Files
itgmania212121/src/PrefsManager.cpp
T
sukibaby 3eae2f2052 Preference to handle the debug overlay, create fake classes to disable unwanted debug lines (for now)
Ideally this would also have an option to allow AutoSync,  AutoPlay, and Assist Tick with the debug overlay disabled, but that would require migrating that functionality elsewhere.
2024-11-30 22:56:28 -08:00

674 lines
22 KiB
C++

#include "global.h"
#include "PrefsManager.h"
#include "IniFile.h"
#include "LuaManager.h"
#include "Preference.h"
#include "ProductInfo.h"
#include "RageDisplay.h"
#include "RageFile.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "SpecialFiles.h"
//DEFAULTS_INI_PATH = "Data/Defaults.ini"; // these can be overridden
//PREFERENCES_INI_PATH // overlay on Defaults.ini, contains the user's choices
//STATIC_INI_PATH = "Data/Static.ini"; // overlay on the 2 above, can't be overridden
//TYPE_TXT_FILE = "Data/Type.txt";
PrefsManager* PREFSMAN = nullptr; // global and accessible from anywhere in our program
static const char *MusicWheelUsesSectionsNames[] = {
"Never",
"Always",
"ABCOnly",
};
XToString( MusicWheelUsesSections );
StringToX( MusicWheelUsesSections );
LuaXType( MusicWheelUsesSections );
static const char *AllowW1Names[] = {
"Never",
"CoursesOnly",
"Everywhere",
};
XToString( AllowW1 );
StringToX( AllowW1 );
LuaXType( AllowW1 );
static const char *MaybeNames[] = {
"Ask",
"No",
"Yes",
};
XToString( Maybe );
StringToX( Maybe );
LuaXType( Maybe );
static const char *GetRankingNameNames[] = {
"Off",
"On",
"List",
};
XToString( GetRankingName );
StringToX( GetRankingName );
LuaXType( GetRankingName );
static const char *RandomBackgroundModeNames[] = {
"Off",
"Animations",
"RandomMovies",
};
XToString( RandomBackgroundMode );
StringToX( RandomBackgroundMode );
LuaXType( RandomBackgroundMode );
static const char *ShowDancingCharactersNames[] = {
"Off",
"Random",
"Select",
};
XToString( ShowDancingCharacters );
StringToX( ShowDancingCharacters );
LuaXType( ShowDancingCharacters );
static const char *ImageCacheModeNames[] = {
"Off",
"LowResPreload",
"LowResLoadOnDemand",
"Full"
};
XToString( ImageCacheMode );
StringToX( ImageCacheMode );
LuaXType( ImageCacheMode );
static const char *HighResolutionTexturesNames[] = {
"Auto",
"ForceOff",
"ForceOn",
};
XToString( HighResolutionTextures );
StringToX( HighResolutionTextures );
LuaXType( HighResolutionTextures );
static const char *AttractSoundFrequencyNames[] = {
"Never",
"EveryTime",
"Every2Times",
"Every3Times",
"Every4Times",
"Every5Times",
};
XToString( AttractSoundFrequency );
StringToX( AttractSoundFrequency );
LuaXType( AttractSoundFrequency );
static const char *CourseSortOrdersNames[] = {
"Preferred",
"Songs",
"Meter",
"MeterSum",
"MeterRank",
};
XToString( CourseSortOrders );
StringToX( CourseSortOrders );
LuaXType( CourseSortOrders );
static const char *BackgroundFitModeNames[] = {
"CoverDistort",
"CoverPreserve",
"FitInside",
"FitInsideAvoidLetter",
"FitInsideAvoidPillar",
};
XToString( BackgroundFitMode );
StringToX( BackgroundFitMode );
