150 lines
3.9 KiB
C++
150 lines
3.9 KiB
C++
/*
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-----------------------------------------------------------------------------
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File: global.h
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Desc: Include file for standard system include files.
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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Glenn Maynard
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-----------------------------------------------------------------------------
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*/
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#ifndef STDAFX_H
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#define STDAFX_H
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#define VC_EXTRALEAN // Exclude rarely-used stuff
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/* Platform-specific fixes. */
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#if defined(WIN32)
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#include "archutils/Win32/arch_setup.h"
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#endif
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/* Make sure everyone has min and max: */
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#include <algorithm>
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/* Everything will need string for one reason or another: */
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#include <string>
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/* And vector: */
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#include <vector>
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#if defined(NEED_MINMAX_TEMPLATES)
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/* Some old <algorithm>s don't actually define min and max. */
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template<class T>
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inline const T& max(const T &a, const T &b) { return a < b? b:a; }
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template<class T, class P>
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inline const T& max(const T &a, const T &b, P Pr) { return Pr(a, b)? b:a; }
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template<class T>
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inline const T& min(const T &a, const T &b) { return b < a? b:a; }
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template<class T, class P>
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inline const T& min(const T &a, const T &b, P Pr) { return Pr(b, a)? b:a; }
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#endif
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using namespace std;
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#ifdef ASSERT
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#undef ASSERT
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#endif
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#if defined(_WINDOWS)
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/* Assertion that sets an optional message and brings up the crash handler, so
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* we get a backtrace. This should probably be used instead of throwing an
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* exception in most cases we expect never to happen (but not in cases that
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* we do expect, such as DSound init failure.) */
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#include "archutils/win32/crash.h"
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#define RAGE_ASSERT_M(COND, MESSAGE) { if(!(COND)) { VDCHECKPOINT_M(MESSAGE); *(char*)0=0; } }
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#define RAGE_ASSERT(COND) RAGE_ASSERT_M((COND), "Assertion '" #COND "' failed")
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#define ASSERT RAGE_ASSERT
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#else
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#define VDCHECKPOINT (void*)(0)
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#include <assert.h>
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/* TODO: do something useful and portable with RAGE_ASSERT*. */
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#define RAGE_ASSERT_M(COND, MESSAGE) ASSERT(COND)
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#define RAGE_ASSERT(COND) RAGE_ASSERT_M((COND), "Assertion '" #COND "' failed")
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#define ASSERT assert
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#endif
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#ifdef DEBUG
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#define DEBUG_ASSERT(x) ASSERT(x)
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#else
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#define DEBUG_ASSERT(x)
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#endif
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/* Define a macro to tell the compiler that a function doesn't return. This just
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* improves compiler warnings. This should be placed near the beginning of the
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* function prototype (although it looks better near the end, VC only accepts it
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* at the beginning). */
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#if defined(_MSC_VER)
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#define NORETURN __declspec(noreturn)
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#elif defined(__GNUC__) && (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 5))
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#define NORETURN __attribute__ ((__noreturn__))
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#else
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#define NORETURN
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#endif
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/* Use CStdString: */
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#include "StdString.h"
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/* Include this here to make sure our assertion handler is always
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* used. (This file is a dependency of most everything anyway,
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* so there's no real problem putting it here.) */
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#include "RageException.h"
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#if !defined(WIN32)
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#define stricmp strcasecmp
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#define strnicmp strncasecmp
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#endif
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/* Define a few functions if necessary */
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#include <math.h>
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#ifdef NEED_POWF
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inline float powf (float x, float y) { return float(pow(double(x),double(y))); }
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#endif
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#ifdef NEED_SQRTF
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inline float sqrtf(float x) { return float(sqrt(double(x))); }
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#endif
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#ifdef NEED_SINF
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inline float sinf(float x) { return float(sin(double(x))); }
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#endif
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#ifdef NEED_TANF
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inline float tanf(float x) { return float(tan(double(x))); }
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#endif
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#ifdef NEED_COSF
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inline float cosf(float x) { return float(cos(double(x))); }
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#endif
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#ifdef NEED_ACOSF
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inline float acosf(float x) { return float(acos(double(x))); }
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#endif
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#ifdef _XBOX
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#include <xtl.h>
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#include <xgraphics.h>
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#include <stdio.h>
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#endif
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#if defined(_XBOX)
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#define SLASH "\\"
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#else
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#define SLASH "/"
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#endif
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/* Don't include our own headers here, since they tend to change often. */
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#endif
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