204 lines
5.1 KiB
C++
204 lines
5.1 KiB
C++
/*
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* RageSoundDriver_QT.cpp
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* stepmania
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*
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* Created by Steve Checkoway on Mon Jun 23 2003.
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* Copyright (c) 2003 Steve Checkoway. All rights reserved.
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*
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*/
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#include "global.h"
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#include "RageSoundDriver_QT1.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include <QuickTime/QuickTime.h>
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#include <stdlib.h>
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/* Ugh */
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using namespace QT;
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const unsigned channels = 2;
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const unsigned samplesize = channels*16;
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const unsigned samples = 512;
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const unsigned freq = 44100;
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const unsigned buffersize = samples*samplesize/8;
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/* Oh boy! dealing with memory at inturupt time. What fun! */
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#pragma options align=power
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static volatile Uint32 fill_me = 0;
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static UInt8 *buffer[2];
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static CmpSoundHeader header;
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RageSound_QT1::RageSound_QT1() {
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SndCallBackUPP callback;
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callback = NewSndCallBackUPP(GetData);
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memset(&header, 0, sizeof(header));
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header.numChannels = channels;
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header.sampleSize = samplesize / channels;
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header.sampleRate = rate44khz; /* really 44.1kHz */
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header.numFrames = samples;
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header.encode = cmpSH;
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buffer[0] = new Uint8[buffersize];
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buffer[1] = new Uint8[buffersize];
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memset(buffer[0], 0, buffersize);
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memset(buffer[1], 0, buffersize);
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channel = new SndChannel;
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channel->userInfo = reinterpret_cast<long>(this);
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channel->qLength = 2;
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soundOutput = OpenDefaultComponent(kSoundOutputDeviceType, NULL);
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ASSERT(soundOutput != NULL);
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TimeRecord record;
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SoundComponentGetInfo(soundOutput, NULL, siOutputLatency, &record);
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latency = record.value.lo / record.scale;
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latency += samples / freq; /* double buffer */
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OSErr err = SndNewChannel(&channel, sampledSynth, initStereo, callback);
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if (err != noErr) {
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delete channel;
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channel = NULL;
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RageException::ThrowNonfatal("Unable to create audio channel");
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}
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SndCommand cmd;
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cmd.cmd = clockComponentCmd;
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cmd.param1 = true;
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cmd.param2 = 0;
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err |= SndDoImmediate(channel, &cmd);
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cmd.cmd = getClockComponentCmd;
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cmd.param1 = 0;
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cmd.param2 = reinterpret_cast<long>(&clock);
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err |= SndDoImmediate(channel, &cmd);
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last_pos = 0;
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cmd.cmd = callBackCmd;
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cmd.param2 = 0;
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err |= SndDoCommand(channel, &cmd, false);
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if (err != noErr)
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RageException::ThrowNonfatal("Unable to create audio channel");
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}
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RageSound_QT1::~RageSound_QT1() {
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if (channel)
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SndDisposeChannel(channel, true);
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SAFE_DELETE_ARRAY(buffer[0]);
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SAFE_DELETE_ARRAY(buffer[1]);
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if (soundOutput)
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CloseComponent(soundOutput);
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}
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void RageSound_QT1::GetData(SndChannel *chan, SndCommand *cmd_passed) {
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while (!SOUNDMAN)
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SDL_Delay(10);
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LockMutex L(SOUNDMAN->lock);
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static SoundMixBuffer mix;
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RageSound_QT1 *P = reinterpret_cast<RageSound_QT1 *>(chan->userInfo);
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fill_me = cmd_passed->param2;
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UInt32 play_me = !fill_me;
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if (!P->last_pos){
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TimeRecord tr;
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ClockGetTime(P->clock, &tr);
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UInt64 temp = tr.value.hi;
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temp <<= 32;
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temp |= tr.value.lo;
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double d = static_cast<double>(temp)/tr.scale*freq;
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temp = static_cast<UInt64>(d);
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P->last_pos = static_cast<UInt32>(temp % 0x00000000FFFFFFFFLL);
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} else
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P->last_pos += samples;
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/* Swap buffers */
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header.samplePtr = reinterpret_cast<Ptr>(buffer[play_me]);
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SndCommand cmd;
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cmd.cmd = bufferCmd;
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cmd.param1 = 0;
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cmd.param2 = reinterpret_cast<long>(&header);
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SndDoCommand(chan, &cmd, 0);
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/* Clear the fill buffer */
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memset(buffer[fill_me], 0, buffersize);
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for (unsigned i=0; i<P->sounds.size(); ++i) {
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if (P->sounds[i]->stopping)
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continue;
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unsigned got = P->sounds[i]->snd->GetPCM(reinterpret_cast<char *>(buffer[fill_me]), buffersize, P->last_pos);
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mix.write(reinterpret_cast<SInt16 *>(buffer[fill_me]), got / 2);
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if (got < buffersize) {
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P->sounds[i]->stopping = true;
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P->sounds[i]->flush_pos = P->last_pos + (got * 8 / samplesize);
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}
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}
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mix.read(reinterpret_cast<SInt16 *>(buffer[fill_me]));
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cmd.cmd = callBackCmd;
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cmd.param2 = play_me;
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SndDoCommand(chan, &cmd, 0);
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}
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void RageSound_QT1::StartMixing(RageSound *snd) {
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sound *s = new sound;
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s->snd = snd;
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LockMutex L(SOUNDMAN->lock);
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sounds.push_back(s);
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LOG->Trace("There are %D sounds playing", sounds.size());
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}
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void RageSound_QT1::StopMixing(RageSound *snd) {
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LockMutex L(SOUNDMAN->lock);
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/* Find the sound. */
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unsigned i;
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for(i = 0; i < sounds.size(); ++i)
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if(sounds[i]->snd == snd) break;
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if(i == sounds.size())
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{
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LOG->Trace("not stopping a sound because it's not playing");
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return;
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}
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delete sounds[i];
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sounds.erase(sounds.begin()+i, sounds.begin()+i+1);
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LOG->Trace("There are %D sounds playing", sounds.size());
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}
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void RageSound_QT1::Update(float delta) {
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#pragma unused (delta)
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LockMutex L(SOUNDMAN->lock);
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vector<sound *>snds = sounds;
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for (unsigned i = 0; i < snds.size(); ++i) {
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if (!sounds[i]->stopping)
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continue;
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if (GetPosition(snds[i]->snd) < sounds[i]->flush_pos)
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continue;
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snds[i]->snd->StopPlaying();
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}
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}
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int RageSound_QT1::GetPosition(const RageSound *snd) const {
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#pragma unused (snd)
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TimeRecord tr;
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ClockGetTime(clock, &tr);
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UInt64 temp = tr.value.hi;
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temp <<= 32;
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temp |= tr.value.lo;
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double d = static_cast<double>(temp)/tr.scale*freq;
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temp = static_cast<UInt64>(d);
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return static_cast<UInt32>(temp % 0x00000000FFFFFFFFLL);
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}
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float RageSound_QT1::GetPlayLatency() const {
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return latency;
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}
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