LuaXType( BackgroundFitMode );
static const char* ProfileSortOrderNames[] = {
"Priority",
"Recent",
"Alphabetical"
};
XToString(ProfileSortOrder);
StringToX(ProfileSortOrder);
LuaXType(ProfileSortOrder);
bool g_bAutoRestart = false;
#ifdef DEBUG
# define TRUE_IF_DEBUG true
#else
# define TRUE_IF_DEBUG false
#endif
void ValidateDisplayAspectRatio( float &val )
{
if( val < 0 )
val = 16/9.f;
}
void ValidateSongsPerPlay( int &val )
{
CLAMP(val,0,MAX_SONGS_PER_PLAY);
}
PrefsManager::PrefsManager() :
m_sCurrentGame ( "CurrentGame", "" ),
m_sAnnouncer ( "Announcer", "" ),
m_sTheme ( "Theme", SpecialFiles::BASE_THEME_NAME ),
m_sDefaultModifiers ( "DefaultModifiers", "" ),
m_bWindowed ( "Windowed", true ),
m_sDisplayId ( "DisplayId", "" ),
m_iDisplayWidth ( "DisplayWidth", 854 ),
m_iDisplayHeight ( "DisplayHeight", 480 ),
m_fDisplayAspectRatio ( "DisplayAspectRatio", 16/9.f, ValidateDisplayAspectRatio ),
m_iDisplayColorDepth ( "DisplayColorDepth", 32 ),
m_iTextureColorDepth ( "TextureColorDepth", 32 ),
m_iMovieColorDepth ( "MovieColorDepth", 32 ),
m_bStretchBackgrounds ( "StretchBackgrounds", false ),
m_BGFitMode ( "BackgroundFitMode", BFM_CoverPreserve),
m_HighResolutionTextures ( "HighResolutionTextures", HighResolutionTextures_Auto ),
m_iMaxTextureResolution ( "MaxTextureResolution", 2048 ),
m_iRefreshRate ( "RefreshRate", REFRESH_DEFAULT ),
m_bAllowMultitexture ( "AllowMultitexture", true ),
m_bFullscreenIsBorderlessWindow( "FullscreenIsBorderlessWindow", true ),
m_bShowStats ( "ShowStats", TRUE_IF_DEBUG),
m_bShowBanners ( "ShowBanners", true ),
m_bShowMouseCursor ( "ShowMouseCursor", false ),
m_bHiddenSongs ( "HiddenSongs", false ),
m_bVsync ( "Vsync", true ),
m_FastNoteRendering ( "FastNoteRendering", false),
m_bInterlaced ( "Interlaced", false ),
m_bPAL ( "PAL", false ),
m_bDelayedTextureDelete ( "DelayedTextureDelete", false ),
m_bDelayedModelDelete ( "DelayedModelDelete", false ),
m_ImageCache ( "ImageCache", IMGCACHE_LOW_RES_PRELOAD ),
m_bFastLoad ( "FastLoad", true ),
m_NeverCacheList ( "NeverCacheList", ""),
m_bOnlyDedicatedMenuButtons ( "OnlyDedicatedMenuButtons", false ),
m_bMenuTimer ( "MenuTimer", false ),
m_fLifeDifficultyScale ( "LifeDifficultyScale", 1.0f ),
m_bRateModsAffectTweens ( "RateModsAffectFGChanges", false ),
m_iRegenComboAfterMiss ( "RegenComboAfterMiss", 5 ),
m_iMaxRegenComboAfterMiss ( "MaxRegenComboAfterMiss", 5 ), // this was 10 by default in SM3.95 -dguzek
m_bMercifulDrain ( "MercifulDrain", false ), // negative life deltas are scaled by the players life percentage
m_HarshHotLifePenalty ( "HarshHotLifePenalty", true ),
m_bMinimum1FullSongInCourses ( "Minimum1FullSongInCourses", false ), // FEoS for 1st song, FailImmediate thereafter
m_bFailOffInBeginner ( "FailOffInBeginner", false ),
m_bFailOffForFirstStageEasy ( "FailOffForFirstStageEasy", false ),
m_bMercifulBeginner ( "MercifulBeginner", false ),
m_bMercifulSuperMeter ( "MercifulSuperMeter", true ),
m_bDelayedBack ( "DelayedBack", true ),
m_AllowHoldForOptions ( "AllowHoldForOptions", true ),
