Files
itgmania212121/Themes/default/BGAnimations/_Arcade decorations/default.lua
T

48 lines
1.3 KiB
Lua

local t = Def.ActorFrame {};
t.InitCommand=function(self)
self:name("ArcadeOverlay")
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen")
end;
t[#t+1] = Def.ActorFrame {
Name="ArcadeOverlay.Text";
InitCommand=function(self)
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen")
end;
LoadActor(THEME:GetPathG("OptionRowExit","Frame")) .. {
InitCommand=function(self)
self:diffuse(Color("Orange"));
self:diffusealpha(0.35);
end;
};
LoadFont("Common Normal") .. {
InitCommand=function(self)
self:zoom(0.75);
self:shadowlength(1);
self:glowshift();
self:strokecolor(Color("Outline"));
self:diffuse(Color("Orange"));
self:diffusetopedge(Color("Yellow"));
self:textglowmode('TextGlowMode_Inner');
end;
Text="TESTING";
OnCommand=function(self)
self:playcommand("Refresh");
end;
CoinInsertedMessageCommand=function(self)
self:playcommand("Refresh");
end;
CoinModeChangedMessageCommand=function(self)
self:playcommand("Refresh");
end;
RefreshCommand=function(self)
local bCanPlay = GAMESTATE:EnoughCreditsToJoin();
local bReady = GAMESTATE:GetNumSidesJoined() > 0;
if bCanPlay or bReady then
self:settext(THEME:GetString("ScreenTitleJoin","HelpTextJoin"));
else
self:settext(THEME:GetString("ScreenTitleJoin","HelpTextWait"));
end
end;
};
};
return t