Add Direct3D renderer (separate project configuration) Add Xbox project config (doesn't yet compile)
29 lines
1.3 KiB
Plaintext
29 lines
1.3 KiB
Plaintext
Microsoft Visual Studio Solution File, Format Version 7.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StepMania", "StepMania.vcproj", "{670745A6-106B-420D-A2A9-D4F89A23986E}"
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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ConfigName.0 = Debug D3D
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ConfigName.1 = Debug OGL
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ConfigName.2 = Release D3D
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ConfigName.3 = Release OGL
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EndGlobalSection
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GlobalSection(ProjectDependencies) = postSolution
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Debug D3D.ActiveCfg = Debug D3D|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Debug D3D.Build.0 = Debug D3D|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Debug OGL.ActiveCfg = Debug OGL|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Debug OGL.Build.0 = Debug OGL|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Release D3D.ActiveCfg = Release D3D|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Release D3D.Build.0 = Release D3D|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Release OGL.ActiveCfg = Release OGL|Win32
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{670745A6-106B-420D-A2A9-D4F89A23986E}.Release OGL.Build.0 = Release OGL|Win32
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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DPBuild = 5
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EndGlobalSection
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GlobalSection(ExtensibilityAddIns) = postSolution
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EndGlobalSection
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EndGlobal
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