235 lines
7.1 KiB
C++
235 lines
7.1 KiB
C++
#include "global.h"
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#include "ArchHooks_Win32.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageThreads.h"
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#include "ProductInfo.h"
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#include "archutils/win32/AppInstance.h"
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#include "archutils/win32/crash.h"
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#include "archutils/win32/DebugInfoHunt.h"
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#include "archutils/win32/ErrorStrings.h"
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#include "archutils/win32/RestartProgram.h"
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#include "archutils/win32/GotoURL.h"
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#include "archutils/Win32/RegistryAccess.h"
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static HANDLE g_hInstanceMutex;
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static bool g_bIsMultipleInstance = false;
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#if _MSC_VER >= 1400 // VC8
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void InvalidParameterHandler( const wchar_t *szExpression, const wchar_t *szFunction, const wchar_t *szFile,
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unsigned int iLine, uintptr_t pReserved )
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{
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FAIL_M( "Invalid parameter" );
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}
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#endif
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ArchHooks_Win32::ArchHooks_Win32()
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{
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HOOKS = this;
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/* Disable critical errors, and handle them internally. We never want the
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* "drive not ready", etc. dialogs to pop up. */
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SetErrorMode( SetErrorMode(0) | SEM_FAILCRITICALERRORS );
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CrashHandler::CrashHandlerHandleArgs( g_argc, g_argv );
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SetUnhandledExceptionFilter( CrashHandler::ExceptionHandler );
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#if _MSC_VER >= 1400 // VC8
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_set_invalid_parameter_handler( InvalidParameterHandler );
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#endif
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/* Windows boosts priority on keyboard input, among other things. Disable that for
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* the main thread. */
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SetThreadPriorityBoost( GetCurrentThread(), TRUE );
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g_hInstanceMutex = CreateMutex( NULL, TRUE, PRODUCT_ID );
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g_bIsMultipleInstance = false;
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if( GetLastError() == ERROR_ALREADY_EXISTS )
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g_bIsMultipleInstance = true;
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}
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ArchHooks_Win32::~ArchHooks_Win32()
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{
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CloseHandle( g_hInstanceMutex );
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}
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void ArchHooks_Win32::DumpDebugInfo()
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{
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/* This is a good time to do the debug search: before we actually
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* start OpenGL (in case something goes wrong). */
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SearchForDebugInfo();
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}
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struct CallbackData
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{
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HWND hParent;
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HWND hResult;
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};
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// Like GW_ENABLEDPOPUP:
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static BOOL CALLBACK GetEnabledPopup( HWND hWnd, LPARAM lParam )
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{
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CallbackData *pData = (CallbackData *) lParam;
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if( GetParent(hWnd) != pData->hParent )
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return TRUE;
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if( (GetWindowLong(hWnd, GWL_STYLE) & WS_POPUP) != WS_POPUP )
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return TRUE;
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if( !IsWindowEnabled(hWnd) )
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return TRUE;
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pData->hResult = hWnd;
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return FALSE;
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}
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static const RString CURRENT_VERSION_KEY = "HKEY_LOCAL_MACHINE\\Software\\Microsoft\\Windows\\CurrentVersion";
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RString ArchHooks_Win32::GetMachineId() const
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{
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RString s;
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if( RegistryAccess::GetRegValue( CURRENT_VERSION_KEY, "ProductID", s ) )
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return s;
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return RString();
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}
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bool ArchHooks_Win32::CheckForMultipleInstances(int argc, char* argv[])
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{
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if( !g_bIsMultipleInstance )
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return false;
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/* Search for the existing window. Prefer to use the class name, which is less likely to
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* have a false match, and will match the gameplay window. If that fails, try the window
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* name, which should match the loading window. */
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HWND hWnd = FindWindow( PRODUCT_ID, NULL );
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if( hWnd == NULL )
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hWnd = FindWindow( NULL, PRODUCT_ID );
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if( hWnd != NULL )
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{
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/* If the application has a model dialog box open, we want to be sure to give focus to it,
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* not the main window. */
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CallbackData data;
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data.hParent = hWnd;
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data.hResult = NULL;
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EnumWindows( GetEnabledPopup, (LPARAM) &data );
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if( data.hResult != NULL )
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SetForegroundWindow( data.hResult );
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else
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SetForegroundWindow( hWnd );
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// Send the command line to the existing window.
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vector<RString> vsArgs;
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for( int i=0; i<argc; i++ )
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vsArgs.push_back( argv[i] );
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RString sAllArgs = join("|", vsArgs);
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COPYDATASTRUCT cds;
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cds.dwData = 0;
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cds.cbData = sAllArgs.size();
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cds.lpData = (void*)sAllArgs.data();
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SendMessage(
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(HWND)hWnd, // HWND hWnd = handle of destination window
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WM_COPYDATA,
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(WPARAM)NULL, // HANDLE OF SENDING WINDOW
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(LPARAM)&cds ); // 2nd msg parameter = pointer to COPYDATASTRUCT
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}
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return true;
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}
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void ArchHooks_Win32::RestartProgram()
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{
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Win32RestartProgram();
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}
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void ArchHooks_Win32::SetTime( tm newtime )
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{
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SYSTEMTIME st;
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ZERO( st );
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st.wYear = (WORD)newtime.tm_year+1900;
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st.wMonth = (WORD)newtime.tm_mon+1;
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st.wDay = (WORD)newtime.tm_mday;
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st.wHour = (WORD)newtime.tm_hour;
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st.wMinute = (WORD)newtime.tm_min;
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st.wSecond = (WORD)newtime.tm_sec;
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st.wMilliseconds = 0;
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SetLocalTime( &st );
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}
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void ArchHooks_Win32::BoostPriority()
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{
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/* We just want a slight boost, so we don't skip needlessly if something happens
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* in the background. We don't really want to be high-priority--above normal should
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* be enough. However, ABOVE_NORMAL_PRIORITY_CLASS is only supported in Win2000
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* and later. */
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OSVERSIONINFO version;
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version.dwOSVersionInfoSize=sizeof(version);
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if( !GetVersionEx(&version) )
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{
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LOG->Warn( werr_ssprintf(GetLastError(), "GetVersionEx failed") );
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return;
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}
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#ifndef ABOVE_NORMAL_PRIORITY_CLASS
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#define ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
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#endif
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DWORD pri = HIGH_PRIORITY_CLASS;
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if( version.dwMajorVersion >= 5 )
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pri = ABOVE_NORMAL_PRIORITY_CLASS;
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/* Be sure to boost the app, not the thread, to make sure the
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* sound thread stays higher priority than the main thread. */
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SetPriorityClass( GetCurrentProcess(), pri );
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}
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void ArchHooks_Win32::UnBoostPriority()
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{
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SetPriorityClass( GetCurrentProcess(), NORMAL_PRIORITY_CLASS );
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}
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void ArchHooks_Win32::SetupConcurrentRenderingThread()
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{
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SetThreadPriority( GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL );
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}
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bool ArchHooks_Win32::GoToURL( RString sUrl )
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{
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return ::GotoURL( sUrl );
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}
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float ArchHooks_Win32::GetDisplayAspectRatio()
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{
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DEVMODE dm;
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ZERO( dm );
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dm.dmSize = sizeof(dm);
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BOOL bResult = EnumDisplaySettings( NULL, ENUM_REGISTRY_SETTINGS, &dm );
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ASSERT( bResult );
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return dm.dmPelsWidth / (float)dm.dmPelsHeight;
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}
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/*
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* (c) 2003-2004 Glenn Maynard, Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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