78 lines
1.8 KiB
C++
78 lines
1.8 KiB
C++
#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: GrayArrow
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Desc: A gray arrow that "receives" ColorNotes.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Ben Nordstrom
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GrayArrow.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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#include <math.h>
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#include "ThemeManager.h"
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#include "RageLog.h"
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CachedThemeMetricF GR_STEP_SECONDS ("GrayArrow","StepSeconds");
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CachedThemeMetricF GR_STEP_ZOOM ("GrayArrow","StepZoom");
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GrayArrow::GrayArrow()
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{
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GR_STEP_SECONDS.Refresh();
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GR_STEP_ZOOM.Refresh();
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StopAnimating();
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}
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void GrayArrow::Update( float fDeltaTime )
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{
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ASSERT( Sprite::GetNumStates() > 0 ); // you forgot to call Load()
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Sprite::Update( fDeltaTime );
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/* XXX: get rid of this once we update the note skins */
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int IdleState = (GetNumStates() == 3)? 0: 1;
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int OnState = (GetNumStates() == 3)? 1: 0;
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int OffState = (GetNumStates() == 3)? 2: 1;
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if( !GAMESTATE->m_bPastHereWeGo )
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{
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SetState( IdleState );
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return;
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}
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/* These could be metrics or configurable. I'd prefer the flash to
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* start on the beat, I think ... -glenn */
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/* Start flashing 10% of a beat before the beat starts. */
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const float flash_offset = -0.1f;
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/* Flash for 20% of a beat. */
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const float flash_length = 0.2f;
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float cur_beat = GAMESTATE->m_fSongBeat;
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/* Beats can start in very negative territory (many BMR songs, Drop Out
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* -Remix-). */
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cur_beat += 100.0f;
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cur_beat -= flash_offset;
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float fPercentIntoBeat = fmodf(cur_beat, 1);
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SetState( (fPercentIntoBeat<flash_length)? OnState : OffState );
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}
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void GrayArrow::Step()
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{
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SetZoom( GR_STEP_ZOOM );
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StopTweening();
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BeginTweening( GR_STEP_SECONDS );
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SetZoom( 1 );
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}
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