Files
itgmania212121/stepmania/src/StepsUtil.h
T
John Bauer cca2d60509 Fix RevertFromDisk using a method that preserves as many of the original
Steps* pointers as possible.  It is pointless to get rid of RevertFromDisk
entirely because all of the unpleasant side effects it can have are possible
using other tools in the editor.
2006-11-12 16:49:00 +00:00

121 lines
4.4 KiB
C++

#ifndef STEPS_UTIL_H
#define STEPS_UTIL_H
#include "GameConstantsAndTypes.h"
#include "Difficulty.h"
class Steps;
class Song;
class Profile;
class XNode;
class SongCriteria;
class StepsCriteria
{
public:
Difficulty m_difficulty; // don't filter if Difficulty_Invalid
int m_iLowMeter; // don't filter if -1
int m_iHighMeter; // don't filter if -1
StepsType m_st; // don't filter if StepsType_Invalid
enum Locked { Locked_Locked, Locked_Unlocked, Locked_DontCare } m_Locked;
StepsCriteria()
{
m_difficulty = Difficulty_Invalid;
m_iLowMeter = -1;
m_iHighMeter = -1;
m_st = StepsType_Invalid;
m_Locked = Locked_DontCare;
}
bool Matches( const Song *pSong, const Steps *pSteps ) const;
bool operator==( const StepsCriteria &other ) const
{
#define X(x) (x == other.x)
return X(m_difficulty) && X(m_iLowMeter) && X(m_iHighMeter) && X(m_st) && X(m_Locked);
#undef X
}
bool operator!=( const StepsCriteria &other ) const { return !operator==( other ); }
};
class SongAndSteps
{
public:
Song *pSong;
Steps *pSteps;
SongAndSteps() : pSong(NULL), pSteps(NULL) { }
SongAndSteps( Song *pSong_, Steps *pSteps_ ) : pSong(pSong_), pSteps(pSteps_) { }
bool operator==( const SongAndSteps& other ) const { return pSong==other.pSong && pSteps==other.pSteps; }
bool operator<( const SongAndSteps& other ) const { return pSong<=other.pSong && pSteps<=other.pSteps; }
};
namespace StepsUtil
{
void GetAllMatching( const SongCriteria &soc, const StepsCriteria &stc, vector<SongAndSteps> &out ); // look up in SONGMAN
void GetAllMatching( Song *pSong, const StepsCriteria &stc, vector<SongAndSteps> &out );
bool CompareNotesPointersByRadarValues(const Steps* pSteps1, const Steps* pSteps2);
bool CompareNotesPointersByMeter(const Steps *pSteps1, const Steps* pSteps2);
bool CompareNotesPointersByDifficulty(const Steps *pSteps1, const Steps *pSteps2);
void SortNotesArrayByDifficulty( vector<Steps*> &vpStepsInOut );
bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2);
void SortStepsByTypeAndDifficulty( vector<Steps*> &vpStepsInOut );
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vpStepsInOut, ProfileSlot slot, bool bDescending );
void SortStepsPointerArrayByNumPlays( vector<Steps*> &vpStepsInOut, const Profile* pProfile, bool bDescending );
bool CompareStepsPointersByDescription(const Steps *pStep1, const Steps *pStep2);
void SortStepsByDescription( vector<Steps*> &vpStepsInOut );
void RemoveLockedSteps( const Song *pSong, vector<Steps*> &vpStepsInOut );
};
class StepsID
{
StepsType st;
Difficulty dc;
RString sDescription;
unsigned uHash;
public:
StepsID() { Unset(); }
void Unset() { FromSteps(NULL); }
void FromSteps( const Steps *p );
Steps *ToSteps( const Song *p, bool bAllowNull, bool bUseCache = true ) const;
bool operator<( const StepsID &rhs ) const;
bool MatchesStepsType( StepsType s ) const { return st == s; }
XNode* CreateNode() const;
void LoadFromNode( const XNode* pNode );
RString ToString() const;
bool IsValid() const;
static void ClearCache();
StepsType GetStepsType() const { return st; }
Difficulty GetDifficulty() const { return dc; }
};
#endif
/*
* (c) 2001-2004 Chris Danford, Glenn Maynard
* All rights reserved.
*
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* the Software and that both the above copyright notice(s) and this
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