Files
itgmania212121/stepmania/src/ReceptorArrow.cpp
T

101 lines
3.4 KiB
C++

#include "global.h"
#include "ReceptorArrow.h"
#include "PrefsManager.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "NoteFieldPositioning.h"
#include "NoteSkinManager.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "Game.h"
#include "PlayerState.h"
ReceptorArrow::ReceptorArrow()
{
m_bIsPressed = false;
StopAnimating();
}
bool ReceptorArrow::Load( const PlayerState* pPlayerState, int iColNo )
{
m_pPlayerState = pPlayerState;
m_iColNo = iColNo;
CString sButton = GAMESTATE->GetCurrentGame()->ColToButtonName( iColNo );
m_pReceptorWaiting.Load( NOTESKIN->GetPath(sButton,"receptor waiting") );
m_pReceptorGo.Load( NOTESKIN->GetPath(sButton,"receptor go") );
FOREACH_TapNoteScore( i )
{
CString sJudge = TapNoteScoreToString( i );
CString sCommand = Capitalize(sJudge)+"Command";
m_sScoreCommand[i] = NOTESKIN->GetMetricA(m_sName,sCommand);
}
m_pPressBlock.Load( NOTESKIN->GetPath(sButton,"KeypressBlock") );
m_pReceptorWaiting->SetEffectClock( Actor::CLOCK_BGM_BEAT );
m_pReceptorGo->SetEffectClock( Actor::CLOCK_BGM_BEAT );
m_pPressBlock->SetEffectClock( Actor::CLOCK_BGM_BEAT );
// draw pressblock before receptors
this->AddChild( m_pPressBlock );
this->AddChild( m_pReceptorWaiting );
this->AddChild( m_pReceptorGo );
return true;
}
void ReceptorArrow::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
// update pressblock alignment based on scroll direction
bool bReverse = m_pPlayerState->m_PlayerOptions.GetReversePercentForColumn(m_iColNo) > 0.5;
m_pPressBlock->SetVertAlign( bReverse ? Actor::align_bottom : Actor::align_top );
}
void ReceptorArrow::DrawPrimitives()
{
m_pReceptorGo->SetHidden( !GAMESTATE->m_bPastHereWeGo );
m_pReceptorWaiting->SetHidden( GAMESTATE->m_bPastHereWeGo );
m_pPressBlock->SetHidden( !m_bIsPressed );
m_bIsPressed = false; // it may get turned back on next update
ActorFrame::DrawPrimitives();
}
void ReceptorArrow::Step( TapNoteScore score )
{
m_pReceptorGo->FinishTweening();
m_pReceptorWaiting->FinishTweening();
m_pReceptorGo->RunCommands( *m_sScoreCommand[score] );
m_pReceptorWaiting->RunCommands( *m_sScoreCommand[score] );
}
/*
* (c) 2001-2004 Ben Nordstrom, Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/