Files
itgmania212121/src/arch/ArchHooks/ArchHooks_Win32.cpp
T

235 lines
7.1 KiB
C++

#include "global.h"
#include "ArchHooks_Win32.h"
#include "RageUtil.h"
#include "RageLog.h"
#include "RageThreads.h"
#include "ProductInfo.h"
#include "archutils/win32/AppInstance.h"
#include "archutils/win32/crash.h"
#include "archutils/win32/DebugInfoHunt.h"
#include "archutils/win32/ErrorStrings.h"
#include "archutils/win32/RestartProgram.h"
#include "archutils/win32/GotoURL.h"
#include "archutils/Win32/RegistryAccess.h"
static HANDLE g_hInstanceMutex;
static bool g_bIsMultipleInstance = false;
#if _MSC_VER >= 1400 // VC8
void InvalidParameterHandler( const wchar_t *szExpression, const wchar_t *szFunction, const wchar_t *szFile,
unsigned int iLine, uintptr_t pReserved )
{
FAIL_M( "Invalid parameter" );
}
#endif
ArchHooks_Win32::ArchHooks_Win32()
{
HOOKS = this;
/* Disable critical errors, and handle them internally. We never want the
* "drive not ready", etc. dialogs to pop up. */
SetErrorMode( SetErrorMode(0) | SEM_FAILCRITICALERRORS );
CrashHandler::CrashHandlerHandleArgs( g_argc, g_argv );
SetUnhandledExceptionFilter( CrashHandler::ExceptionHandler );
#if _MSC_VER >= 1400 // VC8
_set_invalid_parameter_handler( InvalidParameterHandler );
#endif
/* Windows boosts priority on keyboard input, among other things. Disable that for
* the main thread. */
SetThreadPriorityBoost( GetCurrentThread(), TRUE );
g_hInstanceMutex = CreateMutex( NULL, TRUE, PRODUCT_ID );
g_bIsMultipleInstance = false;
if( GetLastError() == ERROR_ALREADY_EXISTS )
g_bIsMultipleInstance = true;
}
ArchHooks_Win32::~ArchHooks_Win32()
{
CloseHandle( g_hInstanceMutex );
}
void ArchHooks_Win32::DumpDebugInfo()
{
/* This is a good time to do the debug search: before we actually
* start OpenGL (in case something goes wrong). */
SearchForDebugInfo();
}
struct CallbackData
{
HWND hParent;
HWND hResult;
};
// Like GW_ENABLEDPOPUP:
static BOOL CALLBACK GetEnabledPopup( HWND hWnd, LPARAM lParam )
{
CallbackData *pData = (CallbackData *) lParam;
if( GetParent(hWnd) != pData->hParent )
return TRUE;
if( (GetWindowLong(hWnd, GWL_STYLE) & WS_POPUP) != WS_POPUP )
return TRUE;
if( !IsWindowEnabled(hWnd) )
return TRUE;
pData->hResult = hWnd;
return FALSE;
}
static const RString CURRENT_VERSION_KEY = "HKEY_LOCAL_MACHINE\\Software\\Microsoft\\Windows\\CurrentVersion";
RString ArchHooks_Win32::GetMachineId() const
{
RString s;
if( RegistryAccess::GetRegValue( CURRENT_VERSION_KEY, "ProductID", s ) )
return s;
return RString();
}
bool ArchHooks_Win32::CheckForMultipleInstances(int argc, char* argv[])
{
if( !g_bIsMultipleInstance )
return false;
/* Search for the existing window. Prefer to use the class name, which is less likely to
* have a false match, and will match the gameplay window. If that fails, try the window
* name, which should match the loading window. */
HWND hWnd = FindWindow( PRODUCT_ID, NULL );
if( hWnd == NULL )
hWnd = FindWindow( NULL, PRODUCT_ID );
if( hWnd != NULL )
{
/* If the application has a model dialog box open, we want to be sure to give focus to it,
* not the main window. */
CallbackData data;
data.hParent = hWnd;
data.hResult = NULL;
EnumWindows( GetEnabledPopup, (LPARAM) &data );
if( data.hResult != NULL )
SetForegroundWindow( data.hResult );
else
SetForegroundWindow( hWnd );
// Send the command line to the existing window.
vector<RString> vsArgs;
for( int i=0; i<argc; i++ )
vsArgs.push_back( argv[i] );
RString sAllArgs = join("|", vsArgs);
COPYDATASTRUCT cds;
cds.dwData = 0;
cds.cbData = sAllArgs.size();
cds.lpData = (void*)sAllArgs.data();
SendMessage(
(HWND)hWnd, // HWND hWnd = handle of destination window
WM_COPYDATA,
(WPARAM)NULL, // HANDLE OF SENDING WINDOW
(LPARAM)&cds ); // 2nd msg parameter = pointer to COPYDATASTRUCT
}
return true;
}
void ArchHooks_Win32::RestartProgram()
{
Win32RestartProgram();
}
void ArchHooks_Win32::SetTime( tm newtime )
{
SYSTEMTIME st;
ZERO( st );
st.wYear = (WORD)newtime.tm_year+1900;
st.wMonth = (WORD)newtime.tm_mon+1;
st.wDay = (WORD)newtime.tm_mday;
st.wHour = (WORD)newtime.tm_hour;
st.wMinute = (WORD)newtime.tm_min;
st.wSecond = (WORD)newtime.tm_sec;
st.wMilliseconds = 0;
SetLocalTime( &st );
}
void ArchHooks_Win32::BoostPriority()
{
/* We just want a slight boost, so we don't skip needlessly if something happens
* in the background. We don't really want to be high-priority--above normal should
* be enough. However, ABOVE_NORMAL_PRIORITY_CLASS is only supported in Win2000
* and later. */
OSVERSIONINFO version;
version.dwOSVersionInfoSize=sizeof(version);
if( !GetVersionEx(&version) )
{
LOG->Warn( werr_ssprintf(GetLastError(), "GetVersionEx failed") );
return;
}
#ifndef ABOVE_NORMAL_PRIORITY_CLASS
#define ABOVE_NORMAL_PRIORITY_CLASS 0x00008000
#endif
DWORD pri = HIGH_PRIORITY_CLASS;
if( version.dwMajorVersion >= 5 )
pri = ABOVE_NORMAL_PRIORITY_CLASS;
/* Be sure to boost the app, not the thread, to make sure the
* sound thread stays higher priority than the main thread. */
SetPriorityClass( GetCurrentProcess(), pri );
}
void ArchHooks_Win32::UnBoostPriority()
{
SetPriorityClass( GetCurrentProcess(), NORMAL_PRIORITY_CLASS );
}
void ArchHooks_Win32::SetupConcurrentRenderingThread()
{
SetThreadPriority( GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL );
}
bool ArchHooks_Win32::GoToURL( RString sUrl )
{
return ::GotoURL( sUrl );
}
float ArchHooks_Win32::GetDisplayAspectRatio()
{
DEVMODE dm;
ZERO( dm );
dm.dmSize = sizeof(dm);
BOOL bResult = EnumDisplaySettings( NULL, ENUM_REGISTRY_SETTINGS, &dm );
ASSERT( bResult );
return dm.dmPelsWidth / (float)dm.dmPelsHeight;
}
/*
* (c) 2003-2004 Glenn Maynard, Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/