f257f19dad
I'd like to thank everyone who made this possible;, including but not limited to Riakodoadm, MrThatKid, kyzentun, Luizsan, JoseVarelaP, everyone else who provided feedback and bug reports.
57 lines
1.3 KiB
Lua
57 lines
1.3 KiB
Lua
local function GetList()
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local l = {};
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for i=1,7 do
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local stats;
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stats = STATSMAN:GetPlayedStageStats(i);
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if not stats then
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break
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end
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l[#l+1] = stats;
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end
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return l
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end
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local statList = GetList();
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local as = Def.ActorScroller {
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SecondsPerItem = 1;
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NumItemsToDraw = 10;
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TransformFunction = function( self, offset, itemIndex, numItems)
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self:diffusealpha(1-offset);
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end;
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OnCommand=function(self)
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self:SetLoop(true);
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self:SetSecondsPauseBetweenItems(2);
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self:ScrollThroughAllItems();
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end;
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}
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for i=1,#statList do
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local j = #statList - (i-1);
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as[#as+1] = Def.ActorFrame {
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Def.Sprite {
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InitCommand=cmd(scaletoclipped,256,80);
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OnCommand=function(self)
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local path = statList[j]:GetPlayedSongs()[1]:GetBannerPath() or THEME:GetPathG("Common","fallback banner");
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self:LoadBanner(path);
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end;
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};
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Def.Quad {
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InitCommand=cmd(x,128;y,40;horizalign,right;vertalign,bottom);
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OnCommand=cmd(zoomto,80,18;diffuse,Color.Black;diffusealpha,0.5;fadeleft,0.5);
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};
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LoadFont("Common Normal") .. {
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Text=FormatNumberAndSuffix(statList[j]:GetStageIndex()+1);
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InitCommand=cmd(x,128-4;y,40-4;horizalign,right;vertalign,bottom);
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OnCommand=cmd(diffuse,StageToColor(statList[j]:GetStage());zoom,0.675;shadowlength,1);
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};
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};
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end
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return Def.ActorFrame {
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as;
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LoadActor(THEME:GetPathG("ScreenSelectMusic","BannerFrame"));
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};
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