m_bShowInstructions ( "ShowInstructions", true ),
m_bShowCaution ( "ShowCaution", true ),
m_bShowNativeLanguage ( "ShowNativeLanguage", true ),
m_iArcadeOptionsNavigation ( "ArcadeOptionsNavigation", 0 ),
m_ThreeKeyNavigation ( "ThreeKeyNavigation", false ),
m_MusicWheelUsesSections ( "MusicWheelUsesSections", MusicWheelUsesSections_ALWAYS ),
m_iMusicWheelSwitchSpeed ( "MusicWheelSwitchSpeed", 15 ),
m_AllowW1 ( "AllowW1", ALLOW_W1_EVERYWHERE ),
m_bEventMode ( "EventMode", true ),
m_iCoinsPerCredit ( "CoinsPerCredit", 1 ),
m_iMaxNumCredits ( "MaxNumCredits", 20 ),
m_iSongsPerPlay ( "SongsPerPlay", 3, ValidateSongsPerPlay ),
m_bDelayedCreditsReconcile ( "DelayedCreditsReconcile", false ),
m_bComboContinuesBetweenSongs ( "ComboContinuesBetweenSongs", false ),
m_AllowMultipleToasties ( "AllowMultipleToasties", true ),
m_MinTNSToHideNotes ( "MinTNSToHideNotes", TNS_W3 ),
m_ShowSongOptions ( "ShowSongOptions", Maybe_NO ),
m_bPercentageScoring ( "PercentageScoring", true ),
// Wow, these preference names are *seriously* long -Colby
m_fMinPercentageForMachineSongHighScore ( "MinPercentageForMachineSongHighScore", 0.0001f ), // This is for home, who cares how bad you do?
m_fMinPercentageForMachineCourseHighScore ( "MinPercentageForMachineCourseHighScore", 0.0001f ), // don't save course scores with 0 percentage
m_bDisqualification ( "Disqualification", false ),
m_bAutogenSteps ( "AutogenSteps", false ),
m_bAutogenGroupCourses ( "AutogenGroupCourses", true ),
m_bOnlyPreferredDifficulties ( "OnlyPreferredDifficulties", false ),
m_bBreakComboToGetItem ( "BreakComboToGetItem", false ),
m_bLockCourseDifficulties ( "LockCourseDifficulties", false ),
m_ShowDancingCharacters ( "ShowDancingCharacters", SDC_Random ),
m_bUseUnlockSystem ( "UseUnlockSystem", false ),
m_fGlobalOffsetSeconds ( "GlobalOffsetSeconds", -0.008f ),
m_iProgressiveLifebar ( "ProgressiveLifebar", 0 ),
m_iProgressiveStageLifebar ( "ProgressiveStageLifebar", 0 ),
m_iProgressiveNonstopLifebar ( "ProgressiveNonstopLifebar", 0 ),
m_bShowBeginnerHelper ( "ShowBeginnerHelper", false ),
m_bDisableScreenSaver ( "DisableScreenSaver", true ),
m_sLanguage ( "Language", "" ), // ThemeManager will deal with this invalid language
m_sMemoryCardProfileSubdir ( "MemoryCardProfileSubdir", PRODUCT_ID ),
m_iProductID ( "ProductID", 1 ),
m_iCenterImageTranslateX ( "CenterImageTranslateX", 0 ),
m_iCenterImageTranslateY ( "CenterImageTranslateY", 0 ),
m_fCenterImageAddWidth ( "CenterImageAddWidth", 0 ),
m_fCenterImageAddHeight ( "CenterImageAddHeight", 0 ),
m_AttractSoundFrequency ( "AttractSoundFrequency", ASF_EVERY_TIME ),
m_bAllowExtraStage ( "AllowExtraStage", false ),
m_iMaxHighScoresPerListForMachine ( "MaxHighScoresPerListForMachine", 10 ),
m_iMaxHighScoresPerListForPlayer ( "MaxHighScoresPerListForPlayer", 3 ),
m_bAllowMultipleHighScoreWithSameName ( "AllowMultipleHighScoreWithSameName", true ),
m_DisableUploadDir("DisableUploadDir", false),
m_bCelShadeModels ( "CelShadeModels", false ), // Work-In-Progress.. disable by default.
