89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
/** @brief Banner - The song/course's banner displayed in SelectMusic/Course. */
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#ifndef BANNER_H
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#define BANNER_H
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#include "Sprite.h"
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#include "RageTextureID.h"
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#include "GameConstantsAndTypes.h"
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class Song;
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class Course;
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class Character;
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class UnlockEntry;
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/** @brief The characteristics of a Banner */
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class Banner : public Sprite
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{
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public:
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Banner();
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virtual ~Banner() { }
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virtual Banner *Copy() const;
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void Load( RageTextureID ID, bool bIsBanner );
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virtual void Load( RageTextureID ID ) { Load( ID, true ); }
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void LoadFromCachedBanner( const RString &sPath );
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virtual void Update( float fDeltaTime );
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/**
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* @brief Attempt to load the banner from a song.
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* @param pSong the song in question. If NULL, there is no song.
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*/
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void LoadFromSong( Song* pSong );
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void LoadMode();
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void LoadFromSongGroup( RString sSongGroup );
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void LoadFromCourse( const Course *pCourse );
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void LoadCardFromCharacter( const Character *pCharacter );
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void LoadIconFromCharacter( const Character *pCharacter );
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void LoadBannerFromUnlockEntry( const UnlockEntry* pUE );
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void LoadBackgroundFromUnlockEntry( const UnlockEntry* pUE );
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void LoadRoulette();
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void LoadRandom();
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void LoadFromSortOrder( SortOrder so );
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void LoadFallback();
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void LoadFallbackBG();
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void LoadGroupFallback();
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void LoadCourseFallback();
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void LoadFallbackCharacterIcon();
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void SetScrolling( bool bScroll, float Percent = 0 );
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bool GetScrolling() const { return m_bScrolling; }
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float ScrollingPercent() const { return m_fPercentScrolling; }
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// Lua
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void PushSelf( lua_State *L );
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protected:
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bool m_bScrolling;
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float m_fPercentScrolling;
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};
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#endif
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/**
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* @file
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* @author Chris Danford (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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