" );
|
|
lua_gettable( L, -2 );
|
|
pStr = lua_tostring( L, -1 );
|
|
if( pStr == NULL )
|
|
RageException::Throw( "\"%s\" \"LayoutType\" entry is not a string", sLuaFunction.c_str() );
|
|
defOut.m_layoutType = StringToLayoutType( pStr );
|
|
ASSERT( defOut.m_layoutType != LAYOUT_INVALID );
|
|
lua_pop( L, 1 );
|
|
|
|
|
|
lua_pushstring( L, "SelectType" );
|
|
lua_gettable( L, -2 );
|
|
pStr = lua_tostring( L, -1 );
|
|
if( pStr == NULL )
|
|
RageException::Throw( "\"%s\" \"SelectType\" entry is not a string", sLuaFunction.c_str() );
|
|
defOut.m_selectType = StringToSelectType( pStr );
|
|
ASSERT( defOut.m_selectType != SELECT_INVALID );
|
|
lua_pop( L, 1 );
|
|
|
|
|
|
/* Iterate over the "Choices" table. */
|
|
lua_pushstring( L, "Choices" );
|
|
lua_gettable( L, -2 );
|
|
if( !lua_istable( L, -1 ) )
|
|
RageException::Throw( "\"%s\" \"Choices\" is not a table", sLuaFunction.c_str() );
|
|
|
|
lua_pushnil( L );
|
|
while( lua_next(L, -2) != 0 )
|
|
{
|
|
/* `key' is at index -2 and `value' at index -1 */
|
|
const char *pValue = lua_tostring( L, -1 );
|
|
if( pValue == NULL )
|
|
RageException::Throw( "\"%s\" Column entry is not a string", sLuaFunction.c_str() );
|
|
// LOG->Trace( "'%s'", pValue);
|
|
|
|
defOut.m_vsChoices.push_back( pValue );
|
|
|
|
lua_pop( L, 1 ); /* removes `value'; keeps `key' for next iteration */
|
|
}
|
|
|
|
lua_pop( L, 1 ); /* pop choices table */
|
|
|
|
|
|
/* Iterate over the "EnabledForPlayers" table. */
|
|
lua_pushstring( L, "EnabledForPlayers" );
|
|
lua_gettable( L, -2 );
|
|
if( !lua_isnil( L, -1 ) )
|
|
{
|
|
if( !lua_istable( L, -1 ) )
|
|
RageException::Throw( "\"%s\" \"EnabledForPlayers\" is not a table", sLuaFunction.c_str() );
|
|
|
|
defOut.m_vEnabledForPlayers.clear(); // and fill in with supplied PlayerNumbers below
|
|
|
|
lua_pushnil( L );
|
|
while( lua_next(L, -2) != 0 )
|
|
{
|
|
/* `key' is at index -2 and `value' at index -1 */
|
|
PlayerNumber pn = (PlayerNumber)luaL_checkint( L, -1 );
|
|
|
|
defOut.m_vEnabledForPlayers.insert( pn );
|
|
|
|
lua_pop( L, 1 ); /* removes `value'; keeps `key' for next iteration */
|
|
}
|
|
}
|
|
lua_pop( L, 1 ); /* pop EnabledForPlayers table */
|
|
|
|
|
|
/* Iterate over the "ReloadRowMessages" table. */
|
|
lua_pushstring( L, "ReloadRowMessages" );
|
|
lua_gettable( L, -2 );
|
|
if( !lua_isnil( L, -1 ) )
|
|
{
|
|
if( !lua_istable( L, -1 ) )
|
|
RageException::Throw( "\"%s\" \"ReloadRowMessages\" is not a table", sLuaFunction.c_str() );
|
|
|
|
lua_pushnil( L );
|
|
while( lua_next(L, -2) != 0 )
|
|
{
|
|
/* `key' is at index -2 and `value' at index -1 */
|
|
const char *pValue = lua_tostring( L, -1 );
|
|
if( pValue == NULL )
|
|
RageException::Throw( "\"%s\" Column entry is not a string", sLuaFunction.c_str() );
|
|
LOG->Trace( "Found ReloadRowMessage '%s'", pValue);
|
|
|
|
m_vsReloadRowMessages.push_back( pValue );
|
|
|
|
lua_pop( L, 1 ); /* removes `value'; keeps `key' for next iteration */
|
|
}
|
|
}
|
|
lua_pop( L, 1 ); /* pop ReloadRowMessages table */
|
|
|
|
|
|
/* Look for "ExportOnChange" value. */
|
|
lua_pushstring( L, "ExportOnChange" );
|
|
lua_gettable( L, -2 );
|
|
if( !lua_isnil( L, -1 ) )
|
|
{
|
|
defOut.m_bExportOnChange = !!MyLua_checkboolean( L, -1 );
|
|
}
|
|
lua_pop( L, 1 ); /* pop ExportOnChange value */
|
|
|
|
|
|
lua_pop( L, 1 ); /* pop main table */
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
|
|
LUA->Release(L);
|
|
}
|
|
virtual void Reload( OptionRowDefinition &defOut )
|
|
{
|
|
Lua *L = LUA->Get();
|
|
|
|
/* Run the Lua expression. It should return a table. */
|
|
m_pLuaTable->SetFromExpression( m_sName );
|
|
|
|
if( m_pLuaTable->GetLuaType() != LUA_TTABLE )
