59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
#ifndef BGANIMATION_H
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#define BGANIMATION_H
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/*
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-----------------------------------------------------------------------------
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Class: BGAnimation
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Desc: Particles that play in the background of ScreenGameplay
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Ben Nordstrom
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ActorFrame.h"
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class BGAnimationLayer;
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class BGAnimation : public ActorFrame
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{
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public:
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BGAnimation( bool Generic=false );
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virtual ~BGAnimation();
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void Unload();
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void LoadFromStaticGraphic( CString sPath );
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void LoadFromAniDir( CString sAniDir );
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void LoadFromMovie( CString sMoviePath );
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void LoadFromVisualization( CString sMoviePath );
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void SetDiffuse( const RageColor &c );
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void GainingFocus( float fRate, bool bRewindMovie, bool bLoop );
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void LosingFocus();
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float GetLengthSeconds() const { return m_fLengthSeconds; }
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virtual void HandleCommand( const CStringArray &asTokens );
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void PlayOffCommand() { PlayCommand("Off"); }
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void PlayCommand( const CString &cmd );
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float GetTweenTimeLeft() const;
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void FinishTweening();
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protected:
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vector<BGAnimationLayer*> m_Layers;
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float m_fLengthSeconds;
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bool m_bGeneric;
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};
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#endif
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