Files
itgmania212121/src/ActorUtil.cpp
T
2010-08-18 02:40:37 -05:00

485 lines
13 KiB
C++

#include "global.h"
#include "ActorUtil.h"
#include "ThemeManager.h"
#include "RageFileManager.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "EnumHelper.h"
#include "XmlFile.h"
#include "XmlFileUtil.h"
#include "LuaManager.h"
#include "Foreach.h"
#include "arch/Dialog/Dialog.h"
// Actor registration
static map<RString,CreateActorFn> *g_pmapRegistrees = NULL;
static bool IsRegistered( const RString& sClassName )
{
return g_pmapRegistrees->find( sClassName ) != g_pmapRegistrees->end();
}
void ActorUtil::Register( const RString& sClassName, CreateActorFn pfn )
{
if( g_pmapRegistrees == NULL )
g_pmapRegistrees = new map<RString,CreateActorFn>;
map<RString,CreateActorFn>::iterator iter = g_pmapRegistrees->find( sClassName );
ASSERT_M( iter == g_pmapRegistrees->end(), ssprintf("Actor class '%s' already registered.", sClassName.c_str()) );
(*g_pmapRegistrees)[sClassName] = pfn;
}
bool ActorUtil::ResolvePath( RString &sPath, const RString &sName )
{
retry:
CollapsePath( sPath );
// If we know this is an exact match, don't bother with the GetDirListing,
// so "foo" doesn't partial match "foobar" if "foo" exists.
RageFileManager::FileType ft = FILEMAN->GetFileType( sPath );
if( ft != RageFileManager::TYPE_FILE && ft != RageFileManager::TYPE_DIR )
{
vector<RString> asPaths;
GetDirListing( sPath + "*", asPaths, false, true ); // return path too
if( asPaths.empty() )
{
RString sError = ssprintf( "%s: references a file \"%s\" which doesn't exist", sName.c_str(), sPath.c_str() );
switch( Dialog::AbortRetryIgnore( sError, "BROKEN_FILE_REFERENCE" ) )
{
case Dialog::abort:
RageException::Throw( "%s", sError.c_str() );
break;
case Dialog::retry:
FILEMAN->FlushDirCache();
goto retry;
case Dialog::ignore:
return false;
default:
ASSERT(0);
}
}
THEME->FilterFileLanguages( asPaths );
if( asPaths.size() > 1 )
{
RString sError = ssprintf( "%s: references a file \"%s\" which has multiple matches", sName.c_str(), sPath.c_str() );
sError += "\n" + join( "\n", asPaths );
switch( Dialog::AbortRetryIgnore( sError, "BROKEN_FILE_REFERENCE" ) )
{
case Dialog::abort:
RageException::Throw( "%s", sError.c_str() );
break;
case Dialog::retry:
FILEMAN->FlushDirCache();
goto retry;
case Dialog::ignore:
asPaths.erase( asPaths.begin()+1, asPaths.end() );
break;
default:
ASSERT(0);
}
}
sPath = asPaths[0];
}
if( ft == RageFileManager::TYPE_DIR )
{
RString sLuaPath = sPath + "/default.lua";
if( DoesFileExist(sLuaPath) )
{
sPath = sLuaPath;
return true;
}
}
sPath = DerefRedir( sPath );
return true;
}
Actor* ActorUtil::LoadFromNode( const XNode* pNode, Actor *pParentActor )
{
ASSERT( pNode );
// Remove this in favor of using conditionals in Lua. -Chris
// There are a number of themes out there that depend on this (including
// sm-ssc default). Probably for the best to leave this in. -aj
{
bool bCond;
if( pNode->GetAttrValue("Condition", bCond) && !bCond )
return NULL;
}
RString sClass;
pNode->GetAttrValue( "Class", sClass );
map<RString,CreateActorFn>::iterator iter = g_pmapRegistrees->find( sClass );
if( iter == g_pmapRegistrees->end() )
{
// sClass is invalid
RString sError = ssprintf( "%s: invalid Class \"%s\"",
ActorUtil::GetWhere(pNode).c_str(), sClass.c_str() );
Dialog::OK( sError );
return new Actor; // Return a dummy object so that we don't crash in AutoActor later.
}
const CreateActorFn &pfn = iter->second;
Actor *pRet = pfn();
if( pParentActor )
pRet->SetParent( pParentActor );
pRet->LoadFromNode( pNode );
return pRet;
}
namespace
{
XNode *LoadXNodeFromLuaShowErrors( const RString &sFile )
{
RString sScript;
if( !GetFileContents(sFile, sScript) )
return NULL;
Lua *L = LUA->Get();
RString sError;
if( !LuaHelpers::LoadScript(L, sScript, "@" + sFile, sError) )
{
LUA->Release( L );
sError = ssprintf( "Lua runtime error: %s", sError.c_str() );
Dialog::OK( sError, "LUA_ERROR" );
return NULL;
}
XNode *pRet = NULL;
if( ActorUtil::LoadTableFromStackShowErrors(L) )
pRet = XmlFileUtil::XNodeFromTable( L );
LUA->Release( L );
return pRet;
}
}
/* Run the function at the top of the stack, which returns an actor description
* table. If the table was returned, return true and leave it on the stack.
