Files
itgmania212121/stepmania/src/ReceptorArrow.h
T
Chris Danford 4ac936cfbf GrayArrow => ReceptorArrow
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00

44 lines
931 B
C++

#ifndef ReceptorArrow_H
#define ReceptorArrow_H
/*
-----------------------------------------------------------------------------
Class: ReceptorArrow
Desc: A gray arrow that "receives" the colorful note arrows.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Ben Nordstrom
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ActorFrame.h"
#include "ActorUtil.h"
#include "PlayerNumber.h"
class ReceptorArrow : public ActorFrame
{
public:
ReceptorArrow();
bool Load( CString NoteSkin, PlayerNumber pn, int iColNo );
virtual void Draw();
virtual void Update( float fDeltaTime );
void Step();
void SetPressed() { m_bIsPressed = true; };
private:
PlayerNumber m_PlayerNumber;
int m_iColNo;
AutoActor m_pReceptorWaiting;
AutoActor m_pReceptorGo;
CString m_sStepCommand;
AutoActor m_pPressBlock;
bool m_bIsPressed;
};
#endif