Files
itgmania212121/stepmania/src/PrefsManager.h
T
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00

106 lines
2.9 KiB
C++

#ifndef PREFSMANAGER_H
#define PREFSMANAGER_H
/*
-----------------------------------------------------------------------------
Class: PrefsManager
Desc: Holds user-chosen preferences that are saved between sessions.
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Chris Danford
Chris Gomez
-----------------------------------------------------------------------------
*/
class PrefsManager
{
public:
PrefsManager();
~PrefsManager();
// GameOptions (ARE saved between sessions)
bool m_bWindowed;
int m_iDisplayWidth;
int m_iDisplayHeight;
int m_iDisplayColorDepth;
int m_iTextureColorDepth;
int m_iMaxTextureResolution;
int m_iRefreshRate;
bool m_bShowStats;
enum { BGMODE_OFF, BGMODE_ANIMATIONS, BGMODE_MOVIEVIS, BGMODE_RANDOMMOVIES } m_BackgroundMode;
float m_fBGBrightness;
int m_iMovieDecodeMS;
bool m_bUseBGIfNoBanner;
bool m_bHiddenSongs;
bool m_bVsync;
int m_iUnloadTextureDelaySeconds;
bool m_bIgnoreJoyAxes;
bool m_bOnlyDedicatedMenuButtons;
bool m_bMenuTimer;
bool m_bShowDanger;
int m_iNumArcadeStages;
float m_fJudgeWindowScale;
float m_fLifeDifficultyScale;
float m_fJudgeWindowMarvelousSeconds;
float m_fJudgeWindowPerfectSeconds;
float m_fJudgeWindowGreatSeconds;
float m_fJudgeWindowGoodSeconds;
float m_fJudgeWindowBooSeconds;
float m_fJudgeWindowOKSeconds;
bool m_bAutoPlay;
bool m_bDelayedEscape;
bool m_bInstructions, m_bShowDontDie, m_bShowSelectGroup;
bool m_bShowTranslations;
bool m_bArcadeOptionsNavigation;
enum { NEVER, ALWAYS, ABC_ONLY } m_MusicWheelUsesSections;
int m_iMusicWheelSwitchSpeed;
bool m_bChangeBannersWhenFast;
bool m_bEasterEggs;
bool m_bMarvelousTiming;
int m_iCoinMode;
int m_iCoinsPerCredit;
bool m_bJointPremium;
bool m_bPickExtraStage;
float m_fLongVerSongSeconds;
float m_fMarathonVerSongSeconds;
bool m_bShowSongOptions;
bool m_bSoloSingle;
bool m_bDancePointsForOni; //DDR-Extreme style dance points instead of max2 percent
bool m_bTimestamping;
bool m_bShowLyrics;
bool m_bAutogenMissingTypes;
bool m_bAutogenGroupCourses;
CString m_sDefaultModifiers;
bool m_bBreakComboToGetItem;
/* 0 = no; 1 = yes; -1 = auto (do whatever is appropriate for the arch). */
int m_iBoostAppPriority;
/* 0 = no; 1 = yes; -1 = auto (turn on for known-bad drivers) */
int m_iPolygonRadar;
CStringArray m_asAdditionalSongFolders;
CString m_DWIPath;
CString m_sSoundDrivers;
float m_fSoundVolume;
bool m_bSoundPreloadAll;
bool m_bAllowSoftwareRenderer;
/* Game-specific prefs: */
CString m_sDefaultNoteSkin;
void ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame );
void SaveGlobalPrefsToDisk();
void ReadGamePrefsFromDisk();
void SaveGamePrefsToDisk();
};
extern PrefsManager* PREFSMAN; // global and accessable from anywhere in our program
#endif