Files
itgmania212121/stepmania/src/ActorCommands.h
T
Chris Danford bcbe615c0d Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00

105 lines
3.9 KiB
C++

/* ActorCommands - Actor command parsing and reading helpers. */
#ifndef ActorCommands_H
#define ActorCommands_H
#include "RageTypes.h"
struct ActorCommandToken
{
void Set( const CString &sParam ); // fill in all the different types
CString s;
float f;
RageColor c; // HTML-type color which is packed into one parameter
// true if c is a valid HTML-type color. Otherwise, this value is the red component
// and the next 3 params are the other components.
bool bColorIsValid;
operator const CString &() const { return s; };
operator const float () const { return f; };
operator const int () const { return (int)f; };
operator const bool () const { return ((int)f)!=0; };
operator const RageColor &() const { return c; };
};
struct ActorCommand
{
void Set( const CString &sCommand );
vector<ActorCommandToken> vTokens;
CString GetOriginalCommandString() const; // for when reporting an error in number of params
};
typedef vector<ActorCommand> ActorCommands;
// Take a command list string and return pointers to each of the tokens in the
// string. sCommand list is a list of commands separated by ';'.
// TODO: This is expensive to do during the game. Eventually,
// move all calls to ParseActorCommands to happen during load, then execute
// from the parsed ActorCommand structures.
void ParseActorCommands( const CString &sCommands, ActorCommands &vCommandsOut );
ActorCommands ParseActorCommands( const CString &sCommands );
#define BeginHandleParams int iMaxIndexAccessed = 0;
#define sParam(i) (GetParam<CString>(command,i,iMaxIndexAccessed))
#define fParam(i) (GetParam<float>(command,i,iMaxIndexAccessed))
#define iParam(i) (GetParam<int>(command,i,iMaxIndexAccessed))
#define bParam(i) (GetParam<bool>(command,i,iMaxIndexAccessed))
#define cParam(i) (ColorParam(command,i,iMaxIndexAccessed))
#define EndHandleParams if( iMaxIndexAccessed != (int)command.vTokens.size()-1 ) { IncorrectActorParametersWarning( command, iMaxIndexAccessed ); }
void IncorrectActorParametersWarning( const ActorCommand& command, int iMaxIndexAccessed );
template<class T>
inline T GetParam( const ActorCommand& command, int iIndex, int& iMaxIndexAccessedOut )
{
iMaxIndexAccessedOut = max( iIndex, iMaxIndexAccessedOut );
if( iIndex < int(command.vTokens.size()) )
{
return (T)command.vTokens[iIndex];
}
else
{
ActorCommandToken pct;
pct.Set( "" );
return (T)pct;
}
}
inline RageColor ColorParam( const ActorCommand& command, int iIndex, int& iMaxIndexAccessed )
{
if( command.vTokens[iIndex].bColorIsValid )
return GetParam<RageColor>(command,iIndex,iMaxIndexAccessed);
else
return RageColor( fParam(iIndex+0),fParam(iIndex+1),fParam(iIndex+2),fParam(iIndex+3) );
}
#endif
/*
* (c) 2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/