221 lines
6.8 KiB
C++
221 lines
6.8 KiB
C++
#include "global.h"
|
|
#include "ScreenWithMenuElements.h"
|
|
#include "MenuTimer.h"
|
|
#include "HelpDisplay.h"
|
|
#include "RageLog.h"
|
|
#include "ThemeManager.h"
|
|
#include "GameState.h"
|
|
#include "Style.h"
|
|
#include "PrefsManager.h"
|
|
#include "ScreenManager.h"
|
|
|
|
#define TIMER_SECONDS THEME->GetMetricI(m_sName,"TimerSeconds")
|
|
#define TIMER_STEALTH THEME->GetMetricB(m_sName,"TimerStealth")
|
|
#define STYLE_ICON THEME->GetMetricB(m_sName,"StyleIcon")
|
|
#define MEMORY_CARD_ICONS THEME->GetMetricB(m_sName,"MemoryCardIcons")
|
|
#define FORCE_TIMER THEME->GetMetricB(m_sName,"ForceTimer")
|
|
|
|
//REGISTER_SCREEN_CLASS( ScreenWithMenuElements );
|
|
ScreenWithMenuElements::ScreenWithMenuElements( CString sClassName ) : Screen( sClassName )
|
|
{
|
|
m_MenuTimer = new MenuTimer;
|
|
m_textHelp = new HelpDisplay;
|
|
}
|
|
|
|
void ScreenWithMenuElements::Init()
|
|
{
|
|
LOG->Trace( "ScreenWithMenuElements::Init()" );
|
|
|
|
Screen::Init();
|
|
|
|
m_FirstUpdateCommand.Load( m_sName, "FirstUpdateCommand" );
|
|
|
|
ASSERT( this->m_SubActors.empty() ); // don't call Init twice!
|
|
|
|
m_autoHeader.Load( THEME->GetPathG(m_sName,"header") );
|
|
m_autoHeader->SetName("Header");
|
|
SET_XY_AND_ON_COMMAND( m_autoHeader );
|
|
this->AddChild( m_autoHeader );
|
|
|
|
if( STYLE_ICON && GAMESTATE->m_pCurStyle )
|
|
{
|
|
m_sprStyleIcon.SetName( "StyleIcon" );
|
|
m_sprStyleIcon.Load( THEME->GetPathG("MenuElements",CString("icon ")+GAMESTATE->GetCurrentStyle()->m_szName) );
|
|
m_sprStyleIcon.StopAnimating();
|
|
m_sprStyleIcon.SetState( GAMESTATE->m_MasterPlayerNumber );
|
|
SET_XY_AND_ON_COMMAND( m_sprStyleIcon );
|
|
this->AddChild( &m_sprStyleIcon );
|
|
}
|
|
|
|
if( MEMORY_CARD_ICONS )
|
|
{
|
|
FOREACH_PlayerNumber( p )
|
|
{
|
|
m_MemoryCardDisplay[p].Load( p );
|
|
m_MemoryCardDisplay[p].SetName( ssprintf("MemoryCardDisplayP%d",p+1) );
|
|
SET_XY_AND_ON_COMMAND( m_MemoryCardDisplay[p] );
|
|
this->AddChild( &m_MemoryCardDisplay[p] );
|
|
}
|
|
}
|
|
|
|
m_bTimerEnabled = (TIMER_SECONDS != -1);
|
|
if( m_bTimerEnabled )
|
|
{
|
|
m_MenuTimer->SetName( "Timer" );
|
|
if( TIMER_STEALTH )
|
|
m_MenuTimer->EnableStealth( true );
|
|
SET_XY_AND_ON_COMMAND( m_MenuTimer );
|
|
ResetTimer();
|
|
this->AddChild( m_MenuTimer );
|
|
}
|
|
|
|
m_autoFooter.Load( THEME->GetPathG(m_sName,"footer") );
|
|
m_autoFooter->SetName("Footer");
|
|
SET_XY_AND_ON_COMMAND( m_autoFooter );
|
|
this->AddChild( m_autoFooter );
|
|
|
|
m_textHelp->SetName( "HelpDisplay", "Help" );
|
|
m_textHelp->Load();
|
|
SET_XY_AND_ON_COMMAND( m_textHelp );
|
|
CStringArray asHelpTips;
|
|
split( THEME->GetMetric(m_sName,"HelpText"), "\n", asHelpTips );
|
|
m_textHelp->SetTips( asHelpTips );
|
|
this->AddChild( m_textHelp );
|
|
|
|
m_sprUnderlay.Load( THEME->GetPathB(m_sName,"underlay") );
|
|
m_sprUnderlay->SetName("Underlay");
|
|
m_sprUnderlay->SetDrawOrder( DRAW_ORDER_UNDERLAY );
|
|
SET_XY_AND_ON_COMMAND( m_sprUnderlay );
|
|
this->AddChild( m_sprUnderlay );
|
|
|
|
m_sprOverlay.Load( THEME->GetPathB(m_sName,"overlay") );
|
|
m_sprOverlay->SetName("Overlay");
|
|
m_sprOverlay->SetDrawOrder( DRAW_ORDER_OVERLAY );
|
|
SET_XY_AND_ON_COMMAND( m_sprOverlay );
|
|
this->AddChild( m_sprOverlay );
|
|
|
|
m_In.Load( THEME->GetPathB(m_sName,"in") );
|
|
m_In.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
|
|
this->AddChild( &m_In );
|
|
|
|
m_Out.Load( THEME->GetPathB(m_sName,"out") );
|
|
m_Out.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
|
|
this->AddChild( &m_Out );
|
|
|
|
m_Back.Load( THEME->GetPathB("Common","back") );
|