* If not, display an error, return false, and leave nothing on the stack. */
bool ActorUtil::LoadTableFromStackShowErrors( Lua *L )
{
LuaReference func;
lua_pushvalue( L, -1 );
func.SetFromStack( L );
RString sError;
if( !LuaHelpers::RunScriptOnStack(L, sError, 0, 1) )
{
lua_pop( L, 1 );
sError = ssprintf( "Lua runtime error: %s", sError.c_str() );
Dialog::OK( sError, "LUA_ERROR" );
return false;
}
if( lua_type(L, -1) != LUA_TTABLE )
{
lua_pop( L, 1 );
func.PushSelf( L );
lua_Debug debug;
lua_getinfo( L, ">nS", &debug );
sError = ssprintf( "%s: must return a table", debug.short_src );
Dialog::OK( sError, "LUA_ERROR" );
return false;
}
return true;
}
Actor* ActorUtil::MakeActor( const RString &sPath_, Actor *pParentActor )
{
RString sPath( sPath_ );
FileType ft = GetFileType( sPath );
switch( ft )
{
case FT_Lua:
{
auto_ptr<XNode> pNode( LoadXNodeFromLuaShowErrors(sPath) );
if( pNode.get() == NULL )
{
// XNode will warn about the error
return new Actor;
}
Actor *pRet = ActorUtil::LoadFromNode( pNode.get(), pParentActor );
return pRet;
}
case FT_Directory:
{
if( sPath.Right(1) != "/" )
sPath += '/';
XNode xml;
xml.AppendAttr( "Class", "BGAnimation" );
xml.AppendAttr( "AniDir", sPath );
return ActorUtil::LoadFromNode( &xml, pParentActor );
}
case FT_Bitmap:
case FT_Movie:
{
XNode xml;
xml.AppendAttr( "Class", "Sprite" );
xml.AppendAttr( "Texture", sPath );
return ActorUtil::LoadFromNode( &xml, pParentActor );
}
case FT_Model:
{
XNode xml;
xml.AppendAttr( "Class", "Model" );
xml.AppendAttr( "Meshes", sPath );
xml.AppendAttr( "Materials", sPath );
xml.AppendAttr( "Bones", sPath );
return ActorUtil::LoadFromNode( &xml, pParentActor );
}
default:
{
LOG->Warn( "File \"%s\" has unknown type, \"%s\".", sPath.c_str(), FileTypeToString(ft).c_str() );
XNode xml;
xml.AppendAttr( "Class", "Actor" );
return ActorUtil::LoadFromNode( &xml, pParentActor );
}
}
}
RString ActorUtil::GetSourcePath( const XNode *pNode )
{
RString sRet;
pNode->GetAttrValue( "_Source", sRet );
if( sRet.substr(0, 1) == "@" )
sRet.erase( 0, 1 );
return sRet;
}
RString ActorUtil::GetWhere( const XNode *pNode )
{
RString sPath = GetSourcePath( pNode );
int iLine;
if( pNode->GetAttrValue("_Line", iLine) )
sPath += ssprintf( ":%i", iLine );
return sPath;
}
bool ActorUtil::GetAttrPath( const XNode *pNode, const RString &sName, RString &sOut )
{
if( !pNode->GetAttrValue(sName, sOut) )
return false;
bool bIsRelativePath = sOut.Left(1) != "/";
if( bIsRelativePath )
{
RString sDir;
if( !pNode->GetAttrValue("_Dir", sDir) )
{
LOG->Warn( "Relative path \"%s\", but path is unknown", sOut.c_str() );
return false;
}
sOut = sDir+sOut;
}
return ActorUtil::ResolvePath( sOut, ActorUtil::GetWhere(pNode) );
}
apActorCommands ActorUtil::ParseActorCommands( const RString &sCommands, const RString &sName )
{
Lua *L = LUA->Get();
LuaHelpers::ParseCommandList( L, sCommands, sName );
LuaReference *pRet = new LuaReference;
pRet->SetFromStack( L );
LUA->Release( L );
return apActorCommands( pRet );
}
void ActorUtil::SetXY( Actor& actor, const RString &sMetricsGroup )
{
ASSERT( !actor.GetName().empty() );
/*
* Hack: This is run after InitCommand, and InitCommand might set X/Y. If
* these are both 0, leave the actor where it is. If InitCommand doesn't,
* then 0,0 is the default, anyway.
