538 lines
24 KiB
Plaintext
538 lines
24 KiB
Plaintext
ITGmania Beginner's Guide
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Written and edited by the StepMania team, updated for ITGmania
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Table of Contents
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1 Introduction
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2 ITGmania
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2.1. Terms and Concepts
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2.1.1 Notable StepMania/ITGmania Versions
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2.1.2 ITGmania Components
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2.2 ITGmania Configuration
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2.2.0 Configuring Keys
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2.2.1 Frequently Asked Questions that can be
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Solved by Changing the Configuration
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2.3. Installing Content
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2.3.1 Installing Song Files
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2.3.2 Installing Noteskins/New Gametypes
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2.3.3 Installing Themes
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3. Frequently Asked Questions
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4. Reporting problems
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================================================================================
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Chapter 1: Introduction
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================================================================================
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Welcome to the ITGmania Beginner's Guide. This guide is primarily meant for
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people who do not have any previous experience with ITGmania or StepMania, but
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also includes information on how SM5 differs from previous StepMania versions.
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================================================================================
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Chapter 2: ITGmania
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================================================================================
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ITGmania is a fork of StepMania 5.1 adding new features for the post-ITG
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community.
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StepMania is an open-source rhythm game/engine, used by many projects, both
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commercial and free.
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Some of the things an average StepMania 5 user is expected to know include the
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meanings/"proper names" of certain things, as well as how to install content
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and configure the program to suit your playing style.
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2.1: Terms and Concepts
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--------------------------------------------------------------------------------
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Like many other video games, ITGmania has a rich lexicon of words which may
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confuse others. The most important of the terms has to do with versions of
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StepMania, as backwards compatibility is pretty much nonexistent between major
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versions.
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2.1.1: Notable StepMania/ITGmania Versions
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--------------------------------------------------------------------------------
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Knowing the versions of StepMania is helpful, as it will help you deduce what
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you can and can not install. (Most songs are version-agnostic, though the
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background animations may not be. Themes, Noteskins, etc. are tied to
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specific versions.)
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StepMania 5 is the only version actively supported by the StepMania developers.
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All older versions have various problems and/or limitations that make them too
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burdensome to continue supporting.
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* StepMania 3.9
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StepMania 3.9 is the previous stable version of StepMania. It dates back to
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2005, and is the version for which the bulk of content is produced.
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* StepMania 3.9 Plus/StepMania 3.9 Plus Redux
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3.9 Plus/Redux is a fork of StepMania 3.9 that adds features from
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later StepMania versions (such as rolls), as well as new features.
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* StepMania 3.95/StepMania Online
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Generally, when people talk about this version, they refer to a CVS build of
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StepMania from around June-August 2006. It was not an officially supported
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build of StepMania.
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* OpenITG
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OpenITG is a fork of the StepMania CVS code from around the time In The Groove 2
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was released. OpenITG's goal is to produce a replacement executable for ITG2
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machines with enhanced features, though it can also be used at home as well.
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* StepMania 4.0 CVS
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This term is used to describe versions of StepMania 4 that appeared after "3.95"
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up until January 2008, when the last build that could be categorized as "CVS"
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was released.
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* StepMania 4.0 SVN/alpha
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A development version of StepMania. This is the version that sm-ssc was forked
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off of. This version is no longer supported and should not be used.
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* StepMania 4.0 Beta
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Various betas were released for StepMania 4. They are no longer supported, had
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various problems, and should not be used.
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* sm-ssc
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sm-ssc was originally created to provide more theming functionality, as well as
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keep the Lua-based StepMania alive (at that point in time, there were plans to
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release a version of StepMania based on the old CVS codebase, circa ITG PC).
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It eventually became StepMania 5.
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* StepMania 5.0 beta 3
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The previous beta release of StepMania 5. Includes many features from sm-ssc
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and StepMania 4.0 as well as many new features. Any content that works in beta
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3 will work in future releases in StepMania 5 (caveat: Many themes made for
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beta 3 are full of mistakes, they will not work in beta 4)
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* StepMania 5.0 beta 4
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The current beta release of StepMania 5. This version has many additional
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theming features and bug/crash fixes.
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If you wish to port something to StepMania 5, or make a theme for StepMania 5,
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it had better work for this version, because it will report your theme
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mistakes to you on screen.
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* StepMania 5.0.12
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The latest stable release of StepMania 5.