|
|
RageException::Throw( "Result of \"%s\" is not a table", m_sName.c_str() );
|
|
|
|
m_pLuaTable->PushSelf( L );
|
|
|
|
|
|
/* Iterate over the "EnabledForPlayers" table. */
|
|
lua_pushstring( L, "EnabledForPlayers" );
|
|
lua_gettable( L, -2 );
|
|
if( !lua_isnil( L, -1 ) )
|
|
{
|
|
if( !lua_istable( L, -1 ) )
|
|
RageException::Throw( "\"%s\" \"EnabledForPlayers\" is not a table", m_sName.c_str() );
|
|
|
|
defOut.m_vEnabledForPlayers.clear(); // and fill in with supplied PlayerNumbers below
|
|
|
|
lua_pushnil( L );
|
|
while( lua_next(L, -2) != 0 )
|
|
{
|
|
/* `key' is at index -2 and `value' at index -1 */
|
|
PlayerNumber pn = (PlayerNumber)luaL_checkint( L, -1 );
|
|
|
|
defOut.m_vEnabledForPlayers.insert( pn );
|
|
|
|
lua_pop( L, 1 ); /* removes `value'; keeps `key' for next iteration */
|
|
}
|
|
}
|
|
lua_pop( L, 1 ); /* pop EnabledForPlayers table */
|
|
|
|
|
|
lua_pop( L, 1 ); /* pop main table */
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
|
|
LUA->Release(L);
|
|
}
|
|
virtual void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
|
{
|
|
Lua *L = LUA->Get();
|
|
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
|
|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
|
{
|
|
PlayerNumber p = *pn;
|
|
vector<bool> &vbSelOut = vbSelectedOut[p];
|
|
|
|
/* Evaluate the LoadSelections(self,array,pn) function, where array is a table
|
|
* representing vbSelectedOut. */
|
|
|
|
/* All selections default to false. */
|
|
for( unsigned i = 0; i < vbSelOut.size(); ++i )
|
|
vbSelOut[i] = false;
|
|
|
|
/* Create the vbSelectedOut table. */
|
|
LuaHelpers::CreateTableFromArrayB( L, vbSelOut );
|
|
ASSERT( lua_gettop(L) == 1 ); /* vbSelectedOut table */
|
|
|
|
/* Get the function to call from m_LuaTable. */
|
|
m_pLuaTable->PushSelf( L );
|
|
ASSERT( lua_istable( L, -1 ) );
|
|
|
|
lua_pushstring( L, "LoadSelections" );
|
|
lua_gettable( L, -2 );
|
|
if( !lua_isfunction( L, -1 ) )
|
|
RageException::Throw( "\"%s\" \"LoadSelections\" entry is not a function", def.m_sName.c_str() );
|
|
|
|
/* Argument 1 (self): */
|
|
m_pLuaTable->PushSelf( L );
|
|
|
|
/* Argument 2 (vbSelectedOut): */
|
|
lua_pushvalue( L, 1 );
|
|
|
|
/* Argument 3 (pn): */
|
|
LuaHelpers::PushStack( (int) p, L );
|
|
|
|
ASSERT( lua_gettop(L) == 6 ); /* vbSelectedOut, m_iLuaTable, function, self, arg, arg */
|
|
|
|
lua_call( L, 3, 0 ); // call function with 3 arguments and 0 results
|
|
ASSERT( lua_gettop(L) == 2 );
|
|
|
|
lua_pop( L, 1 ); /* pop option table */
|
|
|
|
LuaHelpers::ReadArrayFromTableB( L, vbSelOut );
|
|
|
|
lua_pop( L, 1 ); /* pop vbSelectedOut table */
|
|
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
}
|
|
|
|
LUA->Release(L);
|
|
}
|
|
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
|
|
{
|
|
Lua *L = LUA->Get();
|
|
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
|
|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
|
{
|
|
PlayerNumber p = *pn;
|
|
const vector<bool> &vbSel = vbSelected[p];
|
|
|
|
/* Evaluate SaveSelections(self,array,pn) function, where array is a table
|
|
* representing vbSelectedOut. */
|
|
|
|
vector<bool> vbSelectedCopy = vbSel;
|
|
|
|
/* Create the vbSelectedOut table. */
|
|
LuaHelpers::CreateTableFromArrayB( L, vbSelectedCopy );
|
|
ASSERT( lua_gettop(L) == 1 ); /* vbSelectedOut table */
|
|
|
|
/* Get the function to call. */
|
|
m_pLuaTable->PushSelf( L );
|
|
ASSERT( lua_istable( L, -1 ) );
|
|
|
|
lua_pushstring( L, "SaveSelections" );
|
|
lua_gettable( L, -2 );
|
|
if( !lua_isfunction( L, -1 ) )
|
|
RageException::Throw( "\"%s\" \"SaveSelections\" entry is not a function", def.m_sName.c_str() );
