e093d204c8
This attempts to organize all needed items and places appropriate defines in a single location. Redundant comparisons/defines were removed when noticed. A few caveats, however: * This may be better targeted towards the 5_1_0 branch instead of master right now. * Cmake will run a little slower on configuration/generation now. That's due to the sanity checks it runs. * There are some more checks to be added later, but this should be a solid start. Thanks to the [libical](https://github.com/libical/libical) project for inspiration.
105 lines
4.3 KiB
C++
105 lines
4.3 KiB
C++
#include "global.h"
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#include <stdio.h>
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#if defined(HAVE_UNISTD_H)
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#include <unistd.h>
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#endif
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#include <sys/types.h>
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#include <sys/stat.h>
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#if defined(HAVE_FCNTL_H)
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#include <fcntl.h>
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#endif
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#include <errno.h>
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#include "LightsDriver_Linux_PIUIO.h"
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#include "GameState.h"
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#include "Game.h"
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#include "RageLog.h"
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REGISTER_SOUND_DRIVER_CLASS2(PIUIO, Linux_PIUIO);
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LightsDriver_Linux_PIUIO::LightsDriver_Linux_PIUIO()
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{
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// Open port
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fd = open("/dev/piuio0", O_WRONLY);
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if( fd < 0 )
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{
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LOG->Warn( "Error opening serial port for lights. Error:: %d %s", errno, strerror(errno) );
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return;
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}
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LOG->Info("Opened PIUIO device for lights");
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}
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LightsDriver_Linux_PIUIO::~LightsDriver_Linux_PIUIO()
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{
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if( fd >= 0 )
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close(fd);
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}
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void LightsDriver_Linux_PIUIO::Set( const LightsState *ls )
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{
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unsigned char buf[8] = { 0, 0, 0, 0x08, 0x37, 0, 0, 0 };
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static unsigned char oldbuf[8] = { 0, 0, 0, 0x08, 0x37, 0, 0, 0 };
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if (ls->m_bCabinetLights[LIGHT_MARQUEE_UP_LEFT]) buf[2] |= 0x80;
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if (ls->m_bCabinetLights[LIGHT_MARQUEE_UP_RIGHT]) buf[3] |= 0x04;
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if (ls->m_bCabinetLights[LIGHT_MARQUEE_LR_LEFT]) buf[3] |= 0x02;
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if (ls->m_bCabinetLights[LIGHT_MARQUEE_LR_RIGHT]) buf[3] |= 0x01;
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if (ls->m_bCabinetLights[LIGHT_BASS_LEFT] || ls->m_bCabinetLights[LIGHT_BASS_RIGHT]) buf[1] |= 0x04;
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RString sInput = GAMESTATE->GetCurrentGame()->m_InputScheme.m_szName;
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if (sInput.EqualsNoCase("dance")) {
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if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_UP]) buf[2] |= 0x04;
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if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_DOWN]) buf[2] |= 0x08;
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if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_LEFT]) buf[2] |= 0x10;
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if (ls->m_bGameButtonLights[GameController_1][DANCE_BUTTON_RIGHT]) buf[2] |= 0x20;
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if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_UP]) buf[0] |= 0x04;
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if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_DOWN]) buf[0] |= 0x08;
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if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_LEFT]) buf[0] |= 0x10;
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if (ls->m_bGameButtonLights[GameController_2][DANCE_BUTTON_RIGHT]) buf[0] |= 0x20;
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} else if (sInput.EqualsNoCase("pump")) {
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if (ls->m_bGameButtonLights[GameController_1][PUMP_BUTTON_UPLEFT]) buf[0] |= 0x04;
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if (ls->m_bGameButtonLights[GameController_1][PUMP_BUTTON_UPRIGHT]) buf[0] |= 0x08;
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if (ls->m_bGameButtonLights[GameController_1][PUMP_BUTTON_CENTER]) buf[0] |= 0x10;
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if (ls->m_bGameButtonLights[GameController_1][PUMP_BUTTON_DOWNLEFT]) buf[0] |= 0x20;
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if (ls->m_bGameButtonLights[GameController_1][PUMP_BUTTON_DOWNRIGHT]) buf[0] |= 0x40;
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if (ls->m_bGameButtonLights[GameController_2][PUMP_BUTTON_UPLEFT]) buf[2] |= 0x04;
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if (ls->m_bGameButtonLights[GameController_2][PUMP_BUTTON_UPRIGHT]) buf[2] |= 0x08;
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if (ls->m_bGameButtonLights[GameController_2][PUMP_BUTTON_CENTER]) buf[2] |= 0x10;
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if (ls->m_bGameButtonLights[GameController_2][PUMP_BUTTON_DOWNLEFT]) buf[2] |= 0x20;
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if (ls->m_bGameButtonLights[GameController_2][PUMP_BUTTON_DOWNRIGHT]) buf[2] |= 0x40;
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}
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if (!memcmp(buf, oldbuf, 8))
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return;
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memcpy(oldbuf, buf, 8);
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write(fd, buf, 8);
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}
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/*
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* (c) 2012-2013 StepMania team
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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