a1ab1002e6
Also throws players an error should there be NO songs and then returns them to the title screen.
326 lines
8.7 KiB
C++
326 lines
8.7 KiB
C++
#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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File: ScreenEz2SelectMusic.cpp
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Desc: See Header
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Andrew Livy
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-----------------------------------------------------------------------------
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*/
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#include "stdafx.h"
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#include "ScreenEz2SelectMusic.h"
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#include "RageDisplay.h"
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#include <math.h>
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#include "SDL.h"
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#include "SDL_opengl.h"
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#include "ScreenSandbox.h"
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#include "ScreenManager.h"
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#include "RageMusic.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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#include "GameState.h"
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#include "StyleDef.h"
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#include "InputMapper.h"
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#include "CodeDetector.h"
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#define SCROLLING_LIST_X THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListX")
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#define SCROLLING_LIST_Y THEME->GetMetricF("ScreenEz2SelectMusic","ScrollingListY")
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#define PUMP_DIFF_X THEME->GetMetricI("ScreenEz2SelectMusic","PumpDifficultyX")
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#define PUMP_DIFF_Y THEME->GetMetricI("ScreenEz2SelectMusic","PumpDifficultyY")
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#define HELP_TEXT THEME->GetMetric("ScreenSelectMusic","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectMusic","TimerSeconds")
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#define METER_X( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dX",p+1))
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#define METER_Y( p ) THEME->GetMetricF("ScreenEz2SelectMusic",ssprintf("MeterP%dY",p+1))
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#define GUIDE_X THEME->GetMetricF("ScreenSelectMode","GuideX")
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#define GUIDE_Y THEME->GetMetricF("ScreenSelectMode","GuideY")
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const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User+1);
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const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User+2);
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const ScreenMessage SM_NoSongs = ScreenMessage(SM_User+3);
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ScreenEz2SelectMusic::ScreenEz2SelectMusic()
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{
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i_ErrorDetected=0;
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CodeDetector::RefreshCacheItems();
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m_Menu.Load(
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THEME->GetPathTo("BGAnimations","select music"),
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THEME->GetPathTo("Graphics","select music top edge"),
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HELP_TEXT, true, true, TIMER_SECONDS
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);
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this->AddChild( &m_Menu );
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m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
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m_ChoiceListFrame.Load( THEME->GetPathTo("Graphics","select mode list frame"));
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m_ChoiceListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
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this->AddChild( &m_ChoiceListFrame );
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m_Guide.Load( THEME->GetPathTo("Graphics","select mode guide"));
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m_Guide.SetXY( GUIDE_X, GUIDE_Y );
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this->AddChild( &m_Guide );
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m_MusicBannerWheel.SetX(SCROLLING_LIST_X);
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m_MusicBannerWheel.SetY(SCROLLING_LIST_Y);
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if(m_MusicBannerWheel.CheckSongsExist() != 0)
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{
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this->AddChild( &m_MusicBannerWheel );
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m_ChoiceListHighlight.Load( THEME->GetPathTo("Graphics","select mode list highlight"));
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m_ChoiceListHighlight.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
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this->AddChild( &m_ChoiceListHighlight );
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for(int p=0; p<NUM_PLAYERS; p++ )
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{
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m_FootMeter[p].SetXY( METER_X(p), METER_Y(p) );
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m_FootMeter[p].SetShadowLength( 2 );
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this->AddChild( &m_FootMeter[p] );
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m_iSelection[p] = 0;
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}
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m_PumpDifficultyRating.LoadFromFont( THEME->GetPathTo("Fonts","pump songselect difficulty") );
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m_PumpDifficultyRating.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y );
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this->AddChild(&m_PumpDifficultyRating);
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m_sprOptionsMessage.Load( THEME->GetPathTo("Graphics","select music options message") );
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m_sprOptionsMessage.StopAnimating();
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m_sprOptionsMessage.SetXY( CENTER_X, CENTER_Y );
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m_sprOptionsMessage.SetZoom( 1 );
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
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this->AddChild( &m_sprOptionsMessage );
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m_bGoToOptions = false;
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m_bMadeChoice = false;
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MusicChanged();
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}
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m_Menu.TweenOnScreenFromMenu( SM_None );
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}
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void ScreenEz2SelectMusic::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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// if( type != IET_FIRST_PRESS )
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// return; // ignore
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if(i_ErrorDetected) return; // don't let the user do anything if theres an error
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if( type == IET_RELEASE ) return; // don't care
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if( m_Menu.IsClosing() ) return; // ignore
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if( !GameI.IsValid() ) return; // don't care
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if( m_bMadeChoice && !m_bGoToOptions && MenuI.IsValid() && MenuI.button == MENU_BUTTON_START )
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{
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SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") );
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m_bGoToOptions = true;
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m_sprOptionsMessage.SetState( 1 );
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}
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if( m_bMadeChoice )
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return;
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PlayerNumber pn = GAMESTATE->GetCurrentStyleDef()->ControllerToPlayerNumber( GameI.controller );
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if( CodeDetector::EnteredEasierDifficulty(GameI.controller) )
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{
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EasierDifficulty( pn );
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return;
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}
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if( CodeDetector::EnteredHarderDifficulty(GameI.controller) )
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{
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HarderDifficulty( pn );
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return;
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}
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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void ScreenEz2SelectMusic::HandleScreenMessage( const ScreenMessage SM )
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{
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Screen::HandleScreenMessage( SM );
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switch( SM )
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{
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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case SM_GoToNextScreen:
