48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
#ifndef Character_H
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#define Character_H
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/*
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-----------------------------------------------------------------------------
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Class: Character
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Desc: An persona that defines attacks for use in battle
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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class Character
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{
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public:
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// Character();
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bool Load( CString sCharDir ); // return true if success
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CString GetTakingABreakPath();
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CString GetCardPath();
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CString GetIconPath();
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CString GetModelPath();
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CString GetRestAnimationPath();
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CString GetWarmUpAnimationPath();
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CString GetDanceAnimationPath();
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CString m_sCharDir;
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CString m_sName;
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// All the stuff below will be filled in if this character is playable in Rave mode
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bool m_bUsableInRave;
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CString m_sAttacks[NUM_ATTACK_LEVELS][NUM_ATTACKS_PER_LEVEL];
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CString GetNormalHeadPath();
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CString GetHappyHeadPath();
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CString GetAngryHeadPath();
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};
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#endif
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