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* StepMania 5.1 beta 2
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The current beta release of StepMania 5.1. It introduced USB profiles and has
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become the de-facto standard for StepMania 5 players.
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* Project OutFox (aka. Project Moondance, StepMania 5.3)
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Currently in alpha. It is a fork of StepMania 5.1 introducing new game modes
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and improving software performance. OutFox is scheduled to be released open
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source as StepMania version 5.3 in the future, but the source is not available
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to the public yet.
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* ITGmania 0.5.1
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The first release of ITGmania. It's a fork of StepMania 5.1 that focuses solely
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on the dance game mode and the needs of the post-ITG community.
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2.1.2: ITGmania Components
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--------------------------------------------------------------------------------
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Despite the title, this is a bit more broader-reaching, as it covers terms that
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you may see in StepMania/ITGmania communities and online.
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--------------------------------------------------------------------------------
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* Courses
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Courses exist in many different forms, but in general, they take you through
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multiple songs without a break in-between. There are multiple types of courses:
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* Nonstop Courses
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Nonstop courses use the regular lifebar and typically have 4 songs per
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course, though this isn't always the case. It is the easiest of the
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course modes.
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* Oni/Challenge Courses
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The Oni/challenge courses are quite difficult, usually giving you 4 lives
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over multiple songs. If you get less than a Great, you lose a life. Once
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you lose all your lives, the game is over.
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* Survival Courses
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Survival courses go by time. Each step judgment is worth something on the
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timer, with most of the values being negative by default. If you run out of
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time before you complete the course, the game is over.
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* Endless Courses
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Endless courses are like the name suggests. They don't end until you fail or
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decide to quit. Like Nonstop courses, they have a normal lifebar as well.
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--------------------------------------------------------------------------------
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* Event Mode
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Designed to be used during events, this disables the concept of "stages per
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game" and lets you play songs until you decide to stop. It is quite useful in
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Home Mode, and this guide recommends you enable it.
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* Gametypes
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Gametypes are the different game modes StepMania can play. They generally
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change things like number of default receptors, number of judgments, and more.
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Gametypes are directly related to noteskins and unrelated to the different
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play modes (Normal, Nonstop, Challenge, and so on).
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Examples of gametypes include "dance", "pump", "beat", "techno", and so on.
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* NoteSkins
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NoteSkins are the appearance of the notes. Most noteskins are bound to certain
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gametypes, though some noteskins are easily adapted for other gametypes.
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* Pack/packs
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A pack is a group of songs for StepMania. The term originated from the
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community of StepMania keyboard creators, and can be seen prominently in
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certain release names, such as Community Keyboard Mega Pack (CKMP).
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When used as a single word question, e.g. "packs?", it is a request for what
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packs you have installed.
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* Songs
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StepMania songs contain a few files, but mainly the steps (.sm, .dwi, .ksf,
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.bms, among many other formats) and song file itself (.mp3, .ogg, .wav). In
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order to get the most out of StepMania, you'll need to know all about songs
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and how to install them.
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* Themes
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Themes are skins for StepMania. They change the look and feel, and in post-3.9
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versions, can also change elements of gameplay (scoring, grading) as well.
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StepMania 5.0 adds many features to extend the limits of what a theme can
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change.
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--------------------------------------------------------------------------------
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2.2: ITGmania Configuration
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or "How to use the Options Menu"
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--------------------------------------------------------------------------------
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Learning how to properly configure ITGmania can save you headaches.
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Most themes will have the Options menu in plain sight on the Title Menu. In all
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versions on StepMania 5 and ITGmania, the options menu can be reached by
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pressing the Scroll Lock key at any time. The key set as the "Operator" key in
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Config Key/Joy Mappings will also bring up the Service Options menu. Some
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people also call this the "service button". Note that in StepMania 5, the theme
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can control what options appear on this screen. The information below applies
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only to the default theme and themes that choose to present the same options.
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The StepMania 5 and ITGmania Options Menu:
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* Calibrate Audio Sync
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* Select Game
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* Config Key/Joy Mappings
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* Test Input
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* Input Options
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* Reload Songs/Courses
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* Arcade Options
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* Appearance Options
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* Set BG Fit Mode
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* Graphics/Sound Options
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* Profiles
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* Network Options
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* UI Options
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* Advanced Options
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* Stepmania Credits
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--------------------------------------------------------------------------------
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2.2.0: Configuring Keys
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--------------------------------------------------------------------------------
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Controller mappings in ITGmania are configured in the Config Key/Joy Mappings
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screen. To reach it, hit the Operator key (Scroll Lock) and select Config Key/Joy
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Mappings from the menu.
