Files
itgmania212121/Themes/_fallback/Other/ScreenGameplaySyncMachine music.ssc
T
2015-12-27 14:28:43 +08:00

1390 lines
16 KiB
Plaintext

#VERSION:0.81;
#TITLE:Ideal Sync ogg;
#SUBTITLE:;
#ARTIST:Vospi;
#TITLETRANSLIT:;
#SUBTITLETRANSLIT:;
#ARTISTTRANSLIT:;
#GENRE:;
#ORIGIN:;
#CREDIT:;
#BANNER:;
#BACKGROUND:;
#PREVIEWVID:;
#JACKET:;
#CDIMAGE:;
#DISCIMAGE:;
#LYRICSPATH:;
#CDTITLE:;
#MUSIC:_sync music.ogg;
#OFFSET:-0.006;
#SAMPLESTART:-0.095;
#SAMPLELENGTH:12.000;
#SELECTABLE:YES;
#BPMS:0.000=135.000;
#STOPS:;
#DELAYS:;
#WARPS:;
#TIMESIGNATURES:0.000=4=4;
#TICKCOUNTS:0.000=4;
#COMBOS:0.000=1;
#SPEEDS:0.000=1.000=0.000=0;
#SCROLLS:0.000=1.000;
#FAKES:;
#LABELS:0.000=Song Start;
#BGCHANGES:;
#KEYSOUNDS:;
#ATTACKS:
;
//---------------dance-single - ----------------
#NOTEDATA:;
#CHARTNAME:Syncer;
#STEPSTYPE:dance-single;
#DESCRIPTION:Sync the Game;
#CHARTSTYLE:;
#DIFFICULTY:Beginner;
#METER:1;
#RADARVALUES:0.414,0.379,0.000,0.000,0.000,49.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.414,0.379,0.000,0.000,0.000,49.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000;
#CREDIT:;
#NOTES:
0000
0000
0000
0000
,
0000
0000
0000
0000
,
1000
0001
1000
0001
1000
0001
1000
0001
,
1000
0001
1000
0001
1000
0001
1000
0001
,
1000
0001
1000
0001
1000
0001
1000
0001
,
1000
0001
1000
0001
1000
0001
1000
0001
,
1000
0001
1000
0001
1000
0001
1000
0001
,
1000
0001
1000
0001
1000
0001
1000
0001
,
1000
0000
0000
0000
;
//---------------pump-single - ----------------
#NOTEDATA:;
#CHARTNAME:Syncer;
#STEPSTYPE:pump-single;
#DESCRIPTION:Sync the Game;
#CHARTSTYLE:;
#DIFFICULTY:Beginner;
#METER:1;
#RADARVALUES:0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000;
#CREDIT:;
#OFFSET:-0.006;
#BPMS:0.000=135.000
;
#STOPS:;
#DELAYS:;
#WARPS:;
#TIMESIGNATURES:0.000=4=4
;
#TICKCOUNTS:0.000=4
;
#COMBOS:0.000=1
;
#SPEEDS:0.000=1.000=0.000=0
;
#SCROLLS:0.000=1.000
;
#FAKES:;
#LABELS:0.000=Song Start
;
#NOTES:
00000
00000
00000
00000
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
;
//---------------dance-single - ----------------
#NOTEDATA:;
#CHARTNAME:Syncer++;
#STEPSTYPE:dance-single;
#DESCRIPTION:Sync the Game;
#CHARTSTYLE:;
#DIFFICULTY:Hard;
#METER:1;
#RADARVALUES:0.820,0.758,0.000,0.000,1.000,97.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.820,0.758,0.000,0.000,1.000,97.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000;
#CREDIT:;
#NOTES:
// measure 0
0000
0000
0000
0000
, // measure 1
0000
0000
0000
0000
, // measure 2
0100
1000
0100
1000
0100
1000
0100
1000
0100
1000
0100
1000
0001
1000
0001
1000
, // measure 3
0100
1000
0100
1000
0100
1000
0100
1000
0100
1000
0100
1000
0001
1000
0001
1000
, // measure 4
0100
1000
0100
1000
0100
1000
0100
1000
0100
1000
0100
1000
0001
1000
0001
1000
, // measure 5
0100
1000
0100
1000
0100
1000
0100
1000
0100
