Files
itgmania212121/src/CMakeData-actor.cmake
T
Jason Felds dc94728628 Introduce cmake (min 2.8.12) to StepMania.
tl-dr: view the Build directory to see.

This is intended to replace the project files that we presently maintain
so that only a single set is needed instead of multiples.

The following setups were used for testing:

* Windows 8 and Visual Studio 2013 Desktop Express
* Windows 7 and Visual Studio 2012
* Mac OS X Mavericks and Xcode
* Ubuntu and makefiles
* Fedora 21 and makefiles

All three operating systems can generate projects, compile, link, and
run. Windows and Mac OS X users will find their compiled binary in the
same location as before, but Linux users will be surprised: it goes
straight into the root directory, along with a symlinked GtkModules.so
as appropriate. There is no more need for a manual symlinking step.

Known issues:

* At this time, MinGW likely does not work. Extra time will be needed.
* The WITH_JPEG option may go away, and we'll just always require it.
* Some linux libraries can use the system equivalents, but that is not up yet.

For more information, check out the Build directory.
2015-03-21 20:15:15 -04:00

226 lines
4.7 KiB
CMake

list(APPEND SMDATA_ACTOR_BASE_SRC
"Actor.cpp"
"ActorFrame.cpp"
"ActorFrameTexture.cpp"
"ActorMultiTexture.cpp"
"ActorMultiVertex.cpp"
"ActorProxy.cpp"
"ActorScroller.cpp"
"ActorSound.cpp"
"ActorUtil.cpp"
"AutoActor.cpp"
"BitmapText.cpp"
"DynamicActorScroller.cpp"
"Model.cpp"
"ModelManager.cpp"
"ModelTypes.cpp"
"Quad.cpp"
"RollingNumbers.cpp"
"Sprite.cpp"
"Tween.cpp"
)
list(APPEND SMDATA_ACTOR_BASE_HPP
"Actor.h"
"ActorFrame.h"
"ActorFrameTexture.h"
"ActorMultiTexture.h"
"ActorMultiVertex.h"
"ActorProxy.h"
"ActorScroller.h"
"ActorSound.h"
"ActorUtil.h"
"AutoActor.h"
"BitmapText.h"
"DynamicActorScroller.h"
"Model.h"
"ModelManager.h"
"ModelTypes.h"
"Quad.h"
"RollingNumbers.h"
"Sprite.h"
"Tween.h"
)
source_group("Actors\\\\Base" FILES ${SMDATA_ACTOR_BASE_SRC} ${SMDATA_ACTOR_BASE_HPP})
list(APPEND SMDATA_ACTOR_GAMEPLAY_SRC
"ActiveAttackList.cpp"
"ArrowEffects.cpp"
"AttackDisplay.cpp"
"Background.cpp"
"BeginnerHelper.cpp"
"CombinedLifeMeterTug.cpp"
"DancingCharacters.cpp"
"Foreground.cpp"
"GhostArrowRow.cpp"
"HoldJudgment.cpp"
"Inventory.cpp"
"LifeMeter.cpp"
"LifeMeterBar.cpp"
"LifeMeterBattery.cpp"
"LifeMeterTime.cpp"
"LyricDisplay.cpp"
"NoteDisplay.cpp"
"NoteField.cpp"
"PercentageDisplay.cpp"
"Player.cpp"
"ReceptorArrow.cpp"
"ReceptorArrowRow.cpp"
"ScoreDisplay.cpp"
"ScoreDisplayAliveTime.cpp"
"ScoreDisplayBattle.cpp"
"ScoreDisplayCalories.cpp"
"ScoreDisplayLifeTime.cpp"
"ScoreDisplayNormal.cpp"
"ScoreDisplayOni.cpp"
"ScoreDisplayPercentage.cpp"
"ScoreDisplayRave.cpp"
)
list(APPEND SMDATA_ACTOR_GAMEPLAY_HPP
"ActiveAttackList.h"
"ArrowEffects.h"
"AttackDisplay.h"
