89 lines
3.4 KiB
Plaintext
89 lines
3.4 KiB
Plaintext
Complete Course Template
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[[ Header Content ]]
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-- Header Content is comprimised with any course-defining data such as the
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-- title, banner and other parameters.
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#COURSE:My Course!;
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-- The title of the course.
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#COURSETRANSLIT:My Course, Translated!;
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-- The title of the course, translated into english.
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#REPEAT:YES;
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-- If this is present, the course does not end. Useful for endless & workout
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-- courses.
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#LIVES:4;
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-- The maximum(?) number of lives attainable in the course. Enabling this will
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-- automatically force your course into an Oni course.
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#BANNER:My Banner.png;
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-- A banner for your course.
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#BACKGROUND:My Background.png;
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-- A background for your course. Currently only available in SM-SSC.
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#STYLE:SINGLE,VERSUS;
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-- Denote which styles may be played on this course. This is useful in
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-- particular to clone courses for doubles and single courses.
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#METER:Beginner:3;
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-- A custom-set meter for that course difficulty. You may set the difficulty
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-- for Beginner, Easy, Medium, Hard, Challenge and Edit difficulties.
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[[ Song Content ]]
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-- Song Content is comprimised with any song-changing data such as modifiers,
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-- followed by an actual song for teh game to play.
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-- Modifiers can be assigned in a variety of formats, the most effective three being the following:
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1.) Repeated Modifier Block w/ Length:
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#MODS:TIME:0.500:LEN:0.500:MODS:2x;
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#MODS:TIME:1.500:LEN:0.500:MODS:0.5x;
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2.) Nested Modifier Block w/ Length:
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#MODS:
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TIME:0.500:LEN:0.500:MODS:2x;
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TIME:1.500:LEN:0.500:MODS:0.5x;
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3.) Nested Modifier Block w/ Ends:
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#MODS:
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TIME:0.500:END:1.000:MODS:2x;
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TIME:1.500:END:1.500:MODS:0.5x;
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#GAINSECONDS:60.5;
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-- The number of seconds gained before starting a song. This and #LIVES are
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-- mutually exclusive: you can either have one, the other, or none: both
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-- is not possible. This is meant to be used for Survival courses.
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#SONG:*:Medium:2x;
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-- #SONG can take quite a variety of parameters, of which may be useful to you
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-- for testing or randomocity purpose.
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-- * is a wildcard item, meaning that StepMania will always pick a random song
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-- for this part of the course.
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-- You can also replace with BEST*,WORST*,GRADEBEST*, or GRADEWORST*, where *
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-- is a number to retrive the first of each category above.
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#SONG:BEST1:Medium:2x;
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-- As well as that, you may also do Group Random, like such:
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#SONG:Dance Dance Revolution 8th Mix/*:Medium:2x;
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-- If the above is not applicable, StepMania will search for the song title as best it can, depending on what you give it:
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#SONG:Xepher:Medium:2x;
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-- Will simply search the title of the song.
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#SONG:DDR Supernova/Xepher:Medium:2x;
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-- Will search for the exact directory.
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-- #SONG can also apply different effects on each entry in the course by adding
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-- special modifiers to the modifiers segment:
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#SONG:*:Medium:showcourse;
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-- For example, forces the course to never be hidden, noshowcourse being the
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-- reverse of such.
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-- nodifficult also exists to disable a player from changing difficulties,
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-- barring the player from making it easier or harder ( Gauntlets & Survivals
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-- do not allow you to change difficulties ).
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-- Finally, award*, where * is a number, allows you to control how many lives
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-- the player gains from successfully completing a course in Oni mode.
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Finally, here's an example course:
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#COURSE:My Awesome Course - The Revenge;
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#METER:Medium:8;
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#MODS:
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TIME:1.00:END:50.00:MODS:C150;
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#SONG:In The Groove/Dawn:Overhead;
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#SONG:In The Groove/Mouth:;
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#SONG:In The Groove 2/Funk Factory:;
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#SONG:In The Groove 3/Disconnected Zeo:;
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