Actor scipting with Command() modularizing menu widgets into "ModeSelector"s move animations into metrics
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/*
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-----------------------------------------------------------------------------
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File: ScreenSelectDifficulty.h
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Desc: Select the difficulty (easy, medium, hard).
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "MenuElements.h"
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class ModeSelector;
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class ScreenSelectDifficulty : public Screen
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{
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public:
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enum Page { PAGE_1, PAGE_2, NUM_PAGES };
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#define MAX_CHOICES_PER_PAGE 6
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ScreenSelectDifficulty();
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virtual ~ScreenSelectDifficulty();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void MenuUp( PlayerNumber pn );
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void MenuDown( PlayerNumber pn );
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void MenuLeft( PlayerNumber pn );
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void MenuRight( PlayerNumber pn );
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void MenuStart( PlayerNumber pn );
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void MenuBack( PlayerNumber pn );
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private:
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MenuElements m_Menu;
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ModeSelector* m_pSelector;
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};
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