"Background.h"
"BeginnerHelper.h"
"CombinedLifeMeter.h"
"CombinedLifeMeterTug.h"
"DancingCharacters.h"
"Foreground.h"
"GhostArrowRow.h"
"HoldJudgment.h"
"Inventory.h"
"LifeMeter.h"
"LifeMeterBar.h"
"LifeMeterBattery.h"
"LifeMeterTime.h"
"LyricDisplay.h"
"NoteDisplay.h"
"NoteField.h"
"PercentageDisplay.h"
"Player.h"
"ReceptorArrow.h"
"ReceptorArrowRow.h"
"ScoreDisplay.h"
"ScoreDisplayAliveTime.h"
"ScoreDisplayBattle.h"
"ScoreDisplayCalories.h"
"ScoreDisplayLifeTime.h"
"ScoreDisplayNormal.h"
"ScoreDisplayOni.h"
"ScoreDisplayPercentage.h"
"ScoreDisplayRave.h"
)
source_group("Actors\\\\Gameplay" FILES ${SMDATA_ACTOR_GAMEPLAY_SRC} ${SMDATA_ACTOR_GAMEPLAY_HPP})
list(APPEND SMDATA_ACTOR_MENU_SRC
"BPMDisplay.cpp"
"ComboGraph.cpp"
"ControllerStateDisplay.cpp"
"CourseContentsList.cpp"
"DifficultyList.cpp"
"DualScrollBar.cpp"
"EditMenu.cpp"
"FadingBanner.cpp"
"GradeDisplay.cpp"
"GraphDisplay.cpp"
"GrooveRadar.cpp"
"HelpDisplay.cpp"
"MemoryCardDisplay.cpp"
"MenuTimer.cpp"
"ModIcon.cpp"
"ModIconRow.cpp"
"MusicWheel.cpp"
"MusicWheelItem.cpp"
"OptionRow.cpp"
"OptionsCursor.cpp"
"OptionsList.cpp"
"PaneDisplay.cpp"
"ScrollBar.cpp"
"SnapDisplay.cpp"
"TextBanner.cpp"
"WheelBase.cpp"
"WheelItemBase.cpp"
"WheelNotifyIcon.cpp"
"WorkoutGraph.cpp"
)
list(APPEND SMDATA_ACTOR_MENU_HPP
"BPMDisplay.h"
"ComboGraph.h"
"ControllerStateDisplay.h"
"CourseContentsList.h"
"DifficultyList.h"
"DualScrollBar.h"
"EditMenu.h"
"FadingBanner.h"
"GradeDisplay.h"
"GraphDisplay.h"
"GrooveRadar.h"
"HelpDisplay.h"
"MemoryCardDisplay.h"
"MenuTimer.h"
"ModIcon.h"
"ModIconRow.h"
"MusicWheel.h"
"MusicWheelItem.h"
"OptionRow.h"
"OptionsCursor.h"
"OptionsList.h"
"PaneDisplay.h"
"ScrollBar.h"
"SnapDisplay.h"
"TextBanner.h"
"WheelBase.h"
"WheelItemBase.h"
"WheelNotifyIcon.h"
"WorkoutGraph.h"
)
if(WITH_NETWORKING)
list(APPEND SMDATA_ACTOR_MENU_SRC
"RoomInfoDisplay.cpp"
)
list(APPEND SMDATA_ACTOR_MENU_HPP
"RoomInfoDisplay.h"
)
endif()
source_group("Actors\\\\Menus" FILES ${SMDATA_ACTOR_MENU_SRC} ${SMDATA_ACTOR_MENU_HPP})
list(APPEND SMDATA_ACTOR_GAMEPLAY_MENU_SRC
"Banner.cpp"
"BGAnimation.cpp"
"BGAnimationLayer.cpp"
"DifficultyIcon.cpp"
"MeterDisplay.cpp"
"StepsDisplay.cpp"
"StreamDisplay.cpp"
"Transition.cpp"
)
list(APPEND SMDATA_ACTOR_GAMEPLAY_MENU_HPP
"Banner.h"
"BGAnimation.h"
"BGAnimationLayer.h"
"DifficultyIcon.h"
"MeterDisplay.h"
"StepsDisplay.h"
"StreamDisplay.h"
"Transition.h"
)
source_group("Actors\\\\Gameplay and Menus" FILES ${SMDATA_ACTOR_GAMEPLAY_MENU_SRC} ${SMDATA_ACTOR_GAMEPLAY_MENU_HPP})
list(APPEND SMDATA_ALL_ACTORS_SRC
${SMDATA_ACTOR_BASE_SRC}
${SMDATA_ACTOR_GAMEPLAY_SRC}
${SMDATA_ACTOR_MENU_SRC}
${SMDATA_ACTOR_GAMEPLAY_MENU_SRC}
)
list(APPEND SMDATA_ALL_ACTORS_HPP
${SMDATA_ACTOR_BASE_HPP}
${SMDATA_ACTOR_GAMEPLAY_HPP}
${SMDATA_ACTOR_MENU_HPP}
${SMDATA_ACTOR_GAMEPLAY_MENU_HPP}
)