85 lines
2.0 KiB
C++
85 lines
2.0 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: GrayArrowRow
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GrayArrowRow.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ArrowEffects.h"
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#include "NoteSkinManager.h"
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#include "GameState.h"
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#include "PrefsManager.h"
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#include "NoteFieldPositioning.h"
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GrayArrowRow::GrayArrowRow()
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{
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m_iNumCols = 0;
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}
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void GrayArrowRow::Load( PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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const StyleDef* pStyleDef = GAMESTATE->GetCurrentStyleDef();
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m_iNumCols = pStyleDef->m_iColsPerPlayer;
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for( int c=0; c<m_iNumCols; c++ )
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{
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CString Button = g_NoteFieldMode[m_PlayerNumber].GrayButtonNames[c];
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if(Button == "")
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Button = NoteSkinManager::ColToButtonName(c);
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CString sPath = NOTESKIN->GetPathTo(pn, Button, "receptor");
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m_GrayArrow[c].Load( sPath );
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// XXX
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if( m_GrayArrow[c].GetNumStates() != 2 &&
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m_GrayArrow[c].GetNumStates() != 3 )
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RageException::Throw( "'%s' must have 2 or 3 frames", sPath.c_str() );
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m_GrayArrow[c].SetX( pStyleDef->m_ColumnInfo[pn][c].fXOffset );
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}
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}
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void GrayArrowRow::Update( float fDeltaTime )
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{
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for( int c=0; c<m_iNumCols; c++ )
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{
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m_GrayArrow[c].Update( fDeltaTime );
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m_GrayArrow[c].SetDiffuse( RageColor(1,1,1,1 - GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fDark) );
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}
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}
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void GrayArrowRow::DrawPrimitives()
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{
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for( int c=0; c<m_iNumCols; c++ )
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{
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g_NoteFieldMode[m_PlayerNumber].BeginDrawTrack(c);
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// set arrow X
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float fX = ArrowGetXPos( m_PlayerNumber, c, 0 );
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m_GrayArrow[c].SetX( fX );
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float fZ = ArrowGetZPos( m_PlayerNumber, c, 0 );
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m_GrayArrow[c].SetZ( fZ );
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m_GrayArrow[c].Draw();
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g_NoteFieldMode[m_PlayerNumber].EndDrawTrack(c);
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}
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}
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void GrayArrowRow::Step( int iCol )
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{
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ASSERT( iCol >= 0 && iCol < m_iNumCols );
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m_GrayArrow[iCol].Step();
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}
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