Files
itgmania212121/src/RageTimer.cpp
T
Martin Natano b68ca517e6 Clean up math functions
- Remove checking for standard functions from the build system
- Prefix all invocations with std::
- Replace suffixed functions with unprefixed versions
- Include <cmath> in all files that use it and remove the global include

e.g. floorf(x) -> std::floor(x)
2023-04-19 19:31:40 +02:00

185 lines
4.9 KiB
C++

/*
* This can be used in two ways: as a timestamp or as a timer.
*
* As a timer,
* RageTimer Timer;
* for(;;) {
* printf( "Will be approximately: %f", Timer.PeekDeltaTime()) ;
* float fDeltaTime = Timer.GetDeltaTime();
* }
*
* or as a timestamp:
* void foo( RageTimer &timestamp ) {
* if( timestamp.IsZero() )
* printf( "The timestamp isn't set." );
* else
* printf( "The timestamp happened %f ago", timestamp.Ago() );
* timestamp.Touch();
* printf( "Near zero: %f", timestamp.Age() );
* }
*/
#include "global.h"
#include "RageTimer.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "arch/ArchHooks/ArchHooks.h"
#include <cmath>
#define TIMESTAMP_RESOLUTION 1000000
const RageTimer RageZeroTimer(0,0);
static uint64_t g_iStartTime = ArchHooks::GetMicrosecondsSinceStart( true );
static uint64_t GetTime( bool /* bAccurate */ )
{
return ArchHooks::GetMicrosecondsSinceStart( true );
/* This isn't threadsafe, and locking it would undo any benefit of not
* calling GetMicrosecondsSinceStart. */
#if 0
// if !bAccurate, then don't call ArchHooks to find the current time. Just return the
// last calculated time. GetMicrosecondsSinceStart is slow on some archs.
static uint64_t usecs = 0;
if( bAccurate )
usecs = ArchHooks::GetMicrosecondsSinceStart( true );
return usecs;
#endif
}
float RageTimer::GetTimeSinceStart( bool bAccurate )
{
uint64_t usecs = GetTime( bAccurate );
usecs -= g_iStartTime;
/* Avoid using doubles for hardware that doesn't support them.
* This is writing usecs = high*2^32 + low and doing
* usecs/10^6 = high * (2^32/10^6) + low/10^6. */
return uint32_t(usecs>>32) * 4294.967296f + uint32_t(usecs)/1000000.f;
}
uint64_t RageTimer::GetUsecsSinceStart()
{
return GetTime(true) - g_iStartTime;
}
void RageTimer::Touch()
{
uint64_t usecs = GetTime( true );
this->m_secs = unsigned(usecs / 1000000);
this->m_us = unsigned(usecs % 1000000);
}
float RageTimer::Ago() const
{
const RageTimer Now;
return Now - *this;
}
float RageTimer::GetDeltaTime()
{
const RageTimer Now;
const float diff = Difference( Now, *this );
*this = Now;
return diff;
}
/*
* Get a timer representing half of the time ago as this one. This is
* useful for averaging time. For example,
*
* RageTimer tm;
* ... do stuff ...
* RageTimer AverageTime = tm.Half();
* printf( "Something happened approximately %f seconds ago.\n", tm.Ago() );
*/
RageTimer RageTimer::Half() const
{
const float fProbableDelay = Ago() / 2;
return *this + fProbableDelay;
}
RageTimer RageTimer::operator+(float tm) const
{
return Sum(*this, tm);
}
float RageTimer::operator-(const RageTimer &rhs) const
{
return Difference(*this, rhs);
}
bool RageTimer::operator<( const RageTimer &rhs ) const
{
if( m_secs != rhs.m_secs ) return m_secs < rhs.m_secs;
return m_us < rhs.m_us;
}
RageTimer RageTimer::Sum(const RageTimer &lhs, float tm)
{
/* tm == 5.25 -> secs = 5, us = 5.25 - ( 5) = .25
* tm == -1.25 -> secs = -2, us = -1.25 - (-2) = .75 */
int seconds = std::floor(tm);
int us = int( (tm - seconds) * TIMESTAMP_RESOLUTION );
RageTimer ret(0,0); // Prevent unnecessarily checking the time
ret.m_secs = seconds + lhs.m_secs;
ret.m_us = us + lhs.m_us;
if( ret.m_us >= TIMESTAMP_RESOLUTION )
{
ret.m_us -= TIMESTAMP_RESOLUTION;
++ret.m_secs;
}
return ret;
}
float RageTimer::Difference(const RageTimer &lhs, const RageTimer &rhs)
{
int secs = lhs.m_secs - rhs.m_secs;
int us = lhs.m_us - rhs.m_us;
if( us < 0 )
{
us += TIMESTAMP_RESOLUTION;
--secs;
}
return float(secs) + float(us) / TIMESTAMP_RESOLUTION;
}
#include "LuaManager.h"
LuaFunction(GetTimeSinceStart, RageTimer::GetTimeSinceStartFast())
/*
* Copyright (c) 2001-2003 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/