Files
itgmania212121/stepmania/src/DifficultyIcon.cpp
T
2003-09-27 21:49:02 +00:00

56 lines
1.3 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: DifficultyIcon
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "DifficultyIcon.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "Steps.h"
#include "GameState.h"
#include "RageDisplay.h"
#include "arch/ArchHooks/ArchHooks.h"
bool DifficultyIcon::Load( CString sPath )
{
Sprite::Load( sPath );
int iStates = GetNumStates();
if( iStates != 5 && iStates != 10 )
if( DISPLAY->IsWindowed() )
HOOKS->MessageBoxOK( ssprintf("The difficulty icon graphic '%s' must have 5 or 10 frames. It has %d states.", sPath.c_str(), iStates) );
StopAnimating();
return true;
}
void DifficultyIcon::SetFromNotes( PlayerNumber pn, Steps* pNotes )
{
if( pNotes == NULL )
{
SetDiffuse( RageColor(1,1,1,0) );
return;
}
else
{
SetDiffuse( RageColor(1,1,1,1) );
int iStateNo = pNotes->GetDifficulty();
switch( GetNumStates() )
{
case 5: SetState( iStateNo ); break;
case 10: SetState( iStateNo*2+pn ); break;
default: SetState( 0 ); break;
}
}
}