into GameManager.cpp and make them use the table. add NOTES_TYPE_PUMP_COUPLE, currently unused so after NUM_NOTES_TYPES
96 lines
2.1 KiB
C++
96 lines
2.1 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: GameConstantsAndTypes.cpp
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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D3DXCOLOR DifficultyClassToColor( DifficultyClass dc )
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{
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switch( dc )
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{
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case CLASS_EASY: return D3DXCOLOR(1,1,0,1); // yellow
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case CLASS_MEDIUM: return D3DXCOLOR(1,0,0,1); // red
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case CLASS_HARD: return D3DXCOLOR(0,1,0,1); // green
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default: ASSERT(0); return D3DXCOLOR(); // invalid DifficultyClass
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}
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}
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CString DifficultyClassToString( DifficultyClass dc )
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{
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switch( dc )
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{
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case CLASS_EASY: return "easy";
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case CLASS_MEDIUM: return "medium";
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case CLASS_HARD: return "hard";
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default: ASSERT(0); return ""; // invalid DifficultyClass
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}
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}
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DifficultyClass StringToDifficultyClass( CString sDC )
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{
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for( int i=0; i<NUM_DIFFICULTY_CLASSES; i++ )
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{
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DifficultyClass dc = (DifficultyClass)i;
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if( sDC == DifficultyClassToString(dc) )
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return dc;
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}
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return CLASS_INVALID;
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}
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D3DXCOLOR PlayerToColor( const PlayerNumber p )
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{
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switch( p )
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{
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case PLAYER_1: return D3DXCOLOR(0.4f,1.0f,0.8f,1); // sea green
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case PLAYER_2: return D3DXCOLOR(1.0f,0.5f,0.2f,1); // orange
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default: ASSERT( false ); return D3DXCOLOR(1,1,1,1);
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}
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};
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D3DXCOLOR PlayerToColor( int p )
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{
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return PlayerToColor( (PlayerNumber)p );
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}
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/* This was a dumb idea. I'm change Style so that it knows what game it belongs to.
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Game StyleToGame( Style s )
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{
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switch( s )
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{
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case STYLE_DANCE_SINGLE:
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case STYLE_DANCE_VERSUS:
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case STYLE_DANCE_DOUBLE:
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case STYLE_DANCE_COUPLE:
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case STYLE_DANCE_SOLO:
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return GAME_DANCE;
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case STYLE_PUMP_SINGLE:
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case STYLE_PUMP_VERSUS:
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case STYLE_PUMP_DOUBLE:
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return GAME_PUMP;
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case STYLE_EZ2_SINGLE:
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case STYLE_EZ2_SINGLE_HARD:
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case STYLE_EZ2_DOUBLE:
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case STYLE_EZ2_REAL:
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case STYLE_EZ2_SINGLE_VERSUS:
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case STYLE_EZ2_SINGLE_HARD_VERSUS:
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case STYLE_EZ2_REAL_VERSUS:
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return GAME_EZ2;
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default:
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ASSERT(0); // invalid Style
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return GAME_DANCE;
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}
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}
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*/ |