|
m_Back.SetDrawOrder( DRAW_ORDER_TRANSITIONS );
|
|
this->AddChild( &m_Back );
|
|
|
|
m_In.StartTransitioning();
|
|
}
|
|
|
|
ScreenWithMenuElements::~ScreenWithMenuElements()
|
|
{
|
|
SAFE_DELETE( m_MenuTimer );
|
|
SAFE_DELETE( m_textHelp );
|
|
}
|
|
|
|
void ScreenWithMenuElements::Update( float fDeltaTime )
|
|
{
|
|
if( m_bFirstUpdate )
|
|
{
|
|
/* Evaluate FirstUpdateCommand. */
|
|
this->RunCommands( m_FirstUpdateCommand );
|
|
}
|
|
|
|
Screen::Update( fDeltaTime );
|
|
}
|
|
|
|
void ScreenWithMenuElements::ResetTimer()
|
|
{
|
|
if( TIMER_SECONDS > 0.0f && (PREFSMAN->m_bMenuTimer || FORCE_TIMER) && !GAMESTATE->m_bEditing )
|
|
{
|
|
m_MenuTimer->SetSeconds( TIMER_SECONDS );
|
|
m_MenuTimer->Start();
|
|
}
|
|
else
|
|
{
|
|
m_MenuTimer->Disable();
|
|
}
|
|
}
|
|
|
|
void ScreenWithMenuElements::StartTransitioning( ScreenMessage smSendWhenDone )
|
|
{
|
|
if( m_bTimerEnabled )
|
|
{
|
|
m_MenuTimer->SetSeconds( 0 );
|
|
m_MenuTimer->Stop();
|
|
ActorUtil::OffCommand( m_MenuTimer, m_sName );
|
|
}
|
|
|
|
ActorUtil::OffCommand( m_autoHeader, m_sName );
|
|
ActorUtil::OffCommand( m_sprStyleIcon, m_sName );
|
|
FOREACH_PlayerNumber( p )
|
|
ActorUtil::OffCommand( m_MemoryCardDisplay[p], m_sName );
|
|
ActorUtil::OffCommand( m_autoFooter, m_sName );
|
|
ActorUtil::OffCommand( m_textHelp, m_sName );
|
|
OFF_COMMAND( m_sprUnderlay );
|
|
OFF_COMMAND( m_sprOverlay );
|
|
|
|
SCREENMAN->PlaySharedBackgroundOffCommand();
|
|
|
|
m_Out.StartTransitioning(smSendWhenDone);
|
|
|
|
/* Ack. If the transition finishes transparent (eg. _options to options),
|
|
* then we don't want to send the message until all of the *actors* are
|
|
* done tweening. However, if it finishes with something onscreen (most
|
|
* of the rest), we have to send the message immediately after it finishes,
|
|
* or we'll draw a frame without the transition.
|
|
*
|
|
* For now, I'll make the SMMAX2 option tweening faster. */
|
|
/* This includes all of the actors: */
|
|
// float TimeUntilFinished = GetTweenTimeLeft();
|
|
// TimeUntilFinished = max(TimeUntilFinished, m_Out.GetLengthSeconds());
|
|
// SCREENMAN->PostMessageToTopScreen( smSendWhenDone, TimeUntilFinished );
|
|
}
|
|
|
|
void ScreenWithMenuElements::Back( ScreenMessage smSendWhenDone )
|
|
{
|
|
if( m_Back.IsTransitioning() )
|
|
return; // ignore
|
|
|
|
m_MenuTimer->Stop();
|
|
m_Back.StartTransitioning( smSendWhenDone );
|
|
SCREENMAN->PlayBackSound();
|
|
}
|
|
|
|
bool ScreenWithMenuElements::IsTransitioning()
|
|
{
|
|
return m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning();
|
|
}
|
|
|
|
void ScreenWithMenuElements::StopTimer()
|
|
{
|
|
m_MenuTimer->Stop();
|
|
}
|
|
|
|
/*
|
|
* (c) 2004 Chris Danford
|
|
* All rights reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the
|
|
* "Software"), to deal in the Software without restriction, including
|
|
* without limitation the rights to use, copy, modify, merge, publish,
|
|
* distribute, and/or sell copies of the Software, and to permit persons to
|
|
* whom the Software is furnished to do so, provided that the above
|
|
* copyright notice(s) and this permission notice appear in all copies of
|
|
* the Software and that both the above copyright notice(s) and this
|
|
* permission notice appear in supporting documentation.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
|
|
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
|
|
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
|
|
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
|
|
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
* PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|