00257e7995
This is C++, not Python!
219 lines
6.5 KiB
C++
219 lines
6.5 KiB
C++
#include "global.h"
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#include "RoomWheel.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "ScreenTextEntry.h"
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#include "LocalizedString.h"
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#include "NetworkSyncManager.h"
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#include "ScreenManager.h"
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#include "ActorUtil.h"
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AutoScreenMessage( SM_BackFromRoomName );
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AutoScreenMessage( SM_RoomInfoRetract );
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AutoScreenMessage( SM_RoomInfoDeploy );
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RoomWheel::~RoomWheel()
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{
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FOREACH( WheelItemBaseData*, m_CurWheelItemData, i )
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SAFE_DELETE( *i );
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m_CurWheelItemData.clear();
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}
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void RoomWheel::Load( RString sType )
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{
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WheelBase::Load( sType );
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m_offset = 0;
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LOG->Trace( "RoomWheel::Load('%s')", sType.c_str() );
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AddPermanentItem( new RoomWheelItemData(TYPE_GENERIC, "Create Room", "Create a new game room", THEME->GetMetricC( m_sName, "CreateRoomColor")) );
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BuildWheelItemsData( m_CurWheelItemData );
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RebuildWheelItems();
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}
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WheelItemBase *RoomWheel::MakeItem()
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{
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return new RoomWheelItem;
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}
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RoomWheelItem::RoomWheelItem( RString sType ):
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WheelItemBase( sType )
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{
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Load( sType );
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}
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RoomWheelItem::RoomWheelItem( const RoomWheelItem &cpy ):
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WheelItemBase( cpy ),
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m_sprNormalPart( cpy.m_sprNormalPart ),
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m_sprColorPart( cpy.m_sprColorPart ),
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m_sprOverPart( cpy.m_sprOverPart ),
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m_text( cpy.m_text ),
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m_Desc( cpy.m_Desc )
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{
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if( cpy.GetNumChildren() != 0 )
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{
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this->AddChild( m_sprNormalPart );
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this->AddChild( m_sprColorPart );
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this->AddChild( m_sprOverPart );
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this->AddChild( &m_text );
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this->AddChild( &m_Desc );
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}
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}
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void RoomWheelItem::Load( RString sType )
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{
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// colorpart gets added first in MusicWheelItem, so follow that here.
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m_sprColorPart.Load( THEME->GetPathG(sType,"ColorPart") );
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this->AddChild( m_sprColorPart );
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m_sprNormalPart.Load( THEME->GetPathG(sType,"NormalPart") );
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this->AddChild( m_sprNormalPart );
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m_text.SetName( "Text" );
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m_text.LoadFromFont( THEME->GetPathF(sType,"text") );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_text );
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this->AddChild( &m_text );
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m_Desc.SetName( "Description" );
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m_Desc.LoadFromFont( THEME->GetPathF("RoomWheel","text") );
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LOAD_ALL_COMMANDS_AND_SET_XY( m_Desc );
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this->AddChild( &m_Desc );
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m_sprOverPart.Load( THEME->GetPathG(sType,"OverPart") );
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this->AddChild( m_sprOverPart );
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}
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void RoomWheel::BuildWheelItemsData( vector<WheelItemBaseData*> &arrayWheelItemDatas )
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{
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if( arrayWheelItemDatas.empty() )
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arrayWheelItemDatas.push_back( new RoomWheelItemData(TYPE_GENERIC, "- EMPTY -", "", RageColor(1,0,0,1)) );
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}
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void RoomWheel::AddPermanentItem( RoomWheelItemData *itemdata )
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{
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++m_offset;
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AddItem( itemdata );
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}
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void RoomWheel::AddItem( WheelItemBaseData *pItemData )
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{
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m_CurWheelItemData.push_back( pItemData );
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int iVisible = FirstVisibleIndex();
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int iIndex = m_CurWheelItemData.size();
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if( m_bEmpty )
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{
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m_bEmpty = false;
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// Remove the - Empty - field when we add an object from an empty state.
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RemoveItem( 0 );
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}
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// If the item was shown in the wheel, rebuild the wheel
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if( 0 <= iIndex - iVisible && iIndex - iVisible < NUM_WHEEL_ITEMS )
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RebuildWheelItems();
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}
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void RoomWheel::RemoveItem( int index )
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{
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index += m_offset;
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if( m_bEmpty || index >= (int)m_CurWheelItemData.size() )
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return;
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vector<WheelItemBaseData *>::iterator i = m_CurWheelItemData.begin();
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i += index;
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// If this item's data happened to be last selected, make it NULL.
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if( m_LastSelection == *i )
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m_LastSelection = NULL;
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SAFE_DELETE( *i );
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m_CurWheelItemData.erase( i );
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if( m_CurWheelItemData.size() < 1 )
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{
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m_bEmpty = true;
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m_CurWheelItemData.push_back( new WheelItemBaseData(TYPE_GENERIC, "- EMPTY -", RageColor(1,0,0,1)) );
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}
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RebuildWheelItems();
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}
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static LocalizedString ENTER_ROOM_NAME( "RoomWheel", "Enter room name" );
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bool RoomWheel::Select()
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{
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SCREENMAN->PostMessageToTopScreen( SM_RoomInfoRetract, 0 );
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if( m_iSelection > 0 )
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return WheelBase::Select();
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if( m_iSelection == 0 )
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{
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// Since this is not actually an option outside of this wheel, NULL is a good idea.
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m_LastSelection = NULL;
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// todo: Call a screen with class ScreenTextEntry instead. -aj
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ScreenTextEntry::TextEntry( SM_BackFromRoomName, ENTER_ROOM_NAME, "", 255 );
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}
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return false;
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}
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void RoomWheelItem::LoadFromWheelItemData( const WheelItemBaseData *pWID, int iIndex, bool bHasFocus, int iDrawIndex )
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{
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WheelItemBase::LoadFromWheelItemData( pWID, iIndex, bHasFocus, iDrawIndex );
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m_text.SetText( pWID->m_sText );
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m_text.SetDiffuseColor( pWID->m_color );
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const RoomWheelItemData *tmpdata = dynamic_cast<const RoomWheelItemData*>( pWID );
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WheelItemBase::LoadFromWheelItemData( pWID, iIndex, bHasFocus, iDrawIndex );
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m_Desc.SetText( tmpdata->m_sDesc );
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m_Desc.SetDiffuseColor( pWID->m_color );
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m_sprColorPart->SetDiffuse( pWID->m_color );
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}
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void RoomWheel::Move( int n )
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{
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if( n == 0 && m_iSelection >= m_offset )
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{
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const RoomWheelItemData* data = GetItem( m_iSelection-m_offset );
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if( data != NULL )
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SCREENMAN->PostMessageToTopScreen( SM_RoomInfoDeploy, 0 );
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}
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else
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{
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SCREENMAN->PostMessageToTopScreen( SM_RoomInfoRetract, 0 );
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}
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WheelBase::Move( n );
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}
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unsigned int RoomWheel::GetNumItems() const
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{
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return m_CurWheelItemData.size() - m_offset;
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}
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/*
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* (c) 2004 Josh Allen
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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