Files
itgmania212121/stepmania/src/RageInputDevice.cpp
T
2003-07-08 21:13:43 +00:00

184 lines
4.8 KiB
C++

/*
* Define all of the input devices we know about. This is the public
* interface for describing input devices.
*/
#include "global.h"
#include "RageInputDevice.h"
#include "RageUtil.h"
#include "SDL_keyboard.h"
static const char *PumpButtonNames[] = {
"UL", "UR", "MID", "DL", "DR", "Esc",
"P2 UL", "P2 UR", "P2 MID", "P2 DL", "P2 DR"
};
int DeviceInput::NumButtons(InputDevice device)
{
switch( device )
{
case DEVICE_KEYBOARD:
return NUM_KEYBOARD_BUTTONS;
case DEVICE_JOY1:
case DEVICE_JOY2:
case DEVICE_JOY3:
case DEVICE_JOY4:
return NUM_JOYSTICK_BUTTONS;
case DEVICE_PUMP1:
case DEVICE_PUMP2:
return NUM_PUMP_PAD_BUTTONS;
default:
ASSERT(0); // invalid device
}
return -1; /* quiet compiler */
}
CString DeviceInput::GetDescription()
{
CString sReturn;
switch( device )
{
case DEVICE_NONE: // blank
ASSERT( false ); // called GetDescription on a blank DeviceInput!
break;
case DEVICE_JOY1: // joystick
case DEVICE_JOY2:
case DEVICE_JOY3:
case DEVICE_JOY4:
sReturn = ssprintf("Joy%d ", device - DEVICE_JOY1 + 1 );
switch( button )
{
case JOY_LEFT: sReturn += "Left"; break;
case JOY_RIGHT: sReturn += "Right"; break;
case JOY_UP: sReturn += "Up"; break;
case JOY_DOWN: sReturn += "Down"; break;
case JOY_Z_UP: sReturn += "Z-Up"; break;
case JOY_Z_DOWN: sReturn += "Z-Down"; break;
case JOY_ROT_UP: sReturn += "R-Up"; break;
case JOY_ROT_DOWN:sReturn += "R-Down"; break;
case JOY_ROT_LEFT: sReturn += "R-Left"; break;
case JOY_ROT_RIGHT:sReturn += "R-Right"; break;
case JOY_ROT_Z_UP: sReturn += "ZR-Up"; break;
case JOY_ROT_Z_DOWN:sReturn += "ZR-Down"; break;
case JOY_HAT_LEFT: sReturn += "H-Left"; break;
case JOY_HAT_RIGHT: sReturn += "H-Right"; break;
case JOY_HAT_UP: sReturn += "H-Up"; break;
case JOY_HAT_DOWN: sReturn += "H-Down"; break;
case JOY_AUX_1: sReturn += "Aux1"; break;
case JOY_AUX_2: sReturn += "Aux2"; break;
case JOY_AUX_3: sReturn += "Aux3"; break;
case JOY_AUX_4: sReturn += "Aux4"; break;
case JOY_1: sReturn += "1"; break;
case JOY_2: sReturn += "2"; break;
case JOY_3: sReturn += "3"; break;
case JOY_4: sReturn += "4"; break;
case JOY_5: sReturn += "5"; break;
case JOY_6: sReturn += "6"; break;
case JOY_7: sReturn += "7"; break;
case JOY_8: sReturn += "8"; break;
case JOY_9: sReturn += "9"; break;
case JOY_10: sReturn += "10"; break;
case JOY_11: sReturn += "11"; break;
case JOY_12: sReturn += "12"; break;
case JOY_13: sReturn += "13"; break;
case JOY_14: sReturn += "14"; break;
case JOY_15: sReturn += "15"; break;
case JOY_16: sReturn += "16"; break;
case JOY_17: sReturn += "17"; break;
case JOY_18: sReturn += "18"; break;
case JOY_19: sReturn += "19"; break;
case JOY_20: sReturn += "20"; break;
case JOY_21: sReturn += "21"; break;
case JOY_22: sReturn += "22"; break;
case JOY_23: sReturn += "23"; break;
case JOY_24: sReturn += "24"; break;
case JOY_25: sReturn += "25"; break;
case JOY_26: sReturn += "26"; break;
case JOY_27: sReturn += "27"; break;
case JOY_28: sReturn += "28"; break;
case JOY_29: sReturn += "29"; break;
case JOY_30: sReturn += "30"; break;
case JOY_31: sReturn += "31"; break;
case JOY_32: sReturn += "32"; break;
}
break;
case DEVICE_PUMP1:
case DEVICE_PUMP2:
/* There is almost always only one Pump device, even if there are
* two pads, so only enumerate the second and higher. */
if(device == DEVICE_PUMP1)
sReturn = ssprintf("PIU ");
else
sReturn = ssprintf("PIU#%d ", device - DEVICE_PUMP1 + 1 );
if(button < NUM_PUMP_PAD_BUTTONS)
sReturn += PumpButtonNames[button];
else
/* This can happen if the INI is corrupt and has an invalid
* button number. Crashing with an assertion failure because
* we got something unexpected is no good. */
sReturn += "???";
break;
case DEVICE_KEYBOARD: // keyboard
sReturn = ssprintf("Key %s", SDL_GetKeyName((SDLKey)button) );
break;
default:
ASSERT(0); // what device is this?
}
return sReturn;
}
CString DeviceInput::toString()
{
if( device == DEVICE_NONE )
return "";
else
return ssprintf("%d-%d", device, button );
}
bool DeviceInput::fromString( const CString &s )
{
CStringArray a;
split( s, "-", a);
if( a.size() != 2 ) {
device = DEVICE_NONE;
return false;
}
device = (InputDevice)atoi( a[0] );
button = atoi( a[1] );
return true;
}
char DeviceInput::ToChar() const
{
switch( device )
{
case DEVICE_KEYBOARD:
if( button < 128 )
return (char) button;
/* XXX: SDLK_WORLD_* are for international keyboards; we can handle those,
* now, by mapping it to Unicode. However, I can't find any documentation
* on those keysyms. */
return '\0';
default:
return '\0';
}
}
/*
* Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
* Chris Danford
*/