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itgmania212121/stepmania/src/RageSoundManager.h
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188 lines
5.7 KiB
C++

#ifndef RAGE_SOUND_MANAGER_H
#define RAGE_SOUND_MANAGER_H
#include <set>
#include <map>
#include "RageUtil_CircularBuffer.h"
class RageSound;
class RageSoundBase;
class RageSoundDriver;
struct RageSoundParams;
/* This is a temporary hack, to try to track down an obscure crash. */
#if defined(_WINDOWS) && _MSC_VER >= 1300
#include <windows.h>
extern set<void *> g_ProtectedPages;
template<typename T>
class ProtAllocator
{
public:
typedef T value_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef std::size_t size_type;
typedef std::ptrdiff_t difference_type;
template<typename U> struct rebind
{
typedef ProtAllocator<U> other;
};
explicit ProtAllocator() {}
~ProtAllocator() {}
ProtAllocator( ProtAllocator const & ) {}
template<typename U> ProtAllocator( ProtAllocator<U> const& ) {}
pointer address( reference r ) { return &r; }
const_pointer address( const_reference r ) { return &r; }
pointer allocate( size_type cnt, typename std::allocator<void>::const_pointer = 0 )
{
cnt *= sizeof (T);
void *p = VirtualAlloc( NULL, cnt, MEM_COMMIT, PAGE_READWRITE );
g_ProtectedPages.insert( p );
return reinterpret_cast<pointer>( p );
}
void deallocate( pointer p, size_type s )
{
VirtualFree( p, 0, MEM_RELEASE );
g_ProtectedPages.erase( p );
}
size_type max_size() const
{
return 2147483648 / sizeof(T);
}
void construct( pointer p, const T& t ) { new(p) T(t); }
void destroy( pointer p ) { p->~T(); }
bool operator==( ProtAllocator const& ) { return true; }
bool operator!=( ProtAllocator const& a ) { return !operator==(a); }
};
#else
#define ProtAllocator allocator
#endif
class RageSoundManager
{
/* Set of sounds that we've taken over (and are responsible for deleting
* when they're finished playing): */
set<RageSound *> owned_sounds;
set<RageSound *> playing_sounds;
/* A list of all sounds that currently exist. */
typedef set<RageSound *, less<RageSound*>, ProtAllocator<RageSound*> > all_sounds_type;
all_sounds_type all_sounds;
RageSoundDriver *driver;
/* Prefs: */
float MixVolume;
struct queued_pos_map_t
{
int ID, pos, got_frames;
int64_t frameno;
};
CircBuf<queued_pos_map_t> pos_map_queue;
public:
RageSoundManager();
~RageSoundManager();
void Init( CString drivers );
float GetMixVolume() const { return MixVolume; }
void SetPrefs(float MixVol);
void Update(float delta);
void StartMixing( RageSoundBase *snd ); /* used by RageSound */
void StopMixing( RageSoundBase *snd ); /* used by RageSound */
int64_t GetPosition( const RageSoundBase *snd ) const; /* used by RageSound */
void RegisterSound( RageSound *p ); /* used by RageSound */
void UnregisterSound( RageSound *p ); /* used by RageSound */
int GetUniqueID(); /* used by RageSound */
void RegisterPlayingSound( RageSound *p ); /* used by RageSound */
void UnregisterPlayingSound( RageSound *p ); /* used by RageSound */
void CommitPlayingPosition( int ID, int64_t frameno, int pos, int got_bytes ); /* used by drivers */
float GetPlayLatency() const;
int GetDriverSampleRate( int rate ) const;
set<RageSound *> GetPlayingSounds() const;
/* When deleting a sound from any thread except the one calling Update(), this
* must be used to prevent race conditions. */
void DeleteSound( RageSound *p );
void PlayOnce( CString sPath );
RageSound *PlaySound( RageSound &snd, const RageSoundParams *params );
void StopPlayingAllCopiesOfSound(RageSound &snd);
/* Stop all sounds that were started by this thread. This should be called
* before exiting a thread. */
void StopPlayingSoundsForThisThread();
void GetCopies( RageSound &snd, vector<RageSound *> &snds, bool bLockSounds=false );
static void AttenuateBuf( int16_t *buf, int samples, float vol );
private:
void FlushPosMapQueue();
RageSound *GetSoundByID( int ID );
};
/* This inputs and outputs 16-bit 44khz stereo input. */
class SoundMixBuffer
{
int32_t *mixbuf;
unsigned bufsize; /* actual allocated samples */
unsigned used; /* used samples */
int vol; /* vol * 256 */
public:
void write( const int16_t *buf, unsigned size, float volume = -1, int offset = 0 );
void read(int16_t *buf);
void read( float *buf );
unsigned size() const { return used; }
void SetVolume(float f);
SoundMixBuffer();
~SoundMixBuffer();
};
extern RageSoundManager *SOUNDMAN;
#endif
/*
* Copyright (c) 2002-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/