Files
itgmania212121/stepmania/src/NoteData.h
T

114 lines
3.9 KiB
C++

#pragma once
/*
-----------------------------------------------------------------------------
File: NoteData.h
Desc: Holds data about the notes that the player is supposed to hit. NoteData
is organized by:
track - corresponds to different columns of notes on the screen
index - corresponds to subdivisions of beats
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
//#include "GameConstantsAndTypes.h"
#include "PlayerOptions.h"
#include "NoteTypes.h"
// '1' = tap note
// '2' = hold note begin
// '3' = hold note end ('1' can also end a HoldNote) ('3' without a matching '2' is ignored
// ... for future expansion
class NoteData
{
public:
NoteData();
void Init();
~NoteData();
int m_iNumTracks;
TapNote m_TapNotes[MAX_NOTE_TRACKS][MAX_TAP_NOTE_ROWS];
HoldNote m_HoldNotes[MAX_HOLD_NOTES];
int m_iNumHoldNotes;
void LoadFromSMNoteDataString( CString sSMNoteData );
CString GetSMNoteDataString();
void ClearRange( int iNoteIndexBegin, int iNoteIndexEnd );
void ClearAll() { ClearRange( 0, MAX_TAP_NOTE_ROWS ); };
void CopyRange( NoteData* pFrom, int iFromIndexBegin, int iFromIndexEnd, int iToIndexBegin = -1 );
void CopyAll( NoteData* pFrom ) { m_iNumTracks = pFrom->m_iNumTracks; m_iNumHoldNotes = 0; CopyRange( pFrom, 0, MAX_TAP_NOTE_ROWS ); };
inline bool IsRowEmpty( int index )
{
for( int t=0; t<m_iNumTracks; t++ )
if( m_TapNotes[t][index] != '0' )
return false;
return true;
}
// used in edit/record
void AddHoldNote( HoldNote newNote ); // add note hold note merging overlapping HoldNotes and destroying TapNotes underneath
void RemoveHoldNote( int index );
// statistics
bool IsThereANoteAtRow( int iRow );
float GetFirstBeat(); // return the beat number of the first note
int GetFirstRow();
float GetLastBeat(); // return the beat number of the last note
int GetLastRow();
int GetNumTapNotes( const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
int GetNumDoubles( const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
int GetNumHoldNotes( const float fStartBeat = 0, const float fEndBeat = MAX_BEATS );
int GetPossibleDancePoints();
// radar values - return between 0.0 and 1.2
float GetRadarValue( RadarCategory rv, float fSongSeconds )
{
switch( rv )
{
case RADAR_STREAM: return GetStreamRadarValue( fSongSeconds ); break;
case RADAR_VOLTAGE: return GetVoltageRadarValue( fSongSeconds ); break;
case RADAR_AIR: return GetAirRadarValue( fSongSeconds ); break;
case RADAR_FREEZE: return GetFreezeRadarValue( fSongSeconds ); break;
case RADAR_CHAOS: return GetChaosRadarValue( fSongSeconds ); break;
default: ASSERT(0); return 0;
}
};
float GetStreamRadarValue( float fSongSeconds );
float GetVoltageRadarValue( float fSongSeconds );
float GetAirRadarValue( float fSongSeconds );
float GetFreezeRadarValue( float fSongSeconds );
float GetChaosRadarValue( float fSongSeconds );
// Transformations
void LoadTransformed( NoteData* pOriginal, int iNewNumTracks, const int iOriginalTrackToTakeFrom[] ); // -1 for iOriginalTracksToTakeFrom means no track
void LoadTransformedSlidingWindow( NoteData* pOriginal, int iNewNumTracks ); // useful for autogenerating DDR->Pump, Pump->DDR
void LoadTransformedMirrorOnCross( NoteData* pOriginal, int iNewNumTracks ); // useful for autogenerating double patterns
void CropToLeftSide();
void CropToRightSide();
void RemoveHoldNotes();
void Turn( PlayerOptions::TurnType tt );
void MakeLittle();
void SnapToNearestNoteType( NoteType nt1, NoteType nt2, float fBeginBeat, float fEndBeat );
NoteType GetSmallestNoteTypeForMeasure( int iMeasureIndex );
// Convert between HoldNote representation and '2' and '3' markers in TapNotes
void Convert2sAnd3sToHoldNotes();
void ConvertHoldNotesTo2sAnd3s();
void Convert4sToHoldNotes();
void ConvertHoldNotesTo4s();
};