139 lines
4.8 KiB
C++
139 lines
4.8 KiB
C++
#ifndef BPM_DISPLAY_H
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#define BPM_DISPLAY_H
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#include "BitmapText.h"
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#include "AutoActor.h"
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#include "ThemeMetric.h"
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#include "LocalizedString.h"
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class Song;
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class Course;
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struct DisplayBpms;
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/** @brief Displays a BPM or a range of BPMs. */
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class BPMDisplay : public BitmapText
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{
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public:
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/** @brief Set up the BPM Display with default values. */
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BPMDisplay();
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/** @brief Copy the BPMDisplay to another. */
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virtual BPMDisplay *Copy() const;
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/** @brief Load the various metrics needed. */
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void Load();
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/**
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* @brief Update the display as required.
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* @param fDeltaTime the changed time.
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*/
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virtual void Update( float fDeltaTime );
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void LoadFromNode( const XNode *pNode );
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/**
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* @brief Use the BPM[s] from a song.
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* @param pSong the song in question.
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*/
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void SetBpmFromSong( const Song* pSong );
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/**
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* @brief Use the BPM[s] from a course.
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* @param pCourse the course in question.
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*/
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void SetBpmFromCourse( const Course* pCourse );
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/**
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* @brief Use a specified, constant BPM.
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* @param fBPM the constant BPM.
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*/
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void SetConstantBpm( float fBPM );
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/**
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* @brief Have the BPMDisplay cycle between various BPMs.
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*/
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void CycleRandomly();
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/** @brief Don't use a BPM at all. */
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void NoBPM();
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/** @brief Have the BPMDisplay use various BPMs. */
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void SetVarious();
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/** @brief Have the GameState determine which BPMs to display. */
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void SetFromGameState();
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// Lua
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virtual void PushSelf( lua_State *L );
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protected:
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/**
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* @brief Retrieve the active BPM on display.
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* @return the active BPM on display.
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*/
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float GetActiveBPM() const;
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/**
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* @brief Set the range to be used for the display.
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* @param bpms the set of BPMs to be used.
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*/
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void SetBPMRange( const DisplayBpms &bpms );
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/** @brief The commands to use when there is no BPM. */
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ThemeMetric<apActorCommands> SET_NO_BPM_COMMAND;
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/** @brief The commands to use when there is a normal BPM. */
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ThemeMetric<apActorCommands> SET_NORMAL_COMMAND;
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/** @brief The commands to use when the BPM can change between 2 or more values. */
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ThemeMetric<apActorCommands> SET_CHANGING_COMMAND;
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/** @brief The commands to use when the BPM is random. */
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ThemeMetric<apActorCommands> SET_RANDOM_COMMAND;
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/** @brief The commands to use if it is an extra stage. */
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ThemeMetric<apActorCommands> SET_EXTRA_COMMAND;
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/** @brief A flag to determine if the BPMs cycle from low to high or just display both. */
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ThemeMetric<bool> CYCLE;
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/** @brief A flag to determine if QUESTIONMARKS_TEXT is shown. */
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ThemeMetric<bool> SHOW_QMARKS;
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/** @brief How often the random BPMs cycle themselves. */
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ThemeMetric<float> RANDOM_CYCLE_SPEED;
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/** @brief The text used to separate the low and high BPMs. */
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ThemeMetric<RString> SEPARATOR;
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/** @brief The text used when there is no BPM. */
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ThemeMetric<RString> NO_BPM_TEXT;
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/** @brief The text used when there are various BPMs for the song. */
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ThemeMetric<RString> VARIOUS_TEXT;
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/** @brief The text used when it is a random BPM. */
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ThemeMetric<RString> RANDOM_TEXT;
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/** @brief The text used as one possible option for random BPM. */
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ThemeMetric<RString> QUESTIONMARKS_TEXT;
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/** @brief The format string used for the numbers. */
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ThemeMetric<RString> BPM_FORMAT_STRING;
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/** @brief The lowest valued BPM. */
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float m_fBPMFrom;
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/** @brief The highest valued BPM. */
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float m_fBPMTo;
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/** @brief The current BPM index used. */
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int m_iCurrentBPM;
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/** @brief The list of BPMs. */
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vector<float> m_BPMS;
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float m_fPercentInState;
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/** @brief How long it takes to cycle the various BPMs. */
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float m_fCycleTime;
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};
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#endif
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/**
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* @file
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* @author Chris Danford (c) 2001-2002
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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