m_bPreferredSortUsesGroups ( "PreferredSortUsesGroups", true ),
m_fDebounceCoinInputTime ( "DebounceCoinInputTime", 0 ),
m_fPadStickSeconds ( "PadStickSeconds", 0 ),
m_EditRecordModeLeadIn ("EditRecordModeLeadIn", 1.0f ),
m_EditClearPromptThreshold ("EditClearPromptThreshold", 50),
m_bForceMipMaps ( "ForceMipMaps", false ),
m_bTrilinearFiltering ( "TrilinearFiltering", false ),
m_bAnisotropicFiltering ( "AnisotropicFiltering", false ),
m_bSignProfileData ( "SignProfileData", false ),
m_ProfileSortOrder ( "ProfileSortOrder", ProfileSortOrder_Priority ),
m_bProfileSortOrderAscending ( "ProfileSortOrderAscending", true ),
m_CourseSortOrder ( "CourseSortOrder", COURSE_SORT_SONGS ),
m_bSubSortByNumSteps ( "SubSortByNumSteps", false ),
m_GetRankingName ( "GetRankingName", RANKING_ON ),
m_sAdditionalSongFoldersReadOnly( "AdditionalSongFoldersReadOnly", "", nullptr, PreferenceType::Immutable ),
m_sAdditionalSongFoldersWritable( "AdditionalSongFoldersWritable", "", nullptr, PreferenceType::Immutable ),
m_sAdditionalCourseFoldersReadOnly( "AdditionalCourseFoldersReadOnly", "", nullptr, PreferenceType::Immutable ),
m_sAdditionalCourseFoldersWritable( "AdditionalCourseFoldersWritable", "", nullptr, PreferenceType::Immutable ),
m_sAdditionalFoldersReadOnly ( "AdditionalFoldersReadOnly", "", nullptr, PreferenceType::Immutable ),
m_sAdditionalFoldersWritable ( "AdditionalFoldersWritable", "", nullptr, PreferenceType::Immutable ),
m_sDefaultTheme ( "DefaultTheme", "Simply Love" ),
m_sLastSeenVideoDriver ( "LastSeenVideoDriver", "" ),
m_sVideoRenderers ( "VideoRenderers", "" ), // StepMania.cpp sets these on first run:
m_bSmoothLines ( "SmoothLines", true ),
m_iSoundWriteAhead ( "SoundWriteAhead", 0 ),
m_iSoundDevice ( "SoundDevice", "" ),
m_iSoundPreferredSampleRate ( "SoundPreferredSampleRate", 0 ),
m_sLightsStepsDifficulty ( "LightsStepsDifficulty", "hard,medium" ),
m_bLightsSimplifyBass ( "LightsSimplifyBass", false),
m_bAllowUnacceleratedRenderer ( "AllowUnacceleratedRenderer", false ),
m_bThreadedInput ( "ThreadedInput", true ),
m_bThreadedMovieDecode ( "ThreadedMovieDecode", true ),
m_sTestInitialScreen ( "TestInitialScreen", "" ),
m_bDebugLights ( "DebugLights", false ),
m_bMonkeyInput ( "MonkeyInput", false ),
m_sMachineName ( "MachineName", "" ),
m_sCoursesToShowRanking ( "CoursesToShowRanking", "" ),
m_MuteActions ( "MuteActions", false ),
m_bAllowSongDeletion ( "AllowSongDeletion", false ),
m_bQuirksMode ( "QuirksMode", false ),
m_custom_songs_enable("CustomSongsEnable", false),
m_custom_songs_max_count("CustomSongsMaxCount", 1000), // No limit. -- 2 Unlimited
m_custom_songs_load_timeout("CustomSongsLoadTimeout", 5.f),
m_custom_songs_max_seconds("CustomSongsMaxSeconds", 120.f),
m_custom_songs_max_megabytes("CustomSongsMaxMegabytes", 5.f),
/* Debug: */
m_bDebugMenuEnabled("DebugMenuEnabled", true, nullptr, PreferenceType::Immutable),
m_bLogToDisk ( "LogToDisk", true ),
#if defined(DEBUG)
m_bForceLogFlush ( "ForceLogFlush", true ),
m_bShowLogOutput ( "ShowLogOutput", true ),
#else
m_bForceLogFlush ( "ForceLogFlush", false ),
m_bShowLogOutput ( "ShowLogOutput", false ),
#endif
m_bLogSkips ( "LogSkips", false ),