|
|
|
|
/* Argument 1 (self): */
|
|
m_pLuaTable->PushSelf( L );
|
|
|
|
/* Argument 2 (vbSelectedOut): */
|
|
lua_pushvalue( L, 1 );
|
|
|
|
/* Argument 3 (pn): */
|
|
LuaHelpers::PushStack( (int) p, L );
|
|
|
|
ASSERT( lua_gettop(L) == 6 ); /* vbSelectedOut, m_iLuaTable, function, self, arg, arg */
|
|
|
|
lua_call( L, 3, 0 ); // call function with 3 arguments and 0 results
|
|
ASSERT( lua_gettop(L) == 2 );
|
|
|
|
lua_pop( L, 1 ); /* pop option table */
|
|
lua_pop( L, 1 ); /* pop vbSelected table */
|
|
|
|
ASSERT( lua_gettop(L) == 0 );
|
|
}
|
|
|
|
LUA->Release(L);
|
|
|
|
// XXX: allow specifying the mask
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
class OptionRowHandlerConfig : public OptionRowHandler
|
|
{
|
|
public:
|
|
const ConfOption *opt;
|
|
|
|
OptionRowHandlerConfig::OptionRowHandlerConfig() { Init(); }
|
|
void Init()
|
|
{
|
|
OptionRowHandler::Init();
|
|
opt = NULL;
|
|
}
|
|
virtual void Load( OptionRowDefinition &defOut, CString sParam )
|
|
{
|
|
ASSERT( sParam.size() );
|
|
|
|
Init();
|
|
defOut.Init();
|
|
|
|
/* Configuration values are never per-player. */
|
|
defOut.m_bOneChoiceForAllPlayers = true;
|
|
|
|
ConfOption *pConfOption = ConfOption::Find( sParam );
|
|
if( pConfOption == NULL )
|
|
RageException::Throw( "Invalid Conf type \"%s\"", sParam.c_str() );
|
|
|
|
pConfOption->UpdateAvailableOptions();
|
|
|
|
opt = pConfOption;
|
|
opt->MakeOptionsList( defOut.m_vsChoices );
|
|
|
|
defOut.m_sName = opt->name;
|
|
}
|
|
virtual void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
|
{
|
|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
|
{
|
|
PlayerNumber p = *pn;
|
|
vector<bool> &vbSelOut = vbSelectedOut[p];
|
|
|
|
int iSelection = opt->Get();
|
|
SelectExactlyOne( iSelection, vbSelOut );
|
|
}
|
|
}
|
|
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
|
|
{
|
|
bool bChanged = false;
|
|
|
|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
|
{
|
|
PlayerNumber p = *pn;
|
|
const vector<bool> &vbSel = vbSelected[p];
|
|
|
|
int sel = GetOneSelection(vbSel);
|
|
|
|
/* Get the original choice. */
|
|
int Original = opt->Get();
|
|
|
|
/* Apply. */
|
|
opt->Put( sel );
|
|
|
|
/* Get the new choice. */
|
|
int New = opt->Get();
|
|
|
|
/* If it didn't change, don't return any side-effects. */
|
|
if( Original != New )
|
|
bChanged = true;
|
|
}
|
|
|
|
return bChanged ? opt->GetEffects() : 0;
|
|
}
|
|
};
|
|
|
|
class OptionRowHandlerStepsType : public OptionRowHandler
|
|
{
|
|
public:
|
|
BroadcastOnChange<StepsType> *m_pstToFill;
|
|
vector<StepsType> m_vStepsTypesToShow;
|
|
|
|
OptionRowHandlerStepsType::OptionRowHandlerStepsType() { Init(); }
|
|
void Init()
|
|
{
|
|
OptionRowHandler::Init();
|
|
m_pstToFill = NULL;
|
|
m_vStepsTypesToShow.clear();
|
|
}
|
|
|
|
virtual void Load( OptionRowDefinition &defOut, CString sParam )
|
|
{
|
|
ASSERT( sParam.size() );
|
|
|
|
Init();
|
|
defOut.Init();
|
|
|
|
if( sParam == "EditStepsType" )
|
|
{
|
|
m_pstToFill = &GAMESTATE->m_stEdit;
|
|
}
|
|
else if( sParam == "EditSourceStepsType" )
|
|
{
|
|
m_pstToFill = &GAMESTATE->m_stEditSource;
|
|
m_vsReloadRowMessages.push_back( MessageToString(Message_CurrentStepsP1Changed) );
|
|
m_vsReloadRowMessages.push_back( MessageToString(Message_EditStepsTypeChanged) );
|
|
if( GAMESTATE->m_pCurSteps[0].Get() != NULL )
|
|
defOut.m_vEnabledForPlayers.clear(); // hide row
|
|
}
|
|
else
|
|
{
|
|
RageException::Throw( "invalid StepsType param \"%s\"", sParam.c_str() );
|
|
}
|
|
|
|
m_sName = sParam;
|
|
defOut.m_sName = sParam;
|
|
defOut.m_bOneChoiceForAllPlayers = true;
|
|
defOut.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