1000
0100
1000
0001
1000
0001
1000
, // measure 6
0100
1000
0100
1000
0100
1000
0100
1000
0100
1000
0100
1000
0001
1000
0001
1000
, // measure 7
0100
1000
0100
1000
0100
1000
0100
1000
0100
1000
0100
1000
0001
1000
0001
1000
, // measure 8
0001
0000
0000
0000
;
//---------------para-single - ----------------
#NOTEDATA:;
#CHARTNAME:Syncer;
#STEPSTYPE:para-single;
#DESCRIPTION:Sync the Game;
#CHARTSTYLE:;
#DIFFICULTY:Beginner;
#METER:1;
#RADARVALUES:0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000;
#CREDIT:;
#OFFSET:-0.006;
#BPMS:0.000=135.000
;
#STOPS:;
#DELAYS:;
#WARPS:;
#TIMESIGNATURES:0.000=4=4
;
#TICKCOUNTS:0.000=4
;
#COMBOS:0.000=1
;
#SPEEDS:0.000=1.000=0.000=0
;
#SCROLLS:0.000=1.000
;
#FAKES:;
#LABELS:0.000=Song Start
;
#NOTES:
00000
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
;
//---------------kb7-single - ----------------
#NOTEDATA:;
#CHARTNAME:Syncer;
#STEPSTYPE:kb7-single;
#DESCRIPTION:Sync the Game;
#CHARTSTYLE:;
#DIFFICULTY:Beginner;
#METER:1;
#RADARVALUES:0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000;
#CREDIT:;
#OFFSET:-0.006;
#BPMS:0.000=135.000
;
#STOPS:;
#DELAYS:;
#WARPS:;
#TIMESIGNATURES:0.000=4=4
;
#TICKCOUNTS:0.000=4
;
#COMBOS:0.000=1
;
#SPEEDS:0.000=1.000=0.000=0
;
#SCROLLS:0.000=1.000
;
#FAKES:;
#LABELS:0.000=Song Start
;
#NOTES:
0000000
,
1000000
0000001
1000000
0000001
1000000
0000001
1000000
0000001
,
1000000
0000001
1000000
0000001
1000000
0000001
1000000
0000001
,
1000000
0000001
1000000
0000001
1000000
0000001
1000000
0000001
,
1000000
0000001
1000000
0000001
1000000
0000001
1000000
0000001
,
1000000
0000001
1000000
0000001
1000000
0000001
1000000
0000001
,
1000000
0000001
1000000
0000001
1000000
0000001
1000000
0000001
,
1000000
0000001
1000000
0000001
1000000
0000001
1000000
0000001
;
//---------------ez2-single - ----------------
#NOTEDATA:;
#CHARTNAME:Syncer;
#STEPSTYPE:ez2-single;
#DESCRIPTION:Sync the Game;
#CHARTSTYLE:;
#DIFFICULTY:Beginner;
#METER:1;
#RADARVALUES:0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000;
#CREDIT:;
#OFFSET:-0.006;
#BPMS:0.000=135.000
;
#STOPS:;
#DELAYS:;
#WARPS:;
#TIMESIGNATURES:0.000=4=4
;
#TICKCOUNTS:0.000=4
;
#COMBOS:0.000=1
;
#SPEEDS:0.000=1.000=0.000=0
;
#SCROLLS:0.000=1.000
;
#FAKES:;
#LABELS:0.000=Song Start
;
#NOTES:
00000
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
;
//---------------ez2-real - ----------------
#NOTEDATA:;
#CHARTNAME:Syncer;
#STEPSTYPE:ez2-real;
#DESCRIPTION:Sync the Game;
#CHARTSTYLE:;
#DIFFICULTY:Beginner;
#METER:1;
#RADARVALUES:0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000;
#CREDIT:;
#OFFSET:-0.006;
#BPMS:0.000=135.000
;
#STOPS:;
#DELAYS:;
#WARPS:;
#TIMESIGNATURES:0.000=4=4
;
#TICKCOUNTS:0.000=4
;
#COMBOS:0.000=1
;
#SPEEDS:0.000=1.000=0.000=0
;
#SCROLLS:0.000=1.000
;
#FAKES:;
#LABELS:0.000=Song Start