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The first thing you will see will be a warning telling you not to unmap important
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keys, such as the arrow keys and the enter key. This is because those keys are
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necessary for navigating the menus, and unmapping them will leave you unable to
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navigate the menus. If you accidentally unmap one of the important keys, you can
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reset your key configuration to the default by using the "Clear To Default" action.
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The warning will be dismissable after 2.5 seconds and will dismiss itself after 5
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seconds. (time controlled by theme) After the warning disappears, you will see
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the current keybindings, arranged into columns.
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Each player has their own three columns. "Primary" and "Secondary" are the two
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columns you can configure. "Default" is the column you cannot configure.
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The key your cursor is currently on will be flashing between black and white.
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(or whatever the theme set it to do)
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To set an individual key, move your cursor to the slot you want to set and hit
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Enter. The next key you hit will be set in that slot.
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To set multiple keys in order, and save time going back and forth between the pad
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and the keyboard, move your cursor to a slot and hit 'm'. This marks the slot,
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adding it to a list. Hitting 'm' again will remove it from the list. When you have
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marked all the slots you want to set, select the "Assign List" option. The screen
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will then automatically move through the list of slots in the order they appear
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on the screen, setting each one as you press the button for it.
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("Assign List" requires you to mark the keys you want because having preset lists
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for you to pick from for every game type and the common combinations of what people
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will want to set in one go would be more work than it's worth.)
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Any changes you make will only be saved when you choose "Save To Disk".
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You can reload the settings from the disk with "Reload From Disk".
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If you try to leave the screen after changing a key without saving, you will be
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prompted to save. Choosing "Yes" will save the settings to the disk and leave the
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screen. Choosing "No" will reload the settings from the disk, undoing your change,
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and leave the screen. Choosing "Cancel" will do neither, leaving you on the screen.
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--------------------------------------------------------------------------------
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2.2.1: Frequently Asked Questions that can be Solved by Changing the Configuration
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--------------------------------------------------------------------------------
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With that in mind, it's time to answer some questions using this knowledge.
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Q: How do I play forever, without game overs?
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A: Turn on Event Mode in Arcade Options.
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Q: What the heck is this thing that says "Toasty" and how do I get rid of it?
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A: It's a reference to Mortal Kombat 2, where Dan Forden would pop out from
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the side of the screen randomly after an uppercut.
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In order to get a Toasty in StepMania, one must get a 250 combo without any
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Greats. The number 250 is a reference to how many VS games of MK2 you had to
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play before you could play Pong.
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As for turning it off, turn Easter Eggs off in the Advanced Options.
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--------------------------------------------------------------------------------
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2.3: Installing Content
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--------------------------------------------------------------------------------
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This is the most important section you will read, as all the time that you spend
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not playing with ITGmania will be adding/removing things to it. Well, not
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completely, as you have other things to do.
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Before we touch on the specifics, there are a few skills you should learn.
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Previous versions of StepMania had instructions to install things in the main
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StepMania folder. This caused problems with UAC on Windows and went against
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convention on Linux and macOS. Because of those problems, installing content
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in the main StepMania folder is no longer the correct thing to do.
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The correct place to install content on ITGmania is the User Data folder.
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The exact location is different for each platform.
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Windows: %APPDATA%/ITGmania/
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Linux: ~/.itgmania/
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macOS: ~/Library/Application Support/ITGmania/
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Wherever you see the name "User Data folder", this is the folder it refers to.
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macOS additionally has ~/Library/Preferences/ITGmania/ for storing preferences.
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Inside the User Data folder you can install content by placing it in the following folders:
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* Songs
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* Themes
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* NoteSkins
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(and the various gametype folders, which are optional. You need at least one
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non-lights gametype in order to play.)
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* NoteSkins/dance
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* NoteSkins/pump
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* NoteSkins/para
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* NoteSkins/techno
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* NoteSkins/beat
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* NoteSkins/popn
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* NoteSkins/ez2
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* Announcers
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(finding announcers made for SM5 is an exercise left for the reader)
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* Packages
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If one of the folders listed above does not exist, do not worry. You only need
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to create a folder if you need to install a piece of content that belongs in it.
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* Not on Windows and want to deal with .smzip files?
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There are multiple ways to deal this.
