189b37b517
Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
#ifndef NOTES_H
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#define NOTES_H
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/*
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-----------------------------------------------------------------------------
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Class: Notes
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Desc: Holds note information for a Song. A Song may have one or more Notess.
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A Notes can be played by one or more Styles. See StyleDef.h for more info on
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Styles.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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#include "PlayerNumber.h"
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#include "Grade.h"
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class NoteData;
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class Notes
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{
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public:
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Notes();
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~Notes();
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// initializers
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void AutogenFrom( Notes *parent, NotesType ntTo );
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void CopyFrom( Notes* pSource, NotesType ntTo );
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void CreateBlank( NotesType ntTo );
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void Compress() const;
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void Decompress() const;
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void DeAutogen(); /* If this Notes is autogenerated, make it a real Notes. */
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CString GetDescription() const { return Real()->m_sDescription; }
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Difficulty GetDifficulty() const { return Real()->m_Difficulty; }
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int GetMeter() const { return Real()->m_iMeter; }
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const float *GetRadarValues() const { return Real()->m_fRadarValues; }
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void SetDescription(CString desc);
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void SetDifficulty(Difficulty d);
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void SetMeter(int meter);
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void SetRadarValue(int r, float val);
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bool IsAutogen() const; // Was created by autogen?
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NotesType m_NotesType;
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void GetNoteData( NoteData* pNoteDataOut ) const;
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void SetNoteData( NoteData* pNewNoteData );
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void SetSMNoteData( const CString &out );
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CString GetSMNoteData() const;
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// High scores
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struct MemCardScore
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{
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int iNumTimesPlayed;
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Grade grade;
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float fScore;
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} m_MemCardScores[NUM_MEMORY_CARDS];
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void AddScore( PlayerNumber pn, Grade grade, float fScore, bool& bNewRecordOut );
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void TidyUpData();
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protected:
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/* If this Notes is autogenerated, this will point to the autogen
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* source. If this is true, notes_comp will always be NULL. */
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const Notes *parent;
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/* We can have one or both of these; if we have both, they're always identical.
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* Call Compress() to force us to only have notes_comp; otherwise, creation of
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* these is transparent. */
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mutable NoteData *notes;
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mutable CString *notes_comp;
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const Notes *Real() const;
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/* These values are pulled from the autogen source first, if there is one. */
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CString m_sDescription; // This text is displayed next to the number of feet when a song is selected
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Difficulty m_Difficulty; // difficulty classification
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int m_iMeter; // difficulty rating from 1-10
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float m_fRadarValues[NUM_RADAR_CATEGORIES]; // between 0.0-1.2 starting from 12-o'clock rotating clockwise
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};
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bool CompareNotesPointersByRadarValues(const Notes* pNotes1, const Notes* pNotes2);
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bool CompareNotesPointersByMeter(const Notes *pNotes1, const Notes* pNotes2);
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bool CompareNotesPointersByDifficulty(const Notes *pNotes1, const Notes *pNotes2);
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void SortNotesArrayByDifficulty( vector<Notes*> &arrayNotess );
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#endif
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