This function indirectly determines the amount of average audio latency, this is why changes to BitmapText can affect global offset significantly. Aim to make the function as fast as possible to minimize latency. 1) make BitmapText::DrawPrimitives noexcept - note: RollingNumbers::DrawPrimitives has to also become noexcept as a consequence 2) Define repeated calculations as constexpr functions defined within an anonymous namespace 3) Fix some formatting stuff
183 lines
5.1 KiB
C++
183 lines
5.1 KiB
C++
#include "global.h"
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#include "RollingNumbers.h"
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#include "RageUtil.h"
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#include "GameState.h"
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#include "XmlFile.h"
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#include "ActorUtil.h"
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#include "LuaManager.h"
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#include "ThemeManager.h"
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#include <cmath>
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REGISTER_ACTOR_CLASS( RollingNumbers );
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RollingNumbers::RollingNumbers()
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{
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m_fCurrentNumber = 0;
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m_fTargetNumber = 0;
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m_fScoreVelocity = 0;
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m_metrics_loaded= false;
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}
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void RollingNumbers::Load( const RString &sMetricsGroup )
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{
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m_metrics_loaded= true;
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TEXT_FORMAT.Load(sMetricsGroup, "TextFormat");
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APPROACH_SECONDS.Load(sMetricsGroup, "ApproachSeconds");
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COMMIFY.Load(sMetricsGroup, "Commify");
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LEADING_ZERO_MULTIPLY_COLOR.Load(sMetricsGroup, "LeadingZeroMultiplyColor");
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UpdateText();
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}
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void RollingNumbers::DrawPart(RageColor const* diffuse, RageColor const& stroke,
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float crop_left, float crop_right)
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{
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for(int i= 0; i < NUM_DIFFUSE_COLORS; ++i)
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{
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m_pTempState->diffuse[i]= diffuse[i];
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}
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SetCurrStrokeColor(stroke);
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m_pTempState->crop.left= crop_left;
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m_pTempState->crop.right= crop_right;
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BitmapText::DrawPrimitives();
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}
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void RollingNumbers::DrawPrimitives() noexcept
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{
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if(!m_metrics_loaded)
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{
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return;
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}
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RageColor diffuse_orig[NUM_DIFFUSE_COLORS];
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RageColor diffuse_temp[NUM_DIFFUSE_COLORS];
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RageColor stroke_orig= GetCurrStrokeColor();
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RageColor stroke_temp= stroke_orig * LEADING_ZERO_MULTIPLY_COLOR;
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for(int i= 0; i < NUM_DIFFUSE_COLORS; ++i)
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{
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diffuse_orig[i]= m_pTempState->diffuse[i];
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diffuse_temp[i]= m_pTempState->diffuse[i] * LEADING_ZERO_MULTIPLY_COLOR;
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}
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float original_crop_left= m_pTempState->crop.left;
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float original_crop_right= m_pTempState->crop.right;
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RString s = this->GetText();
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int i;
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// find the first non-zero non-comma character, or the last character
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for( i=0; i<(int)(s.length()-1); i++ )
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{
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if( s[i] != '0' && s[i] != ',' )
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break;
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}
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// Rewind to the first number, even if it's a zero. If the string is "0000", we want the last zero to show in the regular color.
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for( ; i>=0; i-- )
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{
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if( s[i] >= '0' && s[i] <= '9' )
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break;
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}
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float f = i / (float)s.length();
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// draw leading part
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DrawPart(diffuse_temp, stroke_temp,
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std::max((float) 0, original_crop_left), std::max(1-f, original_crop_right));
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// draw regular color part
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DrawPart(diffuse_orig, stroke_orig,
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std::max(f, original_crop_left), std::max(0.0f, original_crop_right));
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m_pTempState->crop.left= original_crop_left;
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m_pTempState->crop.right= original_crop_right;
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}
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void RollingNumbers::Update( float fDeltaTime )
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{
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if(m_fCurrentNumber != m_fTargetNumber)
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{
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fapproach( m_fCurrentNumber, m_fTargetNumber, std::abs(m_fScoreVelocity) * fDeltaTime );
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UpdateText();
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}
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BitmapText::Update( fDeltaTime );
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}
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void RollingNumbers::SetTargetNumber( float fTargetNumber )
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{
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if(!m_metrics_loaded)
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{
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LuaHelpers::ReportScriptError("You must use Load to load the metrics for a RollingNumbers actor before doing anything else.");
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return;
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}
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if( fTargetNumber == m_fTargetNumber ) // no change
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return;
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m_fTargetNumber = fTargetNumber;
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float approach_secs= APPROACH_SECONDS.GetValue();
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if(approach_secs > 0)
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{
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m_fScoreVelocity= (m_fTargetNumber-m_fCurrentNumber) / approach_secs;
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}
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else
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{
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m_fScoreVelocity= (m_fTargetNumber-m_fCurrentNumber);
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}
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}
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void RollingNumbers::UpdateText()
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{
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if(!m_metrics_loaded)
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{
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return;
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}
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RString s = ssprintf( TEXT_FORMAT.GetValue(), m_fCurrentNumber );
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if(COMMIFY)
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{
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s = Commify( s );
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}
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SetText( s );
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}
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// lua start
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#include "LuaBinding.h"
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/** @brief Allow Lua to have access to the RollingNumbers. */
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class LunaRollingNumbers: public Luna<RollingNumbers>
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{
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public:
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static int Load( T* p, lua_State *L ) { p->Load(SArg(1)); COMMON_RETURN_SELF; }
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static int targetnumber( T* p, lua_State *L ) { p->SetTargetNumber( FArg(1) ); COMMON_RETURN_SELF; }
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LunaRollingNumbers()
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{
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ADD_METHOD( Load );
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ADD_METHOD( targetnumber );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( RollingNumbers, BitmapText )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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