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1) Put the SMZip file in the Packages folder.
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2) Rename the file to have an extension of .zip and extract in the root
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User Data folder.
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3) Pass the smzip's filename to ITGmania on the command line/terminal.
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Dragging and dropping the .smzip may or may not work; we have not tested it.
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2.3.1: Installing Song Files
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--------------------------------------------------------------------------------
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Song files are distributed in many ways. The concept of packs was explained
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above, in which multiple songs are included in one archive.
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For .smzip files, the section "Not on Windows and want to deal with .smzip
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files?" details all possible ways of installing .smzip files, but the most
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common ways are as follows:
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1) For operating systems with a filetype handler (Windows and macOS), you can double
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click on the .smzip file and the ITGmania tools will handle it.
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2) Putting the .smzip file in the Packages folder, where it will be automatically
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read by ITGmania.
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If it's not a .smzip file, you'll have to do some detective work.
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Open up the song archive and see how the files are laid out.
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The easiest single song installs will have a folder structure similar to this:
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Group Name\
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Song Name\
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song file.sm
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song file.ogg/mp3
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song file-bg.png
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song file-bn.png
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With a setup like this, you can just extract it to the Songs folder with
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directory structure intact.
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Sometimes, simfile authors don't package their file with a group name,
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leaving you with a file structure like this:
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Song Name\
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song file.sm
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song file.ogg/mp3
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song file-bg.png
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song file-bn.png
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You will need to extract this into a song group folder that exists already.
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An uncommon setup will only include the song files, without any folders at all.
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These need to be put into the {Group Name}\{Song Name}\ folder in order to work.
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For packs, you follow the same logic. If there are multiple song folders, but no
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group folder, you will have to make a group folder. (Flightmix 4 is an example
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of a pack that exhibits this behavior.)
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Overall, the setup should look something like this:
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User Data folder\
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Songs\
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Song Group 1\
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Song Group 2\
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Song Group 3\
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Song Group 4\
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Example Song\
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Example Song.sm
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Example Song.mp3/ogg
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Example Song-bn.png
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Example Song-bg.png
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--------------------------------------------------------------------------------
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2.3.2: Installing Noteskins/New Gametypes
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--------------------------------------------------------------------------------
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NoteSkins change the appearance of the arrows. They are also linked with getting
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other gametypes supported in ITGmania.
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The noteskin installation process looks something like this:
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User Data folder\
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NoteSkins\
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(gametype)\
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(noteskin for gametype)\
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default\
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(gametype2)\
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default\
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"gametype"/"gametype2" etc. can be any one of the following:
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dance (typically 4 panels)
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pump (typically 5 panels)
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para (5 receptors)
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techno (4, 5, and 8 panel modes)
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beat (5 and 7 key modes with a turntable on each)
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popn (5 and 9 line modes)
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kb7 (6 or 7 keys depending on when you try to use it)
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--------------------------------------------------------------------------------
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2.3.3: Installing Themes
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--------------------------------------------------------------------------------
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Depending on if the theme is packaged in a SMZip or not, you have a few options.
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If it is in a .smzip, you can put it in the Packages directory:
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User Data folder/
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Packages/
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MyTheme.smzip
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and ITGmania will automatically read it.
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On Windows, you can double click on the .smzip file to install it in your user
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packages directory. THIS IS NOT RECOMMENDED BECAUSE IT CAUSES CONFUSION.
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Since .smzip files are really .zip files, you could also extract them in the
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User Data folder.
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If the themer has not packaged the theme in a .smzip, then you have to look
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inside the archive to see how the directory layout looks.
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1) Themes folder
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If it has a themes folder when you open it up, extract in the User Data
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folder, like you would a .smzip file.
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2) Theme name as a folder
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This one will have to be extracted in the Themes directory. You will get a
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new folder with the files.
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3) A bunch of folders + metrics.ini
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The themer was lazy; you're going to have to make a folder in the Themes
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directory and extract the theme in there. Then go tell the themer that they're a bad person.
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When in doubt, read any documentation that comes with the theme for proper
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installation instructions.
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Do not attempt to use any theme made for a StepMania version older than StepMania 5.
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It will not work at all. Only use a theme made for StepMania 5 if you are a
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themer and you are working on that theme to make it work with ITGmania.
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================================================================================
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3: Frequently Asked Questions
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================================================================================
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Q: How do I keep my background videos/images from being stretched/distorted?
