Files
itgmania212121/stepmania/src/ScreenEditCoursesMenu.cpp
T
2003-08-11 02:18:13 +00:00

137 lines
3.3 KiB
C++

#include "global.h"
/*
-----------------------------------------------------------------------------
Class: ScreenEditCoursesMenu
Desc: The main title screen and menu.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenEditCoursesMenu.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameConstantsAndTypes.h"
#include "RageUtil.h"
#include "PrefsManager.h"
#include "GameManager.h"
#include "RageLog.h"
#include "GameState.h"
#include "RageSounds.h"
#include "ThemeManager.h"
#include "Steps.h"
//
// Defines specific to ScreenEditCoursesMenu
//
#define EXPLANATION_X THEME->GetMetricF("ScreenEditCoursesMenu","ExplanationX")
#define EXPLANATION_Y THEME->GetMetricF("ScreenEditCoursesMenu","ExplanationY")
#define EXPLANATION_TEXT THEME->GetMetric("ScreenEditCoursesMenu","ExplanationText")
#define HELP_TEXT THEME->GetMetric("ScreenEditCoursesMenu","HelpText")
const ScreenMessage SM_RefreshSelector = (ScreenMessage)(SM_User+1);
ScreenEditCoursesMenu::ScreenEditCoursesMenu() : Screen("ScreenEditCoursesMenu")
{
LOG->Trace( "ScreenEditCoursesMenu::ScreenEditCoursesMenu()" );
GAMESTATE->m_CurStyle = STYLE_INVALID;
m_Selector.SetXY( 0, 0 );
// m_Selector.AllowNewNotes();
this->AddChild( &m_Selector );
m_Menu.Load( "ScreenEditCoursesMenu", false ); // disable timer
this->AddChild( &m_Menu );
m_textExplanation.LoadFromFont( THEME->GetPathToF("Common normal") );
m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
m_textExplanation.SetText( EXPLANATION_TEXT );
m_textExplanation.SetZoom( 0.7f );
this->AddChild( &m_textExplanation );
SOUND->PlayMusic( THEME->GetPathToS("ScreenEditCoursesMenu music") );
}
ScreenEditCoursesMenu::~ScreenEditCoursesMenu()
{
LOG->Trace( "ScreenEditCoursesMenu::~ScreenEditCoursesMenu()" );
}
void ScreenEditCoursesMenu::DrawPrimitives()
{
m_Menu.DrawBottomLayer();
Screen::DrawPrimitives();
m_Menu.DrawTopLayer();
}
void ScreenEditCoursesMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
LOG->Trace( "ScreenEditCoursesMenu::Input()" );
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenEditCoursesMenu::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( "ScreenEdit" );
break;
}
}
void ScreenEditCoursesMenu::MenuUp( PlayerNumber pn )
{
m_Selector.Up();
}
void ScreenEditCoursesMenu::MenuDown( PlayerNumber pn )
{
m_Selector.Down();
}
void ScreenEditCoursesMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
{
m_Selector.Left();
}
void ScreenEditCoursesMenu::MenuRight( PlayerNumber pn, const InputEventType type )
{
m_Selector.Right();
}
// helpers for MenuStart() below
void DeleteCurNotes()
{
Song* pSong = GAMESTATE->m_pCurSong;
Steps* pNotesToDelete = GAMESTATE->m_pCurNotes[PLAYER_1];
pSong->RemoveNotes( pNotesToDelete );
pSong->Save();
}
void ScreenEditCoursesMenu::MenuStart( PlayerNumber pn )
{
if( m_Menu.IsTransitioning() )
return;
m_Selector.Start();
}
void ScreenEditCoursesMenu::MenuBack( PlayerNumber pn )
{
m_Menu.Back( SM_GoToPrevScreen );
SOUND->StopMusic();
}