m_bLogCheckpoints ( "LogCheckpoints", false ),
m_bShowLoadingWindow ( "ShowLoadingWindow", true ),
m_bPseudoLocalize ( "PseudoLocalize", false ),
m_show_theme_errors ( "ShowThemeErrors", false ),
m_sAdditionalSongFolders ( "AdditionalSongFolders", "", nullptr, PreferenceType::Deprecated ),
m_sAdditionalCourseFolders ( "AdditionalCourseFolders", "", nullptr, PreferenceType::Deprecated ),
m_sAdditionalFolders ( "AdditionalFolders", "", nullptr, PreferenceType::Deprecated )
{
Init();
ReadPrefsFromDisk();
// Register with Lua.
{
Lua *L = LUA->Get();
lua_pushstring( L, "PREFSMAN" );
this->PushSelf( L );
lua_settable( L, LUA_GLOBALSINDEX );
LUA->Release( L );
}
}
#undef TRUE_IF_DEBUG
void PrefsManager::Init()
{
IPreference::LoadAllDefaults();
m_mapGameNameToGamePrefs.clear();
}
PrefsManager::~PrefsManager()
{
// Unregister with Lua.
LUA->UnsetGlobal( "PREFSMAN" );
}
void PrefsManager::SetCurrentGame( const RString &sGame )
{
if( m_sCurrentGame.Get() == sGame )
return; // redundant
if( !m_sCurrentGame.Get().empty() )
StoreGamePrefs();
m_sCurrentGame.Set( sGame );
RestoreGamePrefs();
}
void PrefsManager::StoreGamePrefs()
{
ASSERT( !m_sCurrentGame.Get().empty() );
// save off old values
GamePrefs &gp = m_mapGameNameToGamePrefs[m_sCurrentGame.Get()];
gp.m_sAnnouncer = m_sAnnouncer;
gp.m_sTheme = m_sTheme;
gp.m_sDefaultModifiers = m_sDefaultModifiers;
}
void PrefsManager::RestoreGamePrefs()
{
ASSERT( !m_sCurrentGame.Get().empty() );
// load prefs
GamePrefs gp;
std::map<RString, GamePrefs>::const_iterator iter = m_mapGameNameToGamePrefs.find( m_sCurrentGame );
if( iter != m_mapGameNameToGamePrefs.end() )
gp = iter->second;
m_sAnnouncer .Set( gp.m_sAnnouncer );
m_sTheme .Set( gp.m_sTheme );
m_sDefaultModifiers .Set( gp.m_sDefaultModifiers );
// give Static.ini a chance to clobber the saved game prefs
ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection(), true );
}
PrefsManager::GamePrefs::GamePrefs() : m_sAnnouncer(""), m_sTheme(SpecialFiles::BASE_THEME_NAME), m_sDefaultModifiers("") {}
void PrefsManager::ReadPrefsFromDisk()
{
ReadDefaultsFromFile( SpecialFiles::DEFAULTS_INI_PATH, GetPreferencesSection() );
IPreference::LoadAllDefaults();
ReadPrefsFromFile( SpecialFiles::PREFERENCES_INI_PATH, "Options", false );
ReadGamePrefsFromIni( SpecialFiles::PREFERENCES_INI_PATH );
ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection(), true );
TranslateDeprecatedFlags();
if( !m_sCurrentGame.Get().empty() )
RestoreGamePrefs();
}
void PrefsManager::ResetToFactoryDefaults()
{
// clobber the users prefs by initing then applying defaults
Init();
IPreference::LoadAllDefaults();
ReadPrefsFromFile( SpecialFiles::STATIC_INI_PATH, GetPreferencesSection(), true );
TranslateDeprecatedFlags();
SavePrefsToDisk();
}
void PrefsManager::ReadPrefsFromFile( const RString &sIni, const RString &sSection, bool bIsStatic )
{
IniFile ini;
if( !ini.ReadFile(sIni) )
return;
ReadPrefsFromIni( ini, sSection, bIsStatic );
}
static const RString GAME_SECTION_PREFIX = "Game-";
void PrefsManager::ReadPrefsFromIni( const IniFile &ini, const RString &sSection, bool bIsStatic )
{
// Apply our fallback recursively (if any) before applying ourself.
