Files
itgmania212121/stepmania/src/DifficultyIcon.cpp
T
Glenn Maynard b1429e6f44 debug
2004-04-06 04:04:47 +00:00

75 lines
2.0 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: DifficultyIcon
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
/* Obsolete: use DifficultyClass. */
/* DifficultyClass was the old name for enum Difficulty, right? -Chris */
/* Maybe, but that wouldn't make sense. I might have meant DifficultyMeter, whose
* functionality is a superset of DifficultyIcon; this class can probably be phased
* out. -glenn */
#include "DifficultyIcon.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "Steps.h"
#include "GameState.h"
#include "RageDisplay.h"
#include "arch/ArchHooks/ArchHooks.h"
bool DifficultyIcon::Load( CString sPath )
{
Sprite::Load( sPath );
int iStates = GetNumStates();
if( iStates != NUM_DIFFICULTIES && iStates != NUM_DIFFICULTIES*2 )
{
CString sError = ssprintf(
"The difficulty icon graphic '%s' must have %d or %d frames. It has %d states.",
sPath.c_str(),
NUM_DIFFICULTIES,
NUM_DIFFICULTIES*2,
iStates );
HOOKS->MessageBoxOK( sError );
}
StopAnimating();
return true;
}
void DifficultyIcon::SetFromNotes( PlayerNumber pn, Steps* pNotes )
{
if( pNotes == NULL )
SetHidden(true);
else
SetFromDifficulty( pn, pNotes->GetDifficulty() );
}
void DifficultyIcon::SetFromDifficulty( PlayerNumber pn, Difficulty dc )
{
switch( GetNumStates() )
{
case NUM_DIFFICULTIES: SetState( dc ); break;
case NUM_DIFFICULTIES*2: SetState( dc*2+pn ); break;
default: FAIL_M( ssprintf( "%s: %i", this->GetID().c_str(), GetNumStates()) );
}
}
void DifficultyIcon::SetFromCourseDifficulty( PlayerNumber pn, CourseDifficulty cd )
{
switch( cd )
{
case COURSE_DIFFICULTY_REGULAR: SetFromDifficulty(pn,DIFFICULTY_MEDIUM); break;
case COURSE_DIFFICULTY_DIFFICULT: SetFromDifficulty(pn,DIFFICULTY_HARD); break;
default: ASSERT(0);
}
}