169 lines
5.9 KiB
C++
169 lines
5.9 KiB
C++
#ifndef NOTE_FIELD_H
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#define NOTE_FIELD_H
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#include "TimingData.h"
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#include "SongPosition.h"
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#include "Sprite.h"
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#include "ActorFrame.h"
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#include "BitmapText.h"
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#include "Quad.h"
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#include "NoteDisplay.h"
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#include "ReceptorArrowRow.h"
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#include "GhostArrowRow.h"
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#include <vector>
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struct Attack;
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class NoteData;
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/** @brief An Actor that renders NoteData. */
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class NoteField : public ActorFrame
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{
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public:
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NoteField();
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~NoteField();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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void CalcPixelsBeforeAndAfterTargets();
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void DrawBoardPrimitive();
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virtual void Init( const PlayerState* pPlayerState, float fYReverseOffsetPixels, bool use_states_zoom= true );
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virtual void Load(
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const NoteData* pNoteData,
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int iDrawDistanceAfterTargetsPixels,
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int iDrawDistanceBeforeTargetsPixels );
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virtual void Unload();
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void ensure_note_displays_have_skin();
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void InitColumnRenderers();
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virtual void HandleMessage( const Message &msg );
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// This is done automatically by Init(), but can be re-called explicitly if the
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// note skin changes.
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void CacheAllUsedNoteSkins();
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void FadeToFail();
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void Step(int col, TapNoteScore score, bool from_lua= false);
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void SetPressed(int col, bool from_lua= false);
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void DidTapNote(int col, TapNoteScore score, bool bright, bool from_lua= false);
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void DidHoldNote(int col, HoldNoteScore score, bool bright, bool from_lua= false);
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virtual void PushSelf( lua_State *L );
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// Allows the theme to modify the parameters to Step, SetPressed,
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// DidTapNote, and DidHoldNote before they pass on to the ghost arrows or
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// receptors. -Kyz
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LuaReference m_StepCallback;
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LuaReference m_SetPressedCallback;
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LuaReference m_DidTapNoteCallback;
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LuaReference m_DidHoldNoteCallback;
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const PlayerState *GetPlayerState() const { return m_pPlayerState; }
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int m_iBeginMarker, m_iEndMarker; // only used with MODE_EDIT
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// m_ColumnRenderers belongs in the protected section, but it's here in
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// public so that the Lua API can access it. -Kyz
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std::vector<NoteColumnRenderer> m_ColumnRenderers;
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void SetBeatBars(bool active);
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bool GetBeatBars();
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void SetBeatBarsAlpha(float measure, float fourth, float eighth, float sixteenth);
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protected:
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void CacheNoteSkin( const RString &sNoteSkin );
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void UncacheNoteSkin( const RString &sNoteSkin );
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bool IsOnScreen( float fBeat, int iCol, int iDrawDistanceAfterTargetsPixels, int iDrawDistanceBeforeTargetsPixels ) const;
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void DrawBoard( int iDrawDistanceAfterTargetsPixels, int iDrawDistanceBeforeTargetsPixels );
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enum BeatBarType { measure, beat, half_beat, quarter_beat };
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void DrawBeatBar( const float fBeat, BeatBarType type, int iMeasureIndex );
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void DrawMarkerBar( int fBeat );
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void DrawAreaHighlight( int iStartBeat, int iEndBeat );
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void set_text_measure_number_for_draw(
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const float beat, const float side_sign, float x_offset,
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const float horiz_align, const RageColor& color, const RageColor& glow);
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void draw_timing_segment_text(const RString& text,
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const float beat, const float side_sign, float x_offset,
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const float horiz_align, const RageColor& color, const RageColor& glow);
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void DrawAttackText(const float beat, const Attack &attack, const RageColor& glow);
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void DrawBGChangeText(const float beat, const RString new_bg_name, const RageColor& glow);
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float GetWidth() const;
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const NoteData *m_pNoteData;
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const PlayerState* m_pPlayerState;
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int m_iDrawDistanceAfterTargetsPixels; // this should be a negative number
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int m_iDrawDistanceBeforeTargetsPixels; // this should be a positive number
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float m_fYReverseOffsetPixels;
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// This exists so that the board can be drawn underneath combo/judge. -Kyz
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bool m_drawing_board_primitive;
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// color arrows
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struct NoteDisplayCols
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{
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NoteDisplay *display;
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ReceptorArrowRow m_ReceptorArrowRow;
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GhostArrowRow m_GhostArrowRow;
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NoteDisplayCols( int iNumCols ) { display = new NoteDisplay[iNumCols]; }
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~NoteDisplayCols() { delete [] display; }
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};
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NoteFieldRenderArgs m_FieldRenderArgs;
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/* All loaded note displays, mapped by their name. */
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std::map<RString, NoteDisplayCols *> m_NoteDisplays;
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NoteDisplayCols *m_pCurDisplay;
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NoteDisplayCols *m_pDisplays[NUM_PlayerNumber];
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// decorations, mostly used in MODE_EDIT
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AutoActor m_sprBoard;
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float m_fBoardOffsetPixels;
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float m_fCurrentBeatLastUpdate; // -1 on first update
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float m_fYPosCurrentBeatLastUpdate; // -1 on first update
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Sprite m_sprBeatBars; // 4 frames: Measure, 4th, 8th, 16th
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BitmapText m_textMeasureNumber;
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Quad m_rectMarkerBar;
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Quad m_rectAreaHighlight;
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bool m_bShowBeatBars;
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float m_fBarMeasureAlpha;
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float m_fBar4thAlpha;
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float m_fBar8thAlpha;
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float m_fBar16thAlpha;
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};
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#endif
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/**
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* @file
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* @author Chris Danford (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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