static int s_iDepth = 0;
s_iDepth++;
ASSERT( s_iDepth < 100 );
RString sFallback;
if( ini.GetValue(sSection,"Fallback",sFallback) )
{
ReadPrefsFromIni( ini, sFallback, bIsStatic );
}
s_iDepth--;
/*
IPreference *pPref = PREFSMAN->GetPreferenceByName( *sName );
if( pPref == nullptr )
{
LOG->Warn( "Unknown preference in [%s]: %s", sClassName.c_str(), sName->c_str() );
continue;
}
pPref->FromString( sVal );
*/
const XNode *pChild = ini.GetChild(sSection);
if( pChild )
IPreference::ReadAllPrefsFromNode( pChild, bIsStatic );
}
void PrefsManager::ReadGamePrefsFromIni( const RString &sIni )
{
IniFile ini;
if( !ini.ReadFile(sIni) )
return;
FOREACH_CONST_Child( &ini, section )
{
RString section_name= section->GetName();
if( !BeginsWith(section_name, GAME_SECTION_PREFIX) )
continue;
RString sGame = section_name.Right( section_name.length() - GAME_SECTION_PREFIX.length() );
GamePrefs &gp = m_mapGameNameToGamePrefs[ sGame ];
// todo: read more prefs here? -aj
ini.GetValue(section_name, "Announcer", gp.m_sAnnouncer);
ini.GetValue(section_name, "Theme", gp.m_sTheme);
ini.GetValue(section_name, "DefaultModifiers", gp.m_sDefaultModifiers);
}
}
void PrefsManager::ReadDefaultsFromFile( const RString &sIni, const RString &sSection )
{
IniFile ini;
if( !ini.ReadFile(sIni) )
return;
ReadDefaultsFromIni( ini, sSection );
}
void PrefsManager::ReadDefaultsFromIni( const IniFile &ini, const RString &sSection )
{
// Apply our fallback recursively (if any) before applying ourself.
// TODO: detect circular?
