Files
itgmania212121/stepmania/src/InputFilter.h
T
2003-11-25 21:46:30 +00:00

71 lines
1.9 KiB
C++

#ifndef INPUTFILTER_H
#define INPUTFILTER_H
/*
-----------------------------------------------------------------------------
Class: InputFilter
Desc: Checks RageInput and generates a list of InputEvents, which can
represent when a button is first pressed, when a button is released,
or when an repeating input fires.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "RageInputDevice.h"
enum InputEventType { IET_FIRST_PRESS, IET_SLOW_REPEAT, IET_FAST_REPEAT, IET_RELEASE };
struct InputEvent : public DeviceInput
{
InputEvent() { type=IET_FIRST_PRESS; };
InputEvent( InputDevice d, int b, InputEventType t ): DeviceInput(d, b) { type=t; };
InputEvent( DeviceInput di, InputEventType t ): DeviceInput(di) { type=t; };
InputEventType type;
};
typedef vector<InputEvent> InputEventArray;
class RageMutex;
class InputFilter
{
bool m_BeingHeld[NUM_INPUT_DEVICES][MAX_DEVICE_BUTTONS];
bool m_BeingForced[NUM_INPUT_DEVICES][MAX_DEVICE_BUTTONS];
float m_fSecsHeld[NUM_INPUT_DEVICES][MAX_DEVICE_BUTTONS];
/* If > 0, then when it reaches 0, stop forcing. */
float m_fSecsToForce[NUM_INPUT_DEVICES][MAX_DEVICE_BUTTONS];
InputEventArray queue;
RageMutex *queuemutex;
void ForceKey( DeviceInput di, float duration );
void StopForcingKey( DeviceInput di );
public:
void ButtonPressed( DeviceInput di, bool Down );
void ResetDevice( InputDevice dev );
InputFilter();
~InputFilter();
void Reset();
void Update(float fDeltaTime);
void SetRepeatRate( float fSlowDelay, float fSlowRate, float fFastDelay, float fFastRate );
void ResetRepeatRate();
void ResetKeyRepeat( DeviceInput di );
bool IsBeingPressed( DeviceInput di );
float GetSecsHeld( DeviceInput di );
void GetInputEvents( InputEventArray &array );
};
extern InputFilter* INPUTFILTER; // global and accessable from anywhere in our program
#endif