*/
float fX = THEME->GetMetricF(sMetricsGroup,actor.GetName()+"X");
float fY = THEME->GetMetricF(sMetricsGroup,actor.GetName()+"Y");
if( fX != 0 || fY != 0 )
actor.SetXY( fX, fY );
}
void ActorUtil::LoadCommand( Actor& actor, const RString &sMetricsGroup, const RString &sCommandName )
{
ActorUtil::LoadCommandFromName( actor, sMetricsGroup, sCommandName, actor.GetName() );
}
void ActorUtil::LoadCommandFromName( Actor& actor, const RString &sMetricsGroup, const RString &sCommandName, const RString &sName )
{
actor.AddCommand( sCommandName, THEME->GetMetricA(sMetricsGroup,sName+sCommandName+"Command") );
}
void ActorUtil::LoadAllCommands( Actor& actor, const RString &sMetricsGroup )
{
LoadAllCommandsFromName( actor, sMetricsGroup, actor.GetName() );
}
void ActorUtil::LoadAllCommandsFromName( Actor& actor, const RString &sMetricsGroup, const RString &sName )
{
set<RString> vsValueNames;
THEME->GetMetricsThatBeginWith( sMetricsGroup, sName, vsValueNames );
FOREACHS_CONST( RString, vsValueNames, v )
{
const RString &sv = *v;
static const RString sEnding = "Command";
if( EndsWith(sv,sEnding) )
{
RString sCommandName( sv.begin()+sName.size(), sv.end()-sEnding.size() );
LoadCommandFromName( actor, sMetricsGroup, sCommandName, sName );
}
}
}
static bool CompareActorsByZPosition(const Actor *p1, const Actor *p2)
{
return p1->GetZ() < p2->GetZ();
}
void ActorUtil::SortByZPosition( vector<Actor*> &vActors )
{
// Preserve ordering of Actors with equal Z positions.
stable_sort( vActors.begin(), vActors.end(), CompareActorsByZPosition );
}
static const char *FileTypeNames[] = {
"Bitmap",
"Sound",
"Movie",
"Directory",
"Lua",
"Model",
};
XToString( FileType );
LuaXType( FileType );
FileType ActorUtil::GetFileType( const RString &sPath )
{
RString sExt = GetExtension( sPath );
sExt.MakeLower();
if( sExt=="lua" ) return FT_Lua;
else if(
sExt=="png" ||
sExt=="jpg" ||
sExt=="gif" ||
sExt=="bmp" ) return FT_Bitmap;
else if(
sExt=="ogg" ||
sExt=="oga" ||
sExt=="wav" ||
sExt=="mp3" ) return FT_Sound;
else if(
sExt=="ogv" ||
sExt=="avi" ||
sExt=="mpeg" ||
sExt=="mpg" ) return FT_Movie;
else if(
sExt=="txt" ) return FT_Model;
else if( sPath.size() > 0 && sPath[sPath.size()-1] == '/' )
return FT_Directory;
/* Do this last, to avoid the IsADirectory in most cases. */
else if( IsADirectory(sPath) ) return FT_Directory;
else return FileType_Invalid;
}
// lua start
#include "LuaBinding.h"
namespace
{
int GetFileType( lua_State *L ) { Enum::Push( L, ActorUtil::GetFileType(SArg(1)) ); return 1; }
int ResolvePath( lua_State *L )
{
RString sPath( SArg(1) );
int iLevel = IArg(2);
luaL_where( L, iLevel );
RString sWhere = lua_tostring( L, -1 );
if( sWhere.size() > 2 && sWhere.substr(sWhere.size()-2, 2) == ": " )
sWhere = sWhere.substr( 0, sWhere.size()-2 ); // remove trailing ": "
LUA->YieldLua();
bool bRet = ActorUtil::ResolvePath( sPath, sWhere );
LUA->UnyieldLua();
if( !bRet )
return 0;
LuaHelpers::Push( L, sPath );
return 1;
}
int IsRegisteredClass( lua_State *L )
{
lua_pushboolean( L, IsRegistered(SArg(1)) );
return 1;
}
static int LoadAllCommandsAndSetXY( lua_State *L )
{
Actor *p = Luna<Actor>::check( L, 1 );
ActorUtil::LoadAllCommandsAndSetXY( p, SArg(2) );
return 0;
}
const luaL_Reg ActorUtilTable[] =
{
LIST_METHOD( GetFileType ),
LIST_METHOD( ResolvePath ),
LIST_METHOD( IsRegisteredClass ),
LIST_METHOD( LoadAllCommandsAndSetXY ),
{ NULL, NULL }
};
}
LUA_REGISTER_NAMESPACE( ActorUtil )
/*
* (c) 2003-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/