Files
itgmania212121/stepmania/src/RageSoundReader_Chain.h
T
2004-10-28 05:10:47 +00:00

101 lines
3.3 KiB
C++

/* RageSoundReader_Chain - Chain sounds together */
#ifndef RAGE_SOUND_READER_CHAIN
#define RAGE_SOUND_READER_CHAIN
#include "RageSoundReader.h"
#include <map>
#include <set>
class RageSoundReader_Chain: public SoundReader
{
public:
RageSoundReader_Chain();
~RageSoundReader_Chain();
SoundReader *Copy() const;
/* Set the preferred sample rate. This will only be used if the source sounds
* use different sample rates. */
void SetPreferredSampleRate( int iSampleRate ) { m_iPreferredSampleRate = iSampleRate; }
/* Add the given sound to play after fOffsetSecs seconds. Takes ownership
* of pSound. */
bool AddSound( CString sPath, float fOffsetSecs, float fPan );
/* Finish adding sounds. */
void Finish();
int GetLength() const;
int GetLength_Fast() const;
int SetPosition_Accurate( int ms );
/* It rarely makes sense to set an approximate time for a chained sound, since any
* error in overlap will become obvious. */
int SetPosition_Fast( int ms ) { return SetPosition_Accurate( ms ); }
int Read( char *buf, unsigned len );
int GetSampleRate() const { return m_iActualSampleRate; }
unsigned GetNumChannels() const { return m_iChannels; }
bool IsStreamingFromDisk() const;
private:
int ReadBlock( int16_t *pBuffer, int iFrames );
int GetSampleRateInternal() const;
int m_iPreferredSampleRate;
int m_iActualSampleRate;
unsigned m_iChannels;
map<CString, SoundReader *> m_apLoadedSounds;
struct sound
{
CString sPath;
int iOffsetMS;
float fPan;
int GetOffsetFrame( int iSampleRate ) const { return int( int64_t(iOffsetMS) * iSampleRate / 1000 ); }
bool operator<( const sound &rhs ) const { return iOffsetMS < rhs.iOffsetMS; }
};
vector<sound> m_Sounds;
unsigned GetNextSoundIndex() const;
/* Read state: */
int m_iCurrentFrame;
unsigned m_iNextSound;
struct ActiveSound
{
SoundReader *pSound;
float fPan;
bool operator< ( const ActiveSound &rhs ) const { return pSound < rhs.pSound; }
};
vector<ActiveSound> m_apActiveSounds;
unsigned ActivateSound( const sound &s );
void ReleaseSound( unsigned n );
};
#endif
/*
* Copyright (c) 2004 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/