Files
itgmania212121/Themes/_fallback/BGAnimations/ScreenSyncOverlay overlay.lua
T
Kyzentun Keeslala 1c2bac36a8 Moved actors for ScreenSyncOverlay from the engine to a lua file in the theme to make the overlay themable.
Renamed some strings used by ScreenSyncOverlay to have actual names.  They were using their untranslated text as names.
Removed ScreenSyncOverlay section from de.ini because none of the strings were actually translated.
Removed most of ScreenSyncOverlay section from fr.ini because the strings were not actually translated.
2016-06-12 14:51:27 -06:00

71 lines
2.1 KiB
Lua

local revert_sync_changes= THEME:GetString("ScreenSyncOverlay", "revert_sync_changes")
local change_bpm= THEME:GetString("ScreenSyncOverlay", "change_bpm")
local change_song_offset= THEME:GetString("ScreenSyncOverlay", "change_song_offset")
local change_machine_offset= THEME:GetString("ScreenSyncOverlay", "change_machine_offset")
local hold_alt= THEME:GetString("ScreenSyncOverlay", "hold_alt")
return Def.ActorFrame{
Def.Quad{
Name= "quad", InitCommand= function(self)
self:diffuse{0, 0, 0, 0}:horizalign(right):vertalign(top)
:xy(_screen.w, 0)
end,
ShowCommand= function(self)
self:stoptweening():linear(.3):diffusealpha(.5)
:sleep(4):linear(.3):diffusealpha(0)
end,
HideCommand= function(self)
self:finishtweening()
end,
},
Def.BitmapText{
Name= "help_text", Font= "Common Normal", InitCommand= function(self)
local text= {
revert_sync_changes..":",
" F4",
change_bpm..":",
" F9/F10",
change_song_offset..":",
" F11/F12",
change_machine_offset..":",
" Shift + F11/F12",
hold_alt,
}
self:diffuse{1, 1, 1, 0}:horizalign(left):vertalign(top)
:shadowlength(2):settext(table.concat(text, "\n"))
:xy(_screen.w - self:GetZoomedWidth() - 10, 10)
local quad= self:GetParent():GetChild("quad")
quad:zoomtowidth(self:GetZoomedWidth()+20)
:zoomtoheight(self:GetZoomedHeight()+20)
end,
ShowCommand= function(self)
self:stoptweening():linear(.3):diffusealpha(1)
:sleep(4):linear(.3):diffusealpha(0)
end,
HideCommand= function(self)
self:finishtweening()
end,
},
Def.BitmapText{
Name= "Status", Font= "ScreenSyncOverlay status",
InitCommand= function(self)
ActorUtil.LoadAllCommands(self, "ScreenSyncOverlay")
self:playcommand("On")
end,
SetStatusCommand= function(self, param)
self:settext(param.text)
end,
},
Def.BitmapText{
Name= "Adjustments", Font= "ScreenSyncOverlay adjustments",
InitCommand= function(self)
ActorUtil.LoadAllCommands(self, "ScreenSyncOverlay")
self:playcommand("On")
end,
SetAdjustmentsCommand= function(self, param)
self:visible(param.visible):settext(param.text)
end,
},
}