dc94728628
tl-dr: view the Build directory to see. This is intended to replace the project files that we presently maintain so that only a single set is needed instead of multiples. The following setups were used for testing: * Windows 8 and Visual Studio 2013 Desktop Express * Windows 7 and Visual Studio 2012 * Mac OS X Mavericks and Xcode * Ubuntu and makefiles * Fedora 21 and makefiles All three operating systems can generate projects, compile, link, and run. Windows and Mac OS X users will find their compiled binary in the same location as before, but Linux users will be surprised: it goes straight into the root directory, along with a symlinked GtkModules.so as appropriate. There is no more need for a manual symlinking step. Known issues: * At this time, MinGW likely does not work. Extra time will be needed. * The WITH_JPEG option may go away, and we'll just always require it. * Some linux libraries can use the system equivalents, but that is not up yet. For more information, check out the Build directory.
48 lines
1.6 KiB
CMake
48 lines
1.6 KiB
CMake
# This comes from the PulseAudio QT project.
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# Try to find the PulseAudio library
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#
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# Once done this will define:
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#
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# PULSEAUDIO_FOUND - system has the PulseAudio library
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# PULSEAUDIO_INCLUDE_DIR - the PulseAudio include directory
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# PULSEAUDIO_LIBRARY - the libraries needed to use PulseAudio
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#
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# Copyright (c) 2008, Matthias Kretz, <kretz@kde.org>
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#
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# Redistribution and use is allowed according to the terms of the BSD license.
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# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
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#
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# There was no COPYING-CMAKE-SCRIPTS file in the repo in question. --wolfman
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if (PULSEAUDIO_INCLUDE_DIR AND PULSEAUDIO_LIBRARY)
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# Already in cache, be silent
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set(PULSEAUDIO_FIND_QUIETLY TRUE)
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endif (PULSEAUDIO_INCLUDE_DIR AND PULSEAUDIO_LIBRARY)
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if (NOT WIN32)
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include(FindPkgConfig)
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pkg_check_modules(PULSEAUDIO libpulse)
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if(PULSEAUDIO_FOUND)
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set(PULSEAUDIO_LIBRARY ${PULSEAUDIO_LIBRARIES} CACHE FILEPATH "Path to the PulseAudio library")
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set(PULSEAUDIO_INCLUDE_DIR ${PULSEAUDIO_INCLUDEDIR} CACHE PATH "Path to the PulseAudio includes")
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# PULSEAUDIO_DEFINITIONS - Compiler switches required for using PulseAudio
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# set(PULSEAUDIO_DEFINITIONS ${PULSEAUDIO_CFLAGS})
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endif(PULSEAUDIO_FOUND)
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endif (NOT WIN32)
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if (NOT PULSEAUDIO_INCLUDE_DIR)
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FIND_PATH(PULSEAUDIO_INCLUDE_DIR pulse/pulseaudio.h)
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endif (NOT PULSEAUDIO_INCLUDE_DIR)
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if (NOT PULSEAUDIO_LIBRARY)
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FIND_LIBRARY(PULSEAUDIO_LIBRARY NAMES pulse)
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endif (NOT PULSEAUDIO_LIBRARY)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(PULSEAUDIO DEFAULT_MSG
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PULSEAUDIO_INCLUDE_DIR PULSEAUDIO_LIBRARY)
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mark_as_advanced(PULSEAUDIO_INCLUDE_DIR PULSEAUDIO_LIBRARY)
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