59 lines
1.8 KiB
C
59 lines
1.8 KiB
C
#ifndef RAGE_TEXTURE_ID_H
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#define RAGE_TEXTURE_ID_H
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/* A unique texture is identified by a RageTextureID. (Loading the
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* same file with two different dither settings is considered two
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* different textures, for example.) See RageTexture.cpp for explanations
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* of these. */
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struct RageTextureID
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{
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CString filename;
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/* Maximum size of the texture, per dimension. */
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int iMaxSize;
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/* Generate mipmaps for this texture */
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bool bMipMaps;
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/* Maximum number of bits for alpha. In 16-bit modes, lowering
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* this gives more bits for color values. (0, 1 or 4) */
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int iAlphaBits;
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/* If this is greater than -1, then the image will be loaded as a luma/alpha
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* map, eg. I4A4. At most 8 bits per pixel will be used This only actually happens
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* when paletted textures are supported.
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*
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* If the sum of alpha and grayscale bits is <= 4, and the system supports 4-bit
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* palettes, then the image will be loaded with 4bpp.
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*
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* This may be set to 0, resulting in an alpha map with all pixels white. */
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int iGrayscaleBits;
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/* Preferred color depth of the image. (This is overridden for
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* paletted images and transparencies.) -1 for default. */
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int iColorDepth;
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/* If true and color precision is being lost, dither. (slow) */
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bool bDither;
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/* If true, resize the image to fill the internal texture. (slow) */
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bool bStretch;
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/* If true, enable HOT PINK color keying. (deprecated but needed for
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* banners) */
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bool bHotPinkColorKey; /* #FF00FF */
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/* These hints will be used in addition to any in the filename. */
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CString AdditionalTextureHints;
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bool operator< (const RageTextureID &rhs) const;
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bool operator== (const RageTextureID &rhs) const;
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void Init();
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RageTextureID() { Init(); }
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RageTextureID(const CString &fn) { Init(); filename=fn; }
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};
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#endif
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