Files
itgmania212121/src/ScreenExit.cpp
T
2013-06-10 15:38:43 -04:00

89 lines
3.1 KiB
C++

#include "global.h"
#include "ScreenExit.h"
#include "RageUtil.h"
#include "RageSoundManager.h"
#include "GameSoundManager.h"
#include "RageSound.h"
#include "RageLog.h"
#include "arch/ArchHooks/ArchHooks.h"
/* This screen used to wait for sounds to stop. However, implementing GetPlayingSounds()
* is annoying, because sounds might be deleted at any time; they aren't ours to have
* references to. Also, it's better to quit on command instead of waiting several seconds
* for a sound to stop. */
REGISTER_SCREEN_CLASS( ScreenExit );
void ScreenExit::Init()
{
Screen::Init();
m_Exited = false;
ArchHooks::SetUserQuit();
/* It'd be better for any previous screen playing music to fade it out as it fades
* out the screen. XXX: Check to see if it's fading out; if it'll stop playing in
* reasonable time, let it. */
// SOUND->StopMusic();
}
void ScreenExit::Update( float fDelta )
{
#if 0
if( m_Exited )
return;
/* Grab the list of playing sounds, and see if it's empty. */
const set<RageSound *> &PlayingSounds = SOUNDMAN->GetPlayingSounds();
bool DoQuit = PlayingSounds.empty();
/* As a safety precaution, don't wait indefinitely, in case some sound was
* inadvertently set to play too long. */
if( !DoQuit && m_ShutdownTimer.PeekDeltaTime() > 3 )
{
DoQuit = true;
RString warn = ssprintf("ScreenExit: %i sound%s failed to finish playing quickly: ",
(int) PlayingSounds.size(), (PlayingSounds.size()==1?"":"s") );
for( set<RageSound *>::const_iterator i = PlayingSounds.begin();
i != PlayingSounds.end(); ++i )
{
warn += (*i)->GetLoadedFilePath() + "; ";
}
LOG->Warn("%s", warn.c_str() );
}
if( DoQuit )
{
m_Exited = true;
LOG->Trace("ScreenExit: shutting down");
ArchHooks::SetUserQuit();
}
#endif
}
/*
* (c) 2003-2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/