|
defOut.m_bExportOnChange = true;
|
|
defOut.m_bAllowThemeItems = false; // we theme the text ourself
|
|
|
|
// calculate which StepsTypes to show
|
|
m_vStepsTypesToShow = STEPS_TYPES_TO_SHOW.GetValue();
|
|
|
|
FOREACH_CONST( StepsType, m_vStepsTypesToShow, st )
|
|
{
|
|
CString s = GAMEMAN->StepsTypeToThemedString( *st );
|
|
defOut.m_vsChoices.push_back( s );
|
|
}
|
|
|
|
if( *m_pstToFill == STEPS_TYPE_INVALID )
|
|
m_pstToFill->Set( m_vStepsTypesToShow[0] );
|
|
}
|
|
virtual void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
|
{
|
|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
|
{
|
|
PlayerNumber p = *pn;
|
|
vector<bool> &vbSelOut = vbSelectedOut[p];
|
|
|
|
if( GAMESTATE->m_pCurSteps[0] )
|
|
{
|
|
StepsType st = GAMESTATE->m_pCurSteps[0]->m_StepsType;
|
|
vector<StepsType>::const_iterator iter = find( m_vStepsTypesToShow.begin(), m_vStepsTypesToShow.end(), st );
|
|
if( iter != m_vStepsTypesToShow.end() )
|
|
{
|
|
unsigned i = iter - m_vStepsTypesToShow.begin();
|
|
vbSelOut[i] = true;
|
|
continue; // done with this player
|
|
}
|
|
}
|
|
vbSelOut[0] = true;
|
|
}
|
|
}
|
|
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
|
|
{
|
|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
|
{
|
|
PlayerNumber p = *pn;
|
|
const vector<bool> &vbSel = vbSelected[p];
|
|
|
|
int index = GetOneSelection( vbSel );
|
|
m_pstToFill->Set( m_vStepsTypesToShow[index] );
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
|
|
class OptionRowHandlerSteps : public OptionRowHandler
|
|
{
|
|
public:
|
|
BroadcastOnChangePtr<Steps> *m_ppStepsToFill;
|
|
BroadcastOnChange<Difficulty> *m_pDifficultyToFill;
|
|
const BroadcastOnChange<StepsType> *m_pst;
|
|
vector<Steps*> m_vSteps;
|
|
vector<Difficulty> m_vDifficulties;
|
|
|
|
OptionRowHandlerSteps::OptionRowHandlerSteps() { Init(); }
|
|
void Init()
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{
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OptionRowHandler::Init();
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m_ppStepsToFill = NULL;
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m_pDifficultyToFill = NULL;
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m_vSteps.clear();
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m_vDifficulties.clear();
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}
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virtual void Load( OptionRowDefinition &defOut, CString sParam )
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{
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ASSERT( sParam.size() );
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|
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Init();
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defOut.Init();
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|
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if( sParam == "EditSteps" )
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{
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m_ppStepsToFill = &GAMESTATE->m_pCurSteps[0];
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m_pDifficultyToFill = &GAMESTATE->m_PreferredDifficulty[0];
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m_pst = &GAMESTATE->m_stEdit;
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m_vsReloadRowMessages.push_back( MessageToString(Message_EditStepsTypeChanged) );
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}
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else if( sParam == "EditSourceSteps" )
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{