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A: ITGmania has a preference for this, the "Set BG Fit Mode" option on the
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Service Options screen.
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Each column on that screen is a possible setting for the preference.
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Each column shows how a background with each of the 3 most common aspect ratios
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will look with that setting. The green rectangle in each example shows where the
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edge of the screen will cut off the background, and area not covered by the
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background will be black. Themes that change the contents of the Service Options
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menu might not have Set BG Fit Mode in the Service Options menu, so it is
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recommended to change to the default theme to set this option if you do not see
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it in the Service Options menu for the theme you are using.
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Q: I'm a themer, how do I change the way ScreenSetBGFit looks?
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A: First, make sure your metrics allow it to be accessed. If your theme sets the
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LineNames metric in the ScreenOptionsService section, add "BGFit" to that metric.
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Second, open Themes/_fallback/BGAnimations/ScreenSetBGFit overlay.lua and read
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|
everything in there.
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|
|
|
Third, create the screen in your theme using the knowledge gained from step two.
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|
|
|
Q: I run multiple versions of StepMania and I don't want to copy all my songs to the new install location.
|
|
A: Close stepmania. Look in your User Data folder for Save/Preferences.ini.
|
|
On macOS Save/ will actually be under ~/Library/Preferences/ITGmania/.
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|
Open that file in a text editor. Add the full path to your Songs folder to the
|
|
"AdditionalSongFolders" setting. If the folder your songs are in is anywhere
|
|
under Program Files or anywhere else that UAC interferes with, you will probably
|
|
have problems when editing simfiles.
|
|
|
|
Q: I have thousands of scores in StepMania 3.9, how can I copy them to ITGmania?
|
|
A: Create a new profile in ITGmania. The profile's folder will be
|
|
"User Data folder/Save/LocalProfiles/000000/" (000000 is the first profile created,
|
|
if the new profile is the second profile, the folder name will be 000001, and so forth).
|
|
Place your Stats.xml from StepMania 3.9 into the folder for the new profile,
|
|
replacing any Stats.xml that is currently there.
|
|
|
|
Q: I have some scores in one profile and some other scores in another profile, how do I merge them?
|
|
A: Hopefully, this feature will be added soon.
|
|
|
|
Q: I want to make a theme, why do I have to learn Lua? Isn't making a theme just making graphics?
|
|
A: Themes are far more powerful in StepMania 5 and ITGmania than in previous
|
|
versions. Themes are more than just image files and can change every part of
|
|
interacting with StepMania. With this power comes the requirement of knowing
|
|
how to use it. If the thought of learning Lua and using it as a language
|
|
frightens you, spend more time reading the documentation and asking questions
|
|
so you can learn to understand how to use it.
|
|
|
|
================================================================================
|
|
Chapter 4: Reporting Problems
|
|
================================================================================
|
|
https://github.com/itgmania/itgmania/issues is the bug tracker list.
|
|
Use this only for reporting problems or requesting features.
|
|
Please search the list before reporting a new issue.
|
|
|
|
When reporting issues on the bug tracker:
|
|
1: Make the title of your issue short and informative.
|
|
"Crash report" is a bad title because it doesn't contain any context.
|
|
"Crash while juggling kittens" is a good title because it shows vaguely where the
|
|
problem is.
|
|
|
|
2: Include explicit steps for reproducing your problem.
|
|
If you can't explain how you encountered the problem, we can't fix it.
|
|
|
|
3: If you have new information to add to an existing issue, please comment on
|
|
that issue with the information you have.
|
|
|
|
4: Developers have limited time, issues will not be fixed or responded to
|
|
immediately. Responses may take a week or two, so be patient and be prepared to
|
|
go through a couple requests for more information.
|
|
|
|
5: It is important to include the name of the theme you are using with any issue
|
|
report. If the problem is not an outright crash and cannot be reproduced in the
|
|
default theme, it is likely a problem with the theme and should be reported to
|
|
the author of that theme. The main StepMania issue tracker is not the place to
|
|
report theme problems.
|
|
|
|
Requesting features on the bug tracker:
|
|
If you are a themer requesting a new theme API feature, be prepared to describe
|
|
very explicitly what you want. Same as for reporting bugs, be prepared to wait.
|
|
|
|
If you are a skilled programmer, implementing the feature and submitting a pull
|
|
request is a good way to get it added to ITGmania. See github's instructions on
|
|
forking a repository and submitting a pull request.
|