Files
itgmania212121/stepmania/src/ScreenStyleSplash.cpp
T
2004-07-25 17:07:32 +00:00

120 lines
3.7 KiB
C++

#include "global.h"
#include "ScreenStyleSplash.h"
#include "GameConstantsAndTypes.h"
#include "PrefsManager.h"
#include "GameSoundManager.h"
#include "ScreenManager.h"
#include "ThemeManager.h"
#include "GameState.h"
#include "GameManager.h"
#include "RageLog.h"
#include "Game.h"
#include "Style.h"
#define NEXT_SCREEN THEME->GetMetric("ScreenStyleSplash","NextScreen")
#define NONSTOP_SCREEN THEME->GetMetric("ScreenStyleSplash","NonstopScreen")
#define ONI_SCREEN THEME->GetMetric("ScreenStyleSplash","OniScreen")
const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User-7);
const ScreenMessage SM_StartClosing = ScreenMessage(SM_User-8);
ScreenStyleSplash::ScreenStyleSplash( CString sName ) : ScreenWithMenuElements( sName )
{
SOUND->StopMusic();
CString sGameName = GAMESTATE->GetCurrentGame()->m_szName;
CString sStyleName = GAMESTATE->GetCurrentStyle()->m_szName;
LOG->Trace( ssprintf("ScreenStyleSplash: Displaying Splash for style: %s", sStyleName.c_str()));
int iDifficulty = GAMESTATE->m_PreferredDifficulty[0];
if( GAMESTATE->m_bSideIsJoined[PLAYER_1] )
{
iDifficulty = GAMESTATE->m_PreferredDifficulty[PLAYER_1];
}
else
{
iDifficulty = GAMESTATE->m_PreferredDifficulty[PLAYER_2];
}
m_Background.LoadFromAniDir( THEME->GetPathToB(ssprintf("ScreenStyleSplash-%s-%s-%d",sGameName.c_str(),sStyleName.c_str(),iDifficulty) ) );
this->AddChild( &m_Background );
this->PostScreenMessage( SM_StartClosing, 2 );
}
void ScreenStyleSplash::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( IsTransitioning() )
return;
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenStyleSplash::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_StartClosing:
if( !IsTransitioning() )
StartTransitioning( SM_GoToNextScreen );
break;
case SM_DoneOpening:
break;
case SM_GoToPrevScreen:
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
break;
case SM_GoToNextScreen:
SCREENMAN->SetNewScreen( NEXT_SCREEN );
break;
}
}
void ScreenStyleSplash::MenuStart( PlayerNumber pn )
{
StartTransitioning( SM_GoToNextScreen );
}
void ScreenStyleSplash::MenuBack( PlayerNumber pn )
{
if(IsTransitioning())
return;
this->ClearMessageQueue();
Back( SM_GoToPrevScreen );
SOUND->PlayOnce( THEME->GetPathToS("menu back") );
}
void ScreenStyleSplash::DrawPrimitives()
{
Screen::DrawPrimitives();
}
/*
* (c) 2001-2004 Chris Danford, "Frieza"
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/