Files
itgmania212121/stepmania/src/IniFile.h
T
Glenn Maynard dae5c84134 CString -> const CString & in params
(not as much of an optimization as with the STL, since CString is refcounted, but still good practice)
2002-08-22 22:12:29 +00:00

112 lines
3.2 KiB
C++

#pragma once
/*
-----------------------------------------------------------------------------
Class: IniFile
Desc: Wrapper for reading and writing an .ini file.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Adam Clauss
Chris Danford
-----------------------------------------------------------------------------
*/
class IniFile
{
//all private variables
private:
//stores pathname of ini file to read/write
CString path;
public:
//all keys are of this time
struct key
{
//list of values in key
CArray<CString, CString> values;
//corresponding list of value names
CArray<CString, CString> names;
};
private:
//list of keys in ini
CArray<key, key> keys;
//corresponding list of keynames
CArray<CString, CString> names;
//all private functions
private:
//returns index of specified value, in the specified key, or -1 if not found
int FindValue(int keynum, const CString &valuename);
//returns index of specified key, or -1 if not found
int FindKey(const CString &keyname);
//public variables
public:
//will contain error info if one occurs
//ended up not using much, just in ReadFile and GetValue
CString error;
//public functions
public:
//constructor, can specify pathname here instead of using SetPath later
IniFile(CString inipath = "");
//default destructor
virtual ~IniFile();
//sets path of ini file to read and write from
void SetPath(CString newpath);
//reads ini file specified using IniFile::SetPath()
//returns true if successful, false otherwise
bool ReadFile();
//writes data stored in class to ini file
void WriteFile();
//deletes all stored ini data
void Reset();
//returns number of keys currently in the ini
int GetNumKeys();
//returns number of values stored for specified key
int GetNumValues(const CString &keyname);
//gets value of [keyname] valuename =
//overloaded to return CString, int, and double,
//returns "", or 0 if key/value not found. Sets error member to show problem
bool GetValue(const CString &key, const CString &valuename, CString& value);
bool GetValueI(const CString &key, const CString &valuename, int& value);
bool GetValueF(const CString &key, const CString &valuename, float& value);
bool GetValueB(const CString &key, const CString &valuename, bool& value);
//sets value of [keyname] valuename =.
//specify the optional paramter as false (0) if you do not want it to create
//the key if it doesn't exist. Returns true if data entered, false otherwise
//overloaded to accept CString, int, and double
bool SetValue(const CString &key, const CString &valuename, const CString &value, bool create = 1);
bool SetValueI(const CString &key, const CString &valuename, int value, bool create = 1);
bool SetValueF(const CString &key, const CString &valuename, float value, bool create = 1);
bool SetValueB(const CString &key, const CString &valuename, bool value, bool create = 1);
//deletes specified value
//returns true if value existed and deleted, false otherwise
bool DeleteValue(const CString &keyname, const CString &valuename);
//deletes specified key and all values contained within
//returns true if key existed and deleted, false otherwise
bool DeleteKey(const CString &keyname);
key* GetKey(const CString &keyname);
};