Files
itgmania212121/stepmania/src/Character.h
T
Chris Danford b2f5393026 finalize dancing character directory structure
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00

40 lines
835 B
C++

#ifndef Character_H
#define Character_H
/*
-----------------------------------------------------------------------------
Class: Character
Desc: An persona that defines attacks for use in battle
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
class Character
{
public:
// Character();
bool Load( CString sCharDir ); // return true if success
CString GetTakingABreakPath();
CString GetCardPath();
CString GetIconPath();
CString GetModelPath();
CString GetRestAnimationPath();
CString GetWarmUpAnimationPath();
CString GetDanceAnimationPath();
CString m_sCharDir;
CString m_sName;
CString m_sAttacks[NUM_ATTACK_LEVELS][NUM_ATTACKS_PER_LEVEL];
};
#endif