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if( m_bGoToOptions )
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{
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SCREENMAN->SetNewScreen( "ScreenPlayerOptions" );
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}
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else
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{
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MUSIC->Stop();
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SCREENMAN->SetNewScreen( "ScreenStage" );
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}
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break;
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case SM_NoSongs:
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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}
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}
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void ScreenEz2SelectMusic::MenuRight( PlayerNumber pn, const InputEventType type )
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{
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m_MusicBannerWheel.BannersRight();
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MusicChanged();
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}
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void ScreenEz2SelectMusic::MenuBack( PlayerNumber pn )
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{
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MUSIC->Stop();
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m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
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}
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void ScreenEz2SelectMusic::MenuLeft( PlayerNumber pn, const InputEventType type )
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{
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m_MusicBannerWheel.BannersLeft();
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MusicChanged();
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}
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void ScreenEz2SelectMusic::MenuStart( PlayerNumber pn )
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{
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if( !m_MusicBannerWheel.GetSelectedSong()->HasMusic() )
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{
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SCREENMAN->Prompt( SM_None, "ERROR:\n \nThis song does not have a music file\n and cannot be played." );
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return;
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}
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m_bMadeChoice = true;
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// show "hold START for options"
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m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
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m_sprOptionsMessage.BeginTweening( 0.25f ); // fade in
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m_sprOptionsMessage.SetTweenZoomY( 1 );
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m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) );
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m_sprOptionsMessage.BeginTweening( 2.0f ); // sleep
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m_sprOptionsMessage.BeginTweening( 0.25f ); // fade out
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m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) );
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m_sprOptionsMessage.SetTweenZoomY( 0 );
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m_soundSelect.Play();
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m_Menu.TweenOffScreenToBlack( SM_None, false );
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m_Menu.StopTimer();
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this->SendScreenMessage( SM_GoToNextScreen, 2.5f );
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// SCREENMAN->SetNewScreen( "ScreenStage" );
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}
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void ScreenEz2SelectMusic::Update( float fDeltaTime )
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{
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if(m_MusicBannerWheel.CheckSongsExist() == 0 && ! i_ErrorDetected)
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{
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SCREENMAN->Prompt( SM_NoSongs, "ERROR:\n \nThere are no songs available for play!" );
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i_ErrorDetected=1;
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this->SendScreenMessage( SM_NoSongs, 5.5f ); // timeout incase the user decides to do nothing :D
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}
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Screen::Update( fDeltaTime );
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}
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void ScreenEz2SelectMusic::DrawPrimitives()
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{
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m_Menu.DrawBottomLayer();
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Screen::DrawPrimitives();
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m_Menu.DrawTopLayer();
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}
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void ScreenEz2SelectMusic::EasierDifficulty( PlayerNumber pn )
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{
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if( !GAMESTATE->IsPlayerEnabled(pn) )
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return;
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if( m_arrayNotes[pn].empty() )
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return;
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if( m_iSelection[pn] == 0 )
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return;
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m_iSelection[pn]--;
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// the user explicity switched difficulties. Update the preferred difficulty
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GAMESTATE->m_PreferredDifficulty[pn] = m_arrayNotes[pn][ m_iSelection[pn] ]->m_Difficulty;
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// m_soundChangeNotes.Play();
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AfterNotesChange( pn );
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}
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void ScreenEz2SelectMusic::HarderDifficulty( PlayerNumber pn )
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{
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if( !GAMESTATE->IsPlayerEnabled(pn) )
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return;
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if( m_arrayNotes[pn].empty() )
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return;
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if( m_iSelection[pn] == int(m_arrayNotes[pn].size()-1) )
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return;
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m_iSelection[pn]++;
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// the user explicity switched difficulties. Update the preferred difficulty
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GAMESTATE->m_PreferredDifficulty[pn] = m_arrayNotes[pn][ m_iSelection[pn] ]->m_Difficulty;
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// m_soundChangeNotes.Play();
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AfterNotesChange( pn );
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}
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void ScreenEz2SelectMusic::MusicChanged()
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{
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Song* pSong = m_MusicBannerWheel.GetSelectedSong();
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GAMESTATE->m_pCurSong = pSong;
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int pn;
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for( pn = 0; pn < NUM_PLAYERS; ++pn)
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m_arrayNotes[pn].clear();
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for( pn = 0; pn < NUM_PLAYERS; ++pn)
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{
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pSong->GetNotesThatMatch( GAMESTATE->GetCurrentStyleDef()->m_NotesType, m_arrayNotes[pn] );
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SortNotesArrayByDifficulty( m_arrayNotes[pn] );
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}
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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AfterNotesChange( (PlayerNumber)p );
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}
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}
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void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn )
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{
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if( !GAMESTATE->IsPlayerEnabled(pn) )
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return;
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Notes* pNotes = m_arrayNotes[pn].empty()? NULL: m_arrayNotes[pn][m_iSelection[pn]];
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if( pNotes != NULL )
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m_PumpDifficultyRating.SetText(ssprintf("Lv.%d",pNotes->m_iMeter));
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GAMESTATE->m_pCurNotes[pn] = pNotes;
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// Notes* m_pNotes = GAMESTATE->m_pCurNotes[pn];
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m_FootMeter[pn].SetFromNotes( pNotes );
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}
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