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m_ppStepsToFill = &GAMESTATE->m_pEditSourceSteps;
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m_pst = &GAMESTATE->m_stEditSource;
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m_vsReloadRowMessages.push_back( MessageToString(Message_EditSourceStepsTypeChanged) );
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if( GAMESTATE->m_pCurSteps[0].Get() != NULL )
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defOut.m_vEnabledForPlayers.clear(); // hide row
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}
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else
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{
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RageException::Throw( "invalid StepsType param \"%s\"", sParam.c_str() );
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}
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|
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m_sName = sParam;
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defOut.m_sName = sParam;
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defOut.m_bOneChoiceForAllPlayers = true;
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defOut.m_layoutType = LAYOUT_SHOW_ONE_IN_ROW;
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defOut.m_bExportOnChange = true;
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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m_vsReloadRowMessages.push_back( MessageToString(Message_CurrentSongChanged) );
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|
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if( GAMESTATE->m_pCurSong )
|
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{
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FOREACH_Difficulty( dc )
|
|
{
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if( dc == DIFFICULTY_EDIT )
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continue;
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m_vDifficulties.push_back( dc );
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Steps* pSteps = GAMESTATE->m_pCurSong->GetStepsByDifficulty( *m_pst, dc );
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m_vSteps.push_back( pSteps );
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}
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GAMESTATE->m_pCurSong->GetSteps( m_vSteps, *m_pst, DIFFICULTY_EDIT );
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m_vDifficulties.resize( m_vSteps.size(), DIFFICULTY_EDIT );
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|
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if( m_sName == "EditSteps" )
|
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{
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m_vSteps.push_back( NULL );
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m_vDifficulties.push_back( DIFFICULTY_EDIT );
|
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}
|
|
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for( unsigned i=0; i<m_vSteps.size(); i++ )
|
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{
|
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Steps* pSteps = m_vSteps[i];
|
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Difficulty dc = m_vDifficulties[i];
|
|
|
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CString s;
|
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if( dc == DIFFICULTY_EDIT )
|
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{
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if( pSteps )
|
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s = pSteps->GetDescription();
