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itgmania212121/Docs/CourseFormat.txt
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2011-04-09 12:09:54 -04:00

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Complete Course Template
[[ Header Content ]]
-- Header Content is comprimised with any course-defining data such as the
-- title, banner and other parameters.
#COURSE:My Course!;
-- The title of the course.
#COURSETRANSLIT:My Course, Translated!;
-- The title of the course, translated into english.
#REPEAT:YES;
-- If this is present, the course does not end. Useful for endless & workout
-- courses.
#LIVES:4;
-- The maximum(?) number of lives attainable in the course. Enabling this will
-- automatically force your course into an Oni course.
#BANNER:My Banner.png;
-- A banner for your course.
#BACKGROUND:My Background.png;
-- A background for your course. Currently only available in SM-SSC.
#STYLE:SINGLE,VERSUS;
-- Denote which styles may be played on this course. This is useful in
-- particular to clone courses for doubles and single courses.
#METER:Beginner:3;
-- A custom-set meter for that course difficulty. You may set the difficulty
-- for Beginner, Easy, Medium, Hard, Challenge and Edit difficulties.
[[ Song Content ]]
-- Song Content is comprimised with any song-changing data such as modifiers,
-- followed by an actual song for teh game to play.
-- Modifiers can be assigned in a variety of formats, the most effective three being the following:
1.) Repeated Modifier Block w/ Length:
#MODS:TIME:0.500:LEN:0.500:MODS:2x;
#MODS:TIME:1.500:LEN:0.500:MODS:0.5x;
2.) Nested Modifier Block w/ Length:
#MODS:
TIME:0.500:LEN:0.500:MODS:2x;
TIME:1.500:LEN:0.500:MODS:0.5x;
3.) Nested Modifier Block w/ Ends:
#MODS:
TIME:0.500:END:1.000:MODS:2x;
TIME:1.500:END:1.500:MODS:0.5x;
#GAINSECONDS:60.5;
-- The number of seconds gained before starting a song. This and #LIVES are
-- mutually exclusive: you can either have one, the other, or none: both
-- is not possible. This is meant to be used for Survival courses.
#SONG:*:Medium:2x;
-- #SONG can take quite a variety of parameters, of which may be useful to you
-- for testing or randomocity purpose.
-- * is a wildcard item, meaning that StepMania will always pick a random song
-- for this part of the course.
-- You can also replace with BEST*,WORST*,GRADEBEST*, or GRADEWORST*, where *
-- is a number to retrive the first of each category above.
#SONG:BEST1:Medium:2x;
-- As well as that, you may also do Group Random, like such:
#SONG:Dance Dance Revolution 8th Mix/*:Medium:2x;
-- If the above is not applicable, StepMania will search for the song title as best it can, depending on what you give it:
#SONG:Xepher:Medium:2x;
-- Will simply search the title of the song.
#SONG:DDR Supernova/Xepher:Medium:2x;
-- Will search for the exact directory.
-- #SONG can also apply different effects on each entry in the course by adding
-- special modifiers to the modifiers segment:
#SONG:*:Medium:showcourse;
-- For example, forces the course to never be hidden, noshowcourse being the
-- reverse of such.
-- nodifficult also exists to disable a player from changing difficulties,
-- barring the player from making it easier or harder ( Gauntlets & Survivals
-- do not allow you to change difficulties ).
-- Finally, award*, where * is a number, allows you to control how many lives
-- the player gains from successfully completing a course in Oni mode.
Finally, here's an example course:
#COURSE:My Awesome Course - The Revenge;
#METER:Medium:8;
#MODS:
TIME:1.00:END:50.00:MODS:C150;
#SONG:In The Groove/Dawn:Overhead;
#SONG:In The Groove/Mouth:;
#SONG:In The Groove 2/Funk Factory:;
#SONG:In The Groove 3/Disconnected Zeo:;