;
#NOTES:
0000000
,
1000000
0000001
1000000
0000001
1000000
0000001
1000000
0000001
,
1000000
0000001
1000000
0000001
1000000
0000001
1000000
0000001
,
1000000
0000001
1000000
0000001
1000000
0000001
1000000
0000001
,
1000000
0000001
1000000
0000001
1000000
0000001
1000000
0000001
,
1000000
0000001
1000000
0000001
1000000
0000001
1000000
0000001
,
1000000
0000001
1000000
0000001
1000000
0000001
1000000
0000001
,
1000000
0000001
1000000
0000001
1000000
0000001
1000000
0000001
;
//---------------ds3ddx-single - ----------------
#NOTEDATA:;
#CHARTNAME:Syncer;
#STEPSTYPE:ds3ddx-single;
#DESCRIPTION:Sync the Game;
#CHARTSTYLE:;
#DIFFICULTY:Beginner;
#METER:1;
#RADARVALUES:0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000;
#CREDIT:;
#OFFSET:-0.006;
#BPMS:0.000=135.000
;
#STOPS:;
#DELAYS:;
#WARPS:;
#TIMESIGNATURES:0.000=4=4
;
#TICKCOUNTS:0.000=4
;
#COMBOS:0.000=1
;
#SPEEDS:0.000=1.000=0.000=0
;
#SCROLLS:0.000=1.000
;
#FAKES:;
#LABELS:0.000=Song Start
;
#NOTES:
00000000
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
;
//---------------bm-single5 - ----------------
#NOTEDATA:;
#CHARTNAME:Syncer;
#STEPSTYPE:bm-single5;
#DESCRIPTION:Sync the Game;
#CHARTSTYLE:;
#DIFFICULTY:Beginner;
#METER:1;
#RADARVALUES:0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000;
#CREDIT:;
#OFFSET:-0.006;
#BPMS:0.000=135.000
;
#STOPS:;
#DELAYS:;
#WARPS:;
#TIMESIGNATURES:0.000=4=4
;
#TICKCOUNTS:0.000=4
;
#COMBOS:0.000=1
;
#SPEEDS:0.000=1.000=0.000=0
;
#SCROLLS:0.000=1.000
;
#FAKES:;
#LABELS:0.000=Song Start
;
#NOTES:
000000
,
100000
000001
100000
000001
100000
000001
100000
000001
,
100000
000001
100000
000001
100000
000001
100000
000001
,
100000
000001
100000
000001
100000
000001
100000
000001
,
100000
000001
100000
000001
100000
000001
100000
000001
,
100000
000001
100000
000001
100000
000001
100000
000001
,
100000
000001
100000
000001
100000
000001
100000
000001
,
100000
000001
100000
000001
100000
000001
100000
000001
;
//---------------bm-single7 - ----------------
#NOTEDATA:;
#CHARTNAME:Syncer;
#STEPSTYPE:bm-single7;
#DESCRIPTION:Sync the Game;
#CHARTSTYLE:;
#DIFFICULTY:Beginner;
#METER:1;
#RADARVALUES:0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000;
#CREDIT:;
#OFFSET:-0.006;
#BPMS:0.000=135.000
;
#STOPS:;
#DELAYS:;
#WARPS:;
#TIMESIGNATURES:0.000=4=4
;
#TICKCOUNTS:0.000=4
;
#COMBOS:0.000=1
;
#SPEEDS:0.000=1.000=0.000=0
;
#SCROLLS:0.000=1.000
;
#FAKES:;
#LABELS:0.000=Song Start
;
#NOTES:
00000000
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
;
//---------------techno-single8 - ----------------
#NOTEDATA:;
#CHARTNAME:Syncer;
#STEPSTYPE:techno-single8;
#DESCRIPTION:Sync the Game;
#CHARTSTYLE:;
#DIFFICULTY:Beginner;
#METER:1;
#RADARVALUES:0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000;
#CREDIT:;
#OFFSET:-0.006;
#BPMS:0.000=135.000