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else
|
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s = "NewEdit";
|
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}
|
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else
|
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{
|
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s = DifficultyToThemedString( dc );
|
|
}
|
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defOut.m_vsChoices.push_back( s );
|
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}
|
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}
|
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else
|
|
{
|
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m_vDifficulties.push_back( DIFFICULTY_EDIT );
|
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m_vSteps.push_back( NULL );
|
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defOut.m_vsChoices.push_back( "none" );
|
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}
|
|
|
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if( m_pDifficultyToFill )
|
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m_pDifficultyToFill->Set( m_vDifficulties[0] );
|
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m_ppStepsToFill->Set( m_vSteps[0] );
|
|
}
|
|
virtual void ImportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, vector<bool> vbSelectedOut[NUM_PLAYERS] ) const
|
|
{
|
|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
|
{
|
|
PlayerNumber p = *pn;
|
|
vector<bool> &vbSelOut = vbSelectedOut[p];
|
|
|
|
ASSERT( m_vSteps.size() == vbSelOut.size() );
|
|
|
|
// look for matching steps
|
|
vector<Steps*>::const_iterator iter = find( m_vSteps.begin(), m_vSteps.end(), m_ppStepsToFill->Get() );
|
|
if( iter != m_vSteps.end() )
|
|
{
|
|
unsigned i = iter - m_vSteps.begin();
|
|
vbSelOut[i] = true;
|
|
return;
|
|
}
|
|
// look for matching difficulty
|
|
if( m_pDifficultyToFill )
|
|
{
|
|
FOREACH_CONST( Difficulty, m_vDifficulties, d )
|
|
{
|
|
unsigned i = d - m_vDifficulties.begin();
|
|
if( *d == GAMESTATE->m_PreferredDifficulty[0] )
|
|
{
|
|
vbSelOut[i] = true;
|
|
vector<PlayerNumber> v;
|
|
v.push_back( p );
|
|
ExportOption( def, v, vbSelectedOut ); // current steps changed
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
// default to 1st
|
|
vbSelOut[0] = true;
|
|
}
|
|
}
|
|
virtual int ExportOption( const OptionRowDefinition &def, const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
|
|
{
|
|
FOREACH_CONST( PlayerNumber, vpns, pn )
|
|
{
|
|
PlayerNumber p = *pn;
|
|
const vector<bool> &vbSel = vbSelected[p];
|
|
|
|
int index = GetOneSelection( vbSel );
|
|
Difficulty dc = m_vDifficulties[index];
|
|
Steps *pSteps = m_vSteps[index];
|
|
if( m_pDifficultyToFill )
|
|
m_pDifficultyToFill->Set( dc );
|
|
m_ppStepsToFill->Set( pSteps );
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
OptionRowHandler* OptionRowHandlerUtil::Make( const Command &command, OptionRowDefinition &defOut )
|
|
{
|
|
OptionRowHandler* pHand = NULL;
|
|
|
|
BeginHandleArgs;
|
|
|
|
const CString &name = command.GetName();
|
|
|
|
#define MAKE( type ) { type *p = new type; p->Load( defOut, sArg(1) ); pHand = p; }
|
|
|
|
if( name == "list" ) MAKE( OptionRowHandlerList )
|
|
else if( name == "lua" ) MAKE( OptionRowHandlerLua )
|
|
else if( name == "conf" ) MAKE( OptionRowHandlerConfig )
|
|
else if( name == "stepstype" ) MAKE( OptionRowHandlerStepsType )
|
|
else if( name == "steps" ) MAKE( OptionRowHandlerSteps )
|
|
|
|
EndHandleArgs;
|
|
|
|
return pHand;
|
|
}
|
|
|
|
|
|
/*
|
|
* (c) 2002-2004 Chris Danford
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|