41 lines
1.0 KiB
Lua
41 lines
1.0 KiB
Lua
local t = Def.ActorFrame {};
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t[#t+1] = Def.ActorFrame {
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InitCommand=function(self)
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self:Center();
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end;
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Def.Sprite {
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Condition=not GAMESTATE:IsCourseMode();
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OnCommand=function(self)
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if GAMESTATE:GetCurrentSong() then
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local song = GAMESTATE:GetCurrentSong();
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if song:HasBackground() then
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self:LoadBackground(song:GetBackgroundPath());
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end;
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self:scale_or_crop_background();
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self:fadebottom(0.25);
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self:fadetop(0.25);
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self:croptop(48/480);
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self:cropbottom(48/480);
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else
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self:visible(false);
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end
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end;
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};
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Def.Quad {
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InitCommand=function(self)
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self:scaletoclipped(SCREEN_WIDTH + 1, SCREEN_HEIGHT);
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end;
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OnCommand=function(self)
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self:diffuse(color("#FFCB05"));
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self:diffusebottomedge(color("#F0BA00"));
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self:diffusealpha(0.45);
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end;
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};
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LoadActor(THEME:GetPathB("ScreenWithMenuElements","background/_bg top")) .. {
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InitCommand=function(self)
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self:scaletoclipped(SCREEN_WIDTH + 1, SCREEN_HEIGHT);
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end;
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};
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};
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return t |