RString sFallback;
if( ini.GetValue(sSection,"Fallback",sFallback) )
ReadDefaultsFromIni( ini, sFallback );
IPreference::ReadAllDefaultsFromNode( ini.GetChild(sSection) );
}
void PrefsManager::TranslateDeprecatedFlags()
{
if(!m_sAdditionalFolders.Get().empty())
m_sAdditionalFoldersWritable.Set(m_sAdditionalFolders.Get());
if(!m_sAdditionalSongFolders.Get().empty())
m_sAdditionalSongFoldersWritable.Set(m_sAdditionalSongFolders.Get());
if(!m_sAdditionalCourseFolders.Get().empty())
m_sAdditionalCourseFoldersWritable.Set(m_sAdditionalCourseFolders.Get());
}
void PrefsManager::SavePrefsToDisk()
{
IniFile ini;
SavePrefsToIni( ini );
ini.WriteFile( SpecialFiles::PREFERENCES_INI_PATH );
}
void PrefsManager::SavePrefsToIni( IniFile &ini )
{
if( !m_sCurrentGame.Get().empty() )
StoreGamePrefs();
XNode* pNode = ini.GetChild( "Options" );
if( pNode == nullptr )
pNode = ini.AppendChild( "Options" );
IPreference::SavePrefsToNode( pNode );
for (auto const &iter : m_mapGameNameToGamePrefs)
{
RString sSection = "Game-" + RString( iter.first );
// todo: write more values here? -aj
ini.SetValue( sSection, "Announcer", iter.second.m_sAnnouncer );
ini.SetValue( sSection, "Theme", iter.second.m_sTheme );
ini.SetValue( sSection, "DefaultModifiers", iter.second.m_sDefaultModifiers );
}
}
RString PrefsManager::GetPreferencesSection() const
{
RString sSection = "Options";
// OK if this fails
GetFileContents( SpecialFiles::TYPE_TXT_FILE, sSection, true );
// OK if this fails
GetCommandlineArgument( "Type", &sSection );
return sSection;
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the PrefsManager. */
class LunaPrefsManager: public Luna<PrefsManager>
{
public:
static int GetPreference( T* p, lua_State *L )
{
RString sName = SArg(1);
IPreference *pPref = IPreference::GetPreferenceByName( sName );
if( pPref == nullptr )
{
LuaHelpers::ReportScriptErrorFmt( "GetPreference: unknown preference \"%s\"", sName.c_str() );
lua_pushnil( L );
return 1;
}
pPref->PushValue( L );
return 1;
}
static int SetPreference( T* p, lua_State *L )
{
RString sName = SArg(1);
IPreference *pPref = IPreference::GetPreferenceByName( sName );
if( pPref == nullptr )
{
LuaHelpers::ReportScriptErrorFmt( "SetPreference: unknown preference \"%s\"", sName.c_str() );
COMMON_RETURN_SELF;
}
else if (pPref->IsImmutable())
{
LuaHelpers::ReportScriptErrorFmt( "SetPreference: preference \"%s\" is immutable", sName.c_str() );
COMMON_RETURN_SELF;
}
lua_pushvalue( L, 2 );
pPref->SetFromStack( L );
COMMON_RETURN_SELF;
}
static int SetPreferenceToDefault( T* p, lua_State *L )
{
RString sName = SArg(1);
IPreference *pPref = IPreference::GetPreferenceByName( sName );
if( pPref == nullptr )
{
LuaHelpers::ReportScriptErrorFmt( "SetPreferenceToDefault: unknown preference \"%s\"", sName.c_str() );
COMMON_RETURN_SELF;
}
else if (pPref->IsImmutable())
{
LuaHelpers::ReportScriptErrorFmt( "SetPreference: preference \"%s\" is immutable", sName.c_str() );
COMMON_RETURN_SELF;
}
pPref->LoadDefault();
LOG->Trace( "Restored preference \"%s\" to default \"%s\"", sName.c_str(), pPref->ToString().c_str() );
COMMON_RETURN_SELF;
}
static int PreferenceExists( T* p, lua_State *L )
{
RString sName = SArg(1);
IPreference *pPref = IPreference::GetPreferenceByName( sName );
if( pPref == nullptr )
{
lua_pushboolean( L, false );
return 1;
}
lua_pushboolean( L, true );
return 1;
}
static int SavePreferences( T* p, lua_State *L ) { p->SavePrefsToDisk(); COMMON_RETURN_SELF; }
LunaPrefsManager()
{
ADD_METHOD( GetPreference );
ADD_METHOD( SetPreference );
ADD_METHOD( SetPreferenceToDefault );
ADD_METHOD( PreferenceExists );
ADD_METHOD( SavePreferences );
}
};
LUA_REGISTER_CLASS( PrefsManager )
// lua end
/*
* (c) 2001-2004 Chris Danford, Chris Gomez
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/