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itgmania212121/stepmania/src/global.h
T
2003-07-22 07:47:27 +00:00

150 lines
3.9 KiB
C++

/*
-----------------------------------------------------------------------------
File: global.h
Desc: Include file for standard system include files.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Chris Danford
Glenn Maynard
-----------------------------------------------------------------------------
*/
#ifndef STDAFX_H
#define STDAFX_H
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff
/* Platform-specific fixes. */
#if defined(WIN32)
#include "archutils/Win32/arch_setup.h"
#endif
/* Make sure everyone has min and max: */
#include <algorithm>
/* Everything will need string for one reason or another: */
#include <string>
/* And vector: */
#include <vector>
#if defined(NEED_MINMAX_TEMPLATES)
/* Some old <algorithm>s don't actually define min and max. */
template<class T>
inline const T& max(const T &a, const T &b) { return a < b? b:a; }
template<class T, class P>
inline const T& max(const T &a, const T &b, P Pr) { return Pr(a, b)? b:a; }
template<class T>
inline const T& min(const T &a, const T &b) { return b < a? b:a; }
template<class T, class P>
inline const T& min(const T &a, const T &b, P Pr) { return Pr(b, a)? b:a; }
#endif
using namespace std;
#ifdef ASSERT
#undef ASSERT
#endif
#if defined(_WINDOWS)
/* Assertion that sets an optional message and brings up the crash handler, so
* we get a backtrace. This should probably be used instead of throwing an
* exception in most cases we expect never to happen (but not in cases that
* we do expect, such as DSound init failure.) */
#include "archutils/win32/crash.h"
#define RAGE_ASSERT_M(COND, MESSAGE) { if(!(COND)) { VDCHECKPOINT_M(MESSAGE); *(char*)0=0; } }
#define RAGE_ASSERT(COND) RAGE_ASSERT_M((COND), "Assertion '" #COND "' failed")
#define ASSERT RAGE_ASSERT
#else
#define VDCHECKPOINT (void*)(0)
#include <assert.h>
/* TODO: do something useful and portable with RAGE_ASSERT*. */
#define RAGE_ASSERT_M(COND, MESSAGE) ASSERT(COND)
#define RAGE_ASSERT(COND) RAGE_ASSERT_M((COND), "Assertion '" #COND "' failed")
#define ASSERT assert
#endif
#ifdef DEBUG
#define DEBUG_ASSERT(x) ASSERT(x)
#else
#define DEBUG_ASSERT(x)
#endif
/* Define a macro to tell the compiler that a function doesn't return. This just
* improves compiler warnings. This should be placed near the beginning of the
* function prototype (although it looks better near the end, VC only accepts it
* at the beginning). */
#if defined(_MSC_VER)
#define NORETURN __declspec(noreturn)
#elif defined(__GNUC__) && (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 5))
#define NORETURN __attribute__ ((__noreturn__))
#else
#define NORETURN
#endif
/* Use CStdString: */
#include "StdString.h"
/* Include this here to make sure our assertion handler is always
* used. (This file is a dependency of most everything anyway,
* so there's no real problem putting it here.) */
#include "RageException.h"
#if !defined(WIN32)
#define stricmp strcasecmp
#define strnicmp strncasecmp
#endif
/* Define a few functions if necessary */
#include <math.h>
#ifdef NEED_POWF
inline float powf (float x, float y) { return float(pow(double(x),double(y))); }
#endif
#ifdef NEED_SQRTF
inline float sqrtf(float x) { return float(sqrt(double(x))); }
#endif
#ifdef NEED_SINF
inline float sinf(float x) { return float(sin(double(x))); }
#endif
#ifdef NEED_TANF
inline float tanf(float x) { return float(tan(double(x))); }
#endif
#ifdef NEED_COSF
inline float cosf(float x) { return float(cos(double(x))); }
#endif
#ifdef NEED_ACOSF
inline float acosf(float x) { return float(acos(double(x))); }
#endif
#ifdef _XBOX
#include <xtl.h>
#include <xgraphics.h>
#include <stdio.h>
#endif
#if defined(_XBOX)
#define SLASH "\\"
#else
#define SLASH "/"
#endif
/* Don't include our own headers here, since they tend to change often. */
#endif