;
#STOPS:;
#DELAYS:;
#WARPS:;
#TIMESIGNATURES:0.000=4=4
;
#TICKCOUNTS:0.000=4
;
#COMBOS:0.000=1
;
#SPEEDS:0.000=1.000=0.000=0
;
#SCROLLS:0.000=1.000
;
#FAKES:;
#LABELS:0.000=Song Start
;
#NOTES:
00000000
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
,
10000000
00000001
10000000
00000001
10000000
00000001
10000000
00000001
;
//---------------pnm-five - ----------------
#NOTEDATA:;
#CHARTNAME:Syncer;
#STEPSTYPE:pnm-five;
#DESCRIPTION:Sync the Game;
#CHARTSTYLE:;
#DIFFICULTY:Beginner;
#METER:1;
#RADARVALUES:0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000;
#CREDIT:;
#OFFSET:-0.006;
#BPMS:0.000=135.000
;
#STOPS:;
#DELAYS:;
#WARPS:;
#TIMESIGNATURES:0.000=4=4
;
#TICKCOUNTS:0.000=4
;
#COMBOS:0.000=1
;
#SPEEDS:0.000=1.000=0.000=0
;
#SCROLLS:0.000=1.000
;
#FAKES:;
#LABELS:0.000=Song Start
;
#NOTES:
00000
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
,
10000
00001
10000
00001
10000
00001
10000
00001
;
//---------------pnm-nine - ----------------
#NOTEDATA:;
#CHARTNAME:Syncer;
#STEPSTYPE:pnm-nine;
#DESCRIPTION:Sync the Game;
#CHARTSTYLE:;
#DIFFICULTY:Beginner;
#METER:1;
#RADARVALUES:0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.474,0.373,0.000,0.000,0.000,56.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000;
#CREDIT:;
#OFFSET:-0.006;
#BPMS:0.000=135.000
;
#STOPS:;
#DELAYS:;
#WARPS:;
#TIMESIGNATURES:0.000=4=4
;
#TICKCOUNTS:0.000=4
;
#COMBOS:0.000=1
;
#SPEEDS:0.000=1.000=0.000=0
;
#SCROLLS:0.000=1.000
;
#FAKES:;
#LABELS:0.000=Song Start
;
#NOTES:
000000000
,
100000000
000000001
100000000
000000001
100000000
000000001
100000000
000000001
,
100000000
000000001
100000000
000000001
100000000
000000001
100000000
000000001
,
100000000
000000001
100000000
000000001
100000000
000000001
100000000
000000001
,
100000000
000000001
100000000
000000001
100000000
000000001
100000000
000000001
,
100000000
000000001
100000000
000000001
100000000
000000001
100000000
000000001
,
100000000
000000001
100000000
000000001
100000000
000000001
100000000
000000001
,
100000000
000000001
100000000
000000001
100000000
000000001
100000000
000000001
;
//---------------kickbox-quadarm - ----------------
#NOTEDATA:;
#CHARTNAME:Syncer;
#STEPSTYPE:kickbox-quadarm;
#DESCRIPTION:Sync the Game;
#CHARTSTYLE:;
#DIFFICULTY:Beginner;
#METER:1;
#RADARVALUES:0.414,0.379,0.000,0.000,0.000,49.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.414,0.379,0.000,0.000,0.000,49.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000;
#CREDIT:;
#NOTES:
0000
0000
0000
0000
,
0000
0000
0000
0000
,
1000
0001
1000
0001
1000
0001
1000
0001
,
1000
0001
1000
0001
1000
0001
1000
0001
,
1000
0001
1000
0001
1000
0001
1000
0001
,
1000
0001
1000
0001
1000
0001
1000
0001
,
1000
0001
1000
0001
1000
0001
1000
0001
,
1000
0001
1000
0001
1000
0001
1000
0001